cleanup and improvements
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00938b043f
commit
8df0c06d6a
@ -188,7 +188,7 @@ function spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefi
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minetest.sound_play(sound_name, {
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pos = spawn_area_random_pos[i],
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max_hear_distance = 8,
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gain = 0.3
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gain = 0.5
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})
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end
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end
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@ -385,7 +385,11 @@ function spawners_mobs.set_status(pos, set_status)
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if set_status == "active" then
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-- remove particles and add them again - keeps particles after server restart
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-- delete particles
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if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
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-- print("id_flame: "..id_flame)
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-- print("id_smoke: "..id_smoke)
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if id_flame and id_smoke then
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minetest.delete_particlespawner(id_flame)
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minetest.delete_particlespawner(id_smoke)
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end
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@ -410,7 +414,7 @@ function spawners_mobs.set_status(pos, set_status)
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--
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elseif set_status == "waiting" and meta_status ~= set_status then
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-- delete particles
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if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
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if id_flame and id_smoke then
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minetest.delete_particlespawner(id_flame)
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minetest.delete_particlespawner(id_smoke)
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end
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@ -434,7 +438,7 @@ function spawners_mobs.set_status(pos, set_status)
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--
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elseif set_status == "rusty" and meta_status ~= set_status then
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-- delete particles
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if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
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if id_flame and id_smoke then
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minetest.delete_particlespawner(id_flame)
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minetest.delete_particlespawner(id_smoke)
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end
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@ -63,6 +63,8 @@ function spawners_mobs.create(mob_table, idx)
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", mob_name.." spawner\nowner: "..placer:get_player_name().."\nspawner is active")
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end,
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on_destruct = function(pos)
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