spawners_env initial commit
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spawners_env/api.lua
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278
spawners_env/api.lua
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-- main tables
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spawners = {}
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spawners_env.mob_tables = {}
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-- check if mods exists and build tables
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for k, mob_mod in ipairs(ENABLED_MODS) do
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local modpath = minetest.get_modpath(mob_mod)
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-- list of mobs and their info
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if (modpath) then
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for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
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local mob_egg = nil
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if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end
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table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env})
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-- use custom egg or create a default egg
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if mob.egg_name_custom ~= "" then
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mob_egg = mob.egg_name_custom
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else
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mob_egg = mob_mod..":"..mob.name
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end
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-- recipes - not for environmental spawners
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if not mob.env then
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minetest.register_craft({
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output = "spawners_env:"..mob_mod.."_"..mob.name.."_spawner",
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recipe = {
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{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
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{"xpanes:bar_flat", mob_egg, "xpanes:bar_flat"},
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{"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"},
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}
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})
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end
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::continue::
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end
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else
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-- print something ?
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end
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end
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-- start spawning mobs
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function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
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if not (pos or how_many or mob_name) then return end
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local sound_name
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-- remove 'spawners_env:' from the string
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local mob_name = string.sub(mob_name,10)
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-- use custom sounds
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if sound_custom ~= "" then
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sound_name = sound_custom
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else
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sound_name = mod_prefix.."_"..mob_name
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end
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-- use random colours for sheeps
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if mob_name == "sheep_white" then
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local mob_name1 = ""
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local sheep_colours = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"}
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local random_colour = math.random(1, #sheep_colours)
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mob_name1 = string.split(mob_name, "_")
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mob_name1 = mob_name1[1]
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mob_name = mob_name1.."_"..sheep_colours[random_colour]
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end
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for i=1,how_many do
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pos.y = pos.y+1
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local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
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if obj then
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if sound_name then
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minetest.sound_play(sound_name, {
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pos = pos,
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max_hear_distance = 32,
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gain = 10,
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})
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end
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end
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end
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end
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function spawners_env.add_effects(pos, radius)
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minetest.add_particlespawner({
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amount = 32,
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time = 2,
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minpos = vector.subtract({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
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maxpos = vector.add({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
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minvel = {x=-0.5, y=3, z=-0.5},
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maxvel = {x=0.5, y=10, z=0.5},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = .5,
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maxexptime = 2,
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minsize = .5,
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maxsize = 8,
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texture = "spawners_smoke_particle.png",
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})
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end
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-- start spawning ores
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function spawners_env.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos)
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if not pos or not ore_name then return end
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local sound_name
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local player_near = false
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-- use custom sounds
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if sound_custom ~= "" then
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sound_name = sound_custom
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else
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sound_name = false
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end
