add shooting to balrog boss mob

This commit is contained in:
Juraj Vajda 2016-12-22 23:21:04 -05:00
parent b1c88a2853
commit 720bd196e9
6 changed files with 37 additions and 1 deletions

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@ -7,7 +7,12 @@ local balrog_def = {
hp_min = 1000,
hp_max = 1250,
pathfinding = false,
attack_type = "dogfight",
attack_type = "dogshoot",
shoot_interval = 0.6,
dogshoot_switch = 1,
dogshoot_count_max = 10,
shoot_offset = 1,
arrow = "spawners_mobs:balrog_firebolt",
reach = 5,
damage = 10,
armor = 100,
@ -24,6 +29,7 @@ local balrog_def = {
sounds = {
death = "spawners_mobs_howl",
attack = "spawners_mobs_stone_death",
shoot_attack = "spawners_mobs_fireball",
},
walk_velocity = 3,
run_velocity = 4,
@ -161,3 +167,33 @@ mobs:register_mob("spawners_mobs:balrog", balrog_def)
-- })
mobs:register_egg("spawners_mobs:balrog", "balrog", "default_coal_block.png", 1, true)
-- shooting
mobs:register_arrow("spawners_mobs:balrog_firebolt", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"spawners_mobs_firebolt.png"},
velocity = 15,
-- tail = 1,
-- tail_texture = "spawners_mobs_black_skull.png",
-- tail_size = 10,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
-- minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:lava_flowing"})
end
})

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