nil check in modpath
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7a3d839427
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@ -210,7 +210,7 @@ MOBS_PROPS = {
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--
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-- include mummy mobs redo addon (spawner)
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if minetest.get_modpath("mobs") then
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if minetest.get_modpath("mobs") ~= nil then
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-- enable spawner
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table.insert(ENABLED_MODS, "spawners")
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@ -63,7 +63,7 @@ end
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function pyramids.spawn_mummy(pos, number)
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-- needs mobs redo
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if minetest.get_modpath("mobs") then
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if minetest.get_modpath("mobs") ~= nil then
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for i=0,number do
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minetest.add_entity(pos,"spawners:mummy")
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end
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@ -72,7 +72,7 @@ end
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local function add_spawner(pos)
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-- needs mobs redo
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if minetest.get_modpath("mobs") then
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if minetest.get_modpath("mobs") ~= nil then
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minetest.set_node(pos, {name="spawners:spawners_mummy_spawner_env"})
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if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2)
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@ -138,7 +138,7 @@ local function make(pos)
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minetest.after(2, pyramids.make_traps, pos)
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-- needs mobs redo
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if minetest.get_modpath("mobs") then
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if minetest.get_modpath("mobs") ~= nil then
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+16})
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end
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