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local how_many = math.random(1,2)
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-- how_many = how_many+1
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for i=1, how_many do
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if i > 1 then
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player_near, pos = spawners_env.check_around_radius_ores(pos, "default:stone")
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if not pos then return end
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minetest.sound_play(sound_name, {
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pos = pos,
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max_hear_distance = 32,
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gain = 20,
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})
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minetest.set_node(pos, {name=ore_name})
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spawners_env.add_effects(pos, 1)
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else
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minetest.sound_play(sound_name, {
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pos = pos,
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max_hear_distance = 32,
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gain = 20,
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})
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minetest.set_node(pos, {name=ore_name})
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spawners_env.add_effects(pos, 1)
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end
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end
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end
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function spawners_env.check_around_radius(pos)
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local player_near = false
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local radius = 21
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local node_ore_pos = nil
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
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if obj:is_player() then
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player_near = true
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end
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end
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return player_near
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end
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function spawners_env.check_around_radius_ores(pos, check_node)
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local player_near = spawners_env.check_around_radius(pos);
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local found_node = false
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local node_ore_pos = nil
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if check_node then
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node_ore_pos = minetest.find_node_near(pos, 2, {check_node})
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if node_ore_pos then
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found_node = node_ore_pos
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end
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end
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return player_near, found_node
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end
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function spawners_env.check_node_status(pos, mob, night_only)
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local player_near = spawners_env.check_around_radius(pos)
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if player_near then
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local random_pos = false
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local min_node_light = 10
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local tod = minetest.get_timeofday() * 24000
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local node_light = minetest.get_node_light(pos)
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if not node_light then
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return false
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end
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local spawn_positions = {}
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local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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-- make sure that at least one side of the spawner is open
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if right.name == "air" then
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table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
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end
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if front.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
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end
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if left.name == "air" then
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table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
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end
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if back.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
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end
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if top.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
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end
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if bottom.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
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end
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if #spawn_positions < 1 then
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-- spawner is cloed from all sides
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return false
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else
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-- pick random from the open sides
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local pick_random
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if #spawn_positions == 1 then
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pick_random = #spawn_positions
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else
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pick_random = math.random(1,#spawn_positions)
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end
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for k, v in pairs (spawn_positions) do
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if k == pick_random then
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random_pos = v
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end
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end
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end
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-- check the node above and below the found air node
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local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
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local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
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if not (node_above == "air" or node_below == "air") then
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return false
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end
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if night_only ~= "disable" then
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-- spawn only at day
