mobs longer reach, mummy teleports to attacker
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eb97641e72
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@ -6,7 +6,7 @@ local bunny_evil_def = {
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attack_type = "dogfight",
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group_attack = true,
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pathfinding = false,
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reach = 2,
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reach = 3,
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damage = 3,
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hp_min = 35,
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hp_max = 65,
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@ -70,6 +70,57 @@ local mummy_def = {
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max_hear_distance = 8
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})
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end,
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_timer = 0,
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_random_trigger = 5,
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do_custom = function(self, dtime)
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if not self._timer then
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self._timer = 0
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end
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if not self._random_trigger then
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self._random_trigger = math.random(5, 20)
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end
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self._timer = self._timer + dtime
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if self._timer > self._random_trigger then
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self._timer = 0
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self._random_trigger = math.random(5, 20)
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if not self.attack then
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return
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end
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local mob_pos = self.object:get_pos()
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local player_pos = self.attack:get_pos()
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local distance = vector.distance(mob_pos, player_pos)
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-- don't teleport when closer than 'reach' distance in mod def
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if distance <= 3 then
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return
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end
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if self.attack:is_player() then
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-- health check
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if self.attack:get_hp() > 0 then
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-- play sound
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minetest.sound_play("spawners_mobs_teleport", {
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object = self.object,
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gain = 1.0,
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max_hear_distance = 20
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})
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local player_look_dir = self.attack:get_look_dir()
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player_look_dir.y = 0
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local to_pos = vector.add(player_pos, player_look_dir)
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-- teleport player
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self.object:set_pos(to_pos)
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end
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end
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end
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end,
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-- on_rightclick = function(self, clicker)
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-- if mobs:feed_tame(self, clicker, 8, true, true) then
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@ -9,7 +9,7 @@ local uruk_hai_def = {
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pathfinding = false,
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attack_type = "dogfight",
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group_attack = true,
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reach = 2,
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reach = 3,
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damage = 6,
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armor = 100,
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collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
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@ -1,6 +1,6 @@
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--
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--
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-- CREATE ALL SPAWNERS NODES
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--
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--
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function spawners_mobs.create(mob_table, idx)
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local mob_name = mob_table.name
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local mod_prefix = mob_table.mod_prefix
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@ -8,9 +8,9 @@ function spawners_mobs.create(mob_table, idx)
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local mesh = mob_table.dummy_mesh
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local texture = mob_table.dummy_texture
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--
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--
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-- DUMMY INSIDE THE SPAWNER
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--
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--
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minetest.register_entity("spawners_mobs:dummy_"..mod_prefix.."_"..mob_name, {
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hp_max = 1,
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visual = "mesh",
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@ -30,9 +30,9 @@ function spawners_mobs.create(mob_table, idx)
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end
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})
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--
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--
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-- DEFAULT SPAWNER
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--
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--
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minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", {
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description = mod_prefix.."_"..mob_name.." spawner",
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paramtype = "light",
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@ -73,9 +73,9 @@ function spawners_mobs.create(mob_table, idx)
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end
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})
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--
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--
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-- WAITING SPAWNER
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--
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--
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minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
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description = mod_prefix.."_"..mob_name.." spawner waiting",
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paramtype = "light",
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@ -103,9 +103,9 @@ function spawners_mobs.create(mob_table, idx)
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on_timer = spawners_mobs.on_timer
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})
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--
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--
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-- RUSTY SPAWNER
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--
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--
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minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_rusty", {
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description = mod_prefix.."_"..mob_name.." spawner rusty",
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paramtype = "light",
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@ -120,9 +120,9 @@ function spawners_mobs.create(mob_table, idx)
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drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"
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})
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--
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--
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-- replacement LBM for pre-nodetimer spawners
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--
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--
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minetest.register_lbm({
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name = "spawners_mobs:start_nodetimer_"..mod_prefix.."_"..mob_name.."_spawner",
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nodenames = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
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@ -131,15 +131,15 @@ function spawners_mobs.create(mob_table, idx)
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end,
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})
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--
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--
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-- COMPATIBILITY
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--
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--
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minetest.register_alias("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner")
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end
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--
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--
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-- INIT 'CREATE' FOR ALL SPAWNERS
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--
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--
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for i, mob_table in ipairs(spawners_mobs.mob_tables) do
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spawners_mobs.create(mob_table, i)
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end
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