nil check in modpath

This commit is contained in:
juraj 2016-03-12 14:34:33 +01:00
parent 7a3d839427
commit 8668259312
2 changed files with 4 additions and 4 deletions

View File

@ -210,7 +210,7 @@ MOBS_PROPS = {
--
-- include mummy mobs redo addon (spawner)
if minetest.get_modpath("mobs") then
if minetest.get_modpath("mobs") ~= nil then
-- enable spawner
table.insert(ENABLED_MODS, "spawners")

View File

@ -63,7 +63,7 @@ end
function pyramids.spawn_mummy(pos, number)
-- needs mobs redo
if minetest.get_modpath("mobs") then
if minetest.get_modpath("mobs") ~= nil then
for i=0,number do
minetest.add_entity(pos,"spawners:mummy")
end
@ -72,7 +72,7 @@ end
local function add_spawner(pos)
-- needs mobs redo
if minetest.get_modpath("mobs") then
if minetest.get_modpath("mobs") ~= nil then
minetest.set_node(pos, {name="spawners:spawners_mummy_spawner_env"})
if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2)
@ -138,7 +138,7 @@ local function make(pos)
minetest.after(2, pyramids.make_traps, pos)
-- needs mobs redo
if minetest.get_modpath("mobs") then
if minetest.get_modpath("mobs") ~= nil then
add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+16})
end