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if not night_only and node_light < min_node_light then
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return false, true
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end
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-- spawn only at night
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if night_only then
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if not (19359 > tod and tod > 5200) or node_light < min_node_light then
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return random_pos
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else
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return false, true
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end
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end
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end
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return random_pos, false
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else
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return false, true
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end
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end
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function spawners_env.check_node_status_ores(pos, ore_name, check_node)
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if not check_node then return end
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local player_near, found_node = spawners_env.check_around_radius_ores(pos, check_node)
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if player_near and found_node then
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return true, found_node
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else
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return true, false
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end
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end
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spawners_env/config.example.lua
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241
spawners_env/config.example.lua
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-- * [name : string] - Name of the mob used in the mod.
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-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'.
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-- * [dummy_size : table] - Size of the rotating dummy inside the node.
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-- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node.
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-- * [dummy_mesh : string] - Filename of the model used fot he mob.
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-- * [dummy_texture : table] - Textures used for the mob.
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-- * [night_only : boolean : string] - If true mobs will spawn only during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day)
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-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'.
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-- [env : boolean] - This spawner will become environmental spawner. Environmental spawners have different properties/behaviour (used for map gen) and cannot be crafted.
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-- [*] -> MANDATORY - has to be filled in!
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-- mods what should be enabled and loded, remove/add the one you want to load
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ENABLED_MODS = {"mobs", "pyramids", "creatures"}
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-- mobs properties - setup all you mobs here
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MOBS_PROPS = {
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["mobs"] = { -- MOBS REDO CONFIG
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{
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name="sheep_white",
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egg_name_custom="",
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dummy_size={x=0.52,y=0.52},
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dummy_offset=0.2,
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dummy_mesh="mobs_sheep.b3d",
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dummy_texture={"mobs_sheep_wool.png^mobs_sheep_base.png"},
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night_only=false,
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sound_custom="mobs_sheep"
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},
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{
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name="cow",
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egg_name_custom="",
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dummy_size={x=0.3,y=0.3},
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dummy_offset=-0.3,
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dummy_mesh="mobs_cow.x",
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dummy_texture={"mobs_cow.png"},
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night_only=false,
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sound_custom=""
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},
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{
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name="chicken",
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egg_name_custom="",
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dummy_size={x=0.9,y=0.9},
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dummy_offset=0.2,
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dummy_mesh="mobs_chicken.x",
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dummy_texture={"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
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night_only=false,
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sound_custom=""
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},
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{
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name="pumba",
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egg_name_custom="",
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dummy_size={x=0.62,y=0.62},
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dummy_offset=-0.3,
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dummy_mesh="mobs_pumba.x",
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dummy_texture={"mobs_pumba.png"},
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night_only=false,
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sound_custom="mobs_pig"
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},
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{
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name="bunny",
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egg_name_custom="",
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dummy_size={x=1,y=1},
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dummy_offset=0.2,
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dummy_mesh="mobs_bunny.b3d",
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dummy_texture={"mobs_bunny_brown.png"},
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night_only=false,
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sound_custom="spawners_bunny"
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},
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{
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name="kitten",
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egg_name_custom="",
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dummy_size={x=0.32,y=0.32},
