diff --git a/README.md b/README.md index 4dda54d..90446ed 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,14 @@ -# Mob Spawners # -This mod for minetest lets the player configure and craft a Spawners blocks for mobs. +# Spawners # +This MOD for Minetest let the player craft mob Spawner blocks. -## Features ## -coming soon.. +Easy to implement new mob mods, but you must make sure that those mods following the right naming convention and have sounds, textures, models with the right name. + +Inspired from: + +* HeroOfTheWinds [Mob Spawners MOD](https://forum.minetest.net/viewtopic.php?f=9&t=10555) +* Discontinued BlockMen [Creatures MOD](https://github.com/BlockMen/creatures) + +![spawners-01.jpg](https://bitbucket.org/repo/y69Me7/images/2710670485-spawners-01.jpg) ## Links ## [Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=10&t=13727) @@ -11,6 +17,25 @@ coming soon.. [G+ Community](https://plus.google.com/communities/105201070842404099845) +## License ## +WTFPL + ## Changelog ## ### 0.1 ### -* Initial Release \ No newline at end of file +* Initial Release +* detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone +* always picks random side from where the mob will spawn +* detects for light and time of day - spawn mobs only at night if 'only_night' set to true +* status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners +* status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob +* status 'active' when spawner is active and is spawning mobs +* status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf +* easy to configure, add and remove MODs for mobs +* only [Mobs Redo](https://github.com/tenplus1/mobs) from tenplus1 is added for now +* added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners +* almost everything is done dynamically +* spawners emit small amount of light +* active and overheated spawner can cause fire to flammable nodes around it +* spawners are active only if player is in radius (21) +* spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy +* mobs play sound when spawned \ No newline at end of file