changing warthog to pumba
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dfdbedadc7
commit
53b4a80c70
@ -53,12 +53,12 @@ MOBS_PROPS = {
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sound_custom=""
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sound_custom=""
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},
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},
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{
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{
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name="warthog",
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name="pumba",
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egg_name_custom="",
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egg_name_custom="",
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dummy_size={x=0.62,y=0.62},
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dummy_size={x=0.62,y=0.62},
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dummy_offset=-0.3,
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dummy_offset=-0.3,
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dummy_mesh="mobs_warthog.x",
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dummy_mesh="mobs_pumba.x",
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dummy_texture={"mobs_warthog.png"},
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dummy_texture={"mobs_pumba.png"},
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night_only=false,
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night_only=false,
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sound_custom="mobs_pig"
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sound_custom="mobs_pig"
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},
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},
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@ -140,8 +140,8 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"},
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nodenames = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"},
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neighbors = {"air"},
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neighbors = {"air"},
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interval = 5.0,
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interval = 10,
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chance = 7,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
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local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
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