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dummy_offset=0,
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dummy_mesh="mobs_kitten.b3d",
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dummy_texture={"mobs_kitten_ginger.png"},
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night_only=false,
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sound_custom=""
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},
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{
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name="spider",
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egg_name_custom="",
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dummy_size={x=2,y=2},
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dummy_offset=-0.2,
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dummy_mesh="mobs_spider.x",
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dummy_texture={"mobs_spider.png"},
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night_only=false,
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sound_custom=""
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},
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{
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name="spider",
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egg_name_custom="",
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dummy_size={x=2,y=2},
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dummy_offset=-0.2,
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dummy_mesh="mobs_spider.x",
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dummy_texture={"mobs_spider.png"},
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night_only="disable",
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sound_custom="",
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env = true
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},
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{
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name="stone_monster",
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egg_name_custom="",
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dummy_size={x=0.5,y=0.5},
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dummy_offset=0.05,
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dummy_mesh="mobs_stone_monster.b3d",
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dummy_texture={"mobs_stone_monster.png"},
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night_only=false,
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sound_custom="mobs_stonemonster"
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},
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{
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name="oerkki",
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egg_name_custom="",
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dummy_size={x=0.5,y=0.5},
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dummy_offset=0.05,
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dummy_mesh="mobs_oerkki.b3d",
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dummy_texture={"mobs_oerkki.png"},
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night_only=true,
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sound_custom=""
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},
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{
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name="tree_monster",
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egg_name_custom="",
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dummy_size={x=0.4,y=0.4},
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dummy_offset=0.05,
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dummy_mesh="mobs_tree_monster.b3d",
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dummy_texture={"mobs_tree_monster.png"},
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night_only=true,
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sound_custom="mobs_treemonster"
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}
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},
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["pyramids"] = { -- PYRAMIDS MOD CONFIG
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{
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name="mummy",
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egg_name_custom="pyramids:spawn_egg",
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dummy_size={x=3.3,y=3.3},
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dummy_offset=-0.3,
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dummy_mesh="pyramids_mummy.x",
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dummy_texture={"pyramids_mummy.png"},
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night_only=false,
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sound_custom="mummy"
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}
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},
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["creatures"] = { -- CREATURES MOD CONFIG
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{
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name="chicken",
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egg_name_custom="creatures:chicken_spawn_egg",
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dummy_size={x=0.9,y=0.9},
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dummy_offset=-0.3,
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dummy_mesh="creatures_chicken.b3d",
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dummy_texture={"creatures_chicken.png"},
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night_only=false,
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sound_custom=""
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},
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{
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name="ghost",
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egg_name_custom="creatures:ghost_spawn_egg",
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dummy_size={x=0.7,y=0.7},
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dummy_offset=-0.5,
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dummy_mesh="creatures_ghost.b3d",
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dummy_texture={"creatures_ghost.png"},
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night_only=true,
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sound_custom=""
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},
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{
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name="sheep",
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egg_name_custom="creatures:sheep_spawn_egg",
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dummy_size={x=0.6,y=0.6},
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dummy_offset=-0.3,
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dummy_mesh="creatures_sheep.b3d",
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dummy_texture={"creatures_sheep.png^creatures_sheep_white.png"},
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night_only=false,
|
||||
sound_custom=""
|
||||
},
|
||||
{
|
||||
name="zombie",
|
||||
egg_name_custom="creatures:zombie_spawn_egg",
|
||||
dummy_size={x=0.5,y=0.5},
|
||||
dummy_offset=-0.5,
|
||||
dummy_mesh="creatures_zombie.b3d",
|
||||
dummy_texture={"creatures_zombie.png"},
|
||||
night_only=false,
|
||||
sound_custom=""
|
||||
},
|
||||
{
|
||||
name="oerrki",
|
||||
egg_name_custom="creatures:oerrki_spawn_egg",
|
||||
dummy_size={x=0.4,y=0.4},
|
||||
dummy_offset=-0.5,
|
||||
dummy_mesh="creatures_oerrki.b3d",
|
||||
dummy_texture={"creatures_oerrki.png"},
|
||||
night_only=false,
|
||||
sound_custom="creatures_oerrki_idle"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
--
|
||||
-- check for 3rd party dependencies
|
||||
--
|
||||
|
||||
-- include mummy mobs redo addon (spawner)
|
||||
if minetest.get_modpath("mobs") ~= nil then
|
||||
-- enable spawner
|
||||
table.insert(ENABLED_MODS, "spawners")
|
||||
|
||||
-- configure spawner
|
||||
MOBS_PROPS["spawners"] = {
|
||||
{
|
||||
name="mummy",
|
||||
egg_name_custom="",
|
||||
dummy_size={x=0.4,y=0.4},
|
||||
dummy_offset=0,
|
||||
dummy_mesh="spawners_mob_mummy.b3d",
|
||||
dummy_texture={"spawners_mob_mummy.png"},
|
||||
night_only="disable",
|
||||
sound_custom="spawners_mob_mummy"
|
||||
},
|
||||
{
|
||||
name="mummy",
|
||||
egg_name_custom="",
|
||||
dummy_size={x=0.4,y=0.4},
|
||||
dummy_offset=0,
|
||||
dummy_mesh="spawners_mob_mummy.b3d",
|
||||
dummy_texture={"spawners_mob_mummy.png"},
|
||||
night_only="disable",
|
||||
sound_custom="spawners_mob_mummy",
|
||||
env=true
|
||||
}
|
||||
}
|
||||
end
|
@ -1,29 +1,31 @@
|
||||
MOD_NAME = minetest.get_current_modname()
|
||||
|
||||
-- Main settings
|
||||
dofile(minetest.get_modpath("spawners").."/settings.txt")
|
||||
dofile(minetest.get_modpath(MOD_NAME).."/settings.txt")
|
||||
|
||||
-- Spawners configurations
|
||||
dofile(minetest.get_modpath("spawners").."/config.lua")
|
||||
dofile(minetest.get_modpath(MOD_NAME).."/config.lua")
|
||||
|
||||
-- API
|
||||
dofile(minetest.get_modpath("spawners").."/api.lua")
|
||||
dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
|
||||
|
||||
-- Spawners Pyramids
|
||||
if SPAWN_PYRAMIDS then
|
||||
dofile(minetest.get_modpath("spawners").."/pyramids.lua")
|
||||
dofile(minetest.get_modpath(MOD_NAME).."/pyramids.lua")
|
||||
|
||||
print("[Mod][spawners] Pyramids enabled")
|
||||
end
|
||||
|
||||
-- Add Spawners to dungeons, temples..
|
||||
if SPAWNERS_GENERATE then
|
||||
dofile(minetest.get_modpath("spawners").."/spawners_gen.lua")
|
||||
dofile(minetest.get_modpath(MOD_NAME).."/spawners_gen.lua")
|
||||
|
||||
print("[Mod][spawners] Spawners generate enabled")
|
||||
end
|
||||
|
||||
-- Add Chests to dungeons, temples..
|
||||
if CHESTS_GENERATE then
|
||||
dofile(minetest.get_modpath("spawners").."/chests_gen.lua")
|
||||
dofile(minetest.get_modpath(MOD_NAME).."/chests_gen.lua")
|
||||
|
||||
print("[Mod][spawners] Chests generate enabled")
|
||||
end
|
||||
|
@ -79,7 +79,7 @@ function pyramids.spawn_mummy(pos, number)
|
||||
-- needs mobs redo
|
||||
if minetest.get_modpath("mobs") ~= nil then
|
||||
for i=0,number do
|
||||
minetest.add_entity(pos,"spawners:mummy")
|
||||
minetest.add_entity(pos,"spawners_env:mummy")
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -87,7 +87,7 @@ end
|
||||
local function add_spawner(pos)
|
||||
-- needs mobs redo
|
||||
if minetest.get_modpath("mobs") ~= nil then
|
||||
minetest.set_node(pos, {name="spawners:spawners_mummy_spawner_env"})
|
||||
minetest.set_node(pos, {name="spawners_env:spawners_mummy_spawner_env"})
|
||||
|
||||
if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2)
|
||||
end
|
||||
@ -235,26 +235,26 @@ end)
|
||||
--
|
||||
|
||||
-- spawner mummy
|
||||
minetest.register_alias("pyramids:spawner_mummy", "spawners:spawners_mummy_spawner_env")
|
||||
-- minetest.register_alias("pyramids:mummy_spawner", "spawners:spawners_mummy_spawner_env")
|
||||
minetest.register_alias("pyramids:spawner_mummy", "spawners_env:spawners_mummy_spawner_env")
|
||||
-- minetest.register_alias("pyramids:mummy_spawner", "spawners_env:spawners_mummy_spawner_env")
|
||||
|
||||
-- spawn egg
|
||||
minetest.register_alias("pyramids:spawn_egg", "spawners:mummy")
|
||||
minetest.register_alias("pyramids:spawn_egg", "spawners_env:mummy")
|
||||
|
||||
-- mummy entity
|
||||
minetest.register_alias("pyramids:mummy", "spawners:mummy")
|
||||
minetest.register_alias("pyramids:mummy", "spawners_env:mummy")
|
||||
|
||||
-- deco stone 1
|
||||
minetest.register_alias("pyramids:deco_stone1", "spawners:deco_stone1")
|
||||
minetest.register_alias("pyramids:deco_stone1", "spawners_env:deco_stone1")
|
||||
|
||||
-- deco stone 2
|
||||
minetest.register_alias("pyramids:deco_stone2", "spawners:deco_stone2")
|
||||
minetest.register_alias("pyramids:deco_stone2", "spawners_env:deco_stone2")
|
||||
|
||||
-- deco stone 3
|
||||
minetest.register_alias("pyramids:deco_stone3", "spawners:deco_stone3")
|
||||
minetest.register_alias("pyramids:deco_stone3", "spawners_env:deco_stone3")
|
||||
|
||||
-- deco trap
|
||||
minetest.register_alias("pyramids:trap", "spawners:trap")
|
||||
minetest.register_alias("pyramids:trap", "spawners_env:trap")
|
||||
|
||||
-- deco trap 2
|
||||
minetest.register_alias("pyramids:trap_2", "spawners:trap_2")
|
||||
minetest.register_alias("pyramids:trap_2", "spawners_env:trap_2")
|
||||
|
@ -1,7 +1,7 @@
|
||||
local img = {"eye", "men", "sun"}
|
||||
|
||||
for i=1,3 do
|
||||
minetest.register_node("spawners:deco_stone"..i, {
|
||||
minetest.register_node("spawners_env:deco_stone"..i, {
|
||||
description = "Sandstone with "..img[i],
|
||||
tiles = {"default_sandstone.png^pyramids_"..img[i]..".png"},
|
||||
is_ground_content = true,
|
||||
@ -17,7 +17,7 @@ trap_on_timer = function (pos, elapsed)
|
||||
local n = minetest.get_node(pos)
|
||||
if n and n.name then
|
||||
if minetest.registered_nodes[n.name].crack and minetest.registered_nodes[n.name].crack < 2 then
|
||||
minetest.set_node(pos, {name="spawners:trap_2"})
|
||||
minetest.set_node(pos, {name="spawners_env:trap_2"})
|
||||
nodeupdate(pos)
|
||||
end
|
||||
end
|
||||
@ -26,7 +26,7 @@ trap_on_timer = function (pos, elapsed)
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_node("spawners:trap", {
|
||||
minetest.register_node("spawners_env:trap", {
|
||||
description = "Cracked sandstone brick",
|
||||
tiles = {"default_sandstone_brick.png^pyramids_crack.png"},
|
||||
is_ground_content = true,
|
||||
@ -40,7 +40,7 @@ minetest.register_node("spawners:trap", {
|
||||
drop = "",
|
||||
})
|
||||
|
||||
minetest.register_node("spawners:trap_2", {
|
||||
minetest.register_node("spawners_env:trap_2", {
|
||||
description = "trapstone",
|
||||
tiles = {"default_sandstone_brick.png^pyramids_crack.png^[transformR90"},
|
||||
is_ground_content = true,
|
||||
|
@ -32,15 +32,15 @@ code["t"] = "trap"
|
||||
local function replace(str,iy)
|
||||
local out = "default:"
|
||||
if iy < 4 and str == "c" then str = "a" end
|
||||
if iy == 0 and str == "s" then out = "spawners:" str = "sun" end
|
||||
if iy == 3 and str == "s" then out = "spawners:" str = "men" end
|
||||
if iy == 0 and str == "s" then out = "spawners_env:" str = "sun" end
|
||||
if iy == 3 and str == "s" then out = "spawners_env:" str = "men" end
|
||||
if str == "a" then out = "" end
|
||||
return out..code[str]
|
||||
end
|
||||
|
||||
local function replace2(str,iy)
|
||||
local out = "default:"
|
||||
if iy == 0 and str == "l" then out = "spawners:" str = "t"
|
||||
if iy == 0 and str == "l" then out = "spawners_env:" str = "t"
|
||||
elseif iy < 3 and str == "l" then str = "a" end
|
||||
|
||||
if str == "a" then out = "" end
|
||||
|
@ -14,11 +14,11 @@ local function place_spawner(param)
|
||||
if gen_obj == "dungeon" then
|
||||
minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos))
|
||||
|
||||
minetest.set_node(pos, {name = "spawners:spawners_mummy_spawner_env"})
|
||||
minetest.set_node(pos, {name = "spawners_env:spawners_mummy_spawner_env"})
|
||||
else
|
||||
minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos))
|
||||
|
||||
minetest.set_node(pos, {name = "spawners:mobs_spider_spawner_env"})
|
||||
minetest.set_node(pos, {name = "spawners_env:mobs_spider_spawner_env"})
|
||||
end
|
||||
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user