added new stuff and spawn multiple blocks
This commit is contained in:
parent
331ac88960
commit
93f3d105d6
219
API.lua
219
API.lua
@ -41,10 +41,8 @@ end
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-- start spawning mobs
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function spawners.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
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if not pos or not how_many or not mob_name then return end
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print("mod_prefix: "..mod_prefix)
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print("mob_name: "..mob_name)
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local sound_name
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local sound_name
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-- remove 'spawners:' from the string
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local mob_name = string.sub(mob_name,10)
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@ -56,8 +54,61 @@ function spawners.start_spawning(pos, how_many, mob_name, mod_prefix, sound_cust
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end
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for i=1,how_many do
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local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
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if mob_name == "default:stone_with_gold" then
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if obj then
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if sound_name then
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minetest.sound_play(sound_name, {
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pos = pos,
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max_hear_distance = 32,
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gain = 10,
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})
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end
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end
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end
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end
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function spawners.add_effects(pos, radius)
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minetest.add_particlespawner({
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amount = 32,
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time = .5,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-1, y=-10, z=-1},
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maxvel = {x=1, y=10, z=1},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = .5,
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maxexptime = 1,
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minsize = 2,
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maxsize = 8,
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texture = "smoke_particle.png",
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})
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end
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-- start spawning ores
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function spawners.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos)
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if not pos or not ore_name then return end
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local sound_name
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local player_near = false
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-- use custom sounds
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if sound_custom ~= "" then
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sound_name = sound_custom
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else
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sound_name = false
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end
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local how_many = math.random(0,2)
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how_many = how_many+1
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print("how_many: "..how_many)
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for i=1, how_many do
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print("i: "..i)
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if i > 1 then
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player_near, pos = spawners.check_around_radius_ores(pos, "default:stone")
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minetest.sound_play(sound_name, {
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pos = pos,
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@ -65,27 +116,25 @@ function spawners.start_spawning(pos, how_many, mob_name, mod_prefix, sound_cust
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gain = 10,
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})
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minetest.set_node(pos, {name="default:stone_with_gold"})
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minetest.set_node(pos, {name=ore_name})
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spawners.add_effects(pos, 1)
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print("#2 spawing "..ore_name.." at "..minetest.pos_to_string(pos))
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else
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minetest.sound_play(sound_name, {
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pos = pos,
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max_hear_distance = 32,
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gain = 10,
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})
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local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
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if obj then
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if sound_name then
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minetest.sound_play(sound_name, {
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pos = pos,
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max_hear_distance = 32,
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gain = 10,
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})
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end
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end
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minetest.set_node(pos, {name=ore_name})
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print("#1 spawing "..ore_name.." at "..minetest.pos_to_string(pos))
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spawners.add_effects(pos, 1)
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end
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end
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end
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function spawners.check_around_radius(pos, check_node)
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function spawners.check_around_radius(pos)
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local player_near = false
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local found_node = false
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local radius = 21
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@ -96,8 +145,16 @@ function spawners.check_around_radius(pos, check_node)
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player_near = true
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end
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end
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return player_near
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end
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function spawners.check_around_radius_ores(pos, check_node)
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local player_near = spawners.check_around_radius(pos);
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local found_node = false
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local node_ore_pos = nil
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print("check_node: "..check_node)
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if check_node and check_node == "default:stone" then
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if check_node then
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node_ore_pos = minetest.find_node_near(pos, 3, {check_node})
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@ -110,16 +167,11 @@ function spawners.check_around_radius(pos, check_node)
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return player_near, found_node
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end
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function spawners.check_node_status(pos, mob, night_only, check_node)
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if not check_node then check_node = "air" end
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function spawners.check_node_status(pos, mob, night_only)
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local player_near = spawners.check_around_radius(pos)
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local player_near, found_node = spawners.check_around_radius(pos, check_node)
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local random_pos = false
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if check_node == "default:stone" and not found_node then
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print("no stone found #2")
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return false, true
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elseif player_near then
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if player_near then
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local random_pos = false
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local min_node_light = 10
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local tod = minetest.get_timeofday() * 24000
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local node_light = minetest.get_node_light(pos)
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@ -127,66 +179,65 @@ function spawners.check_node_status(pos, mob, night_only, check_node)
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if not node_light then
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return false
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end
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print("node_light: "..node_light)
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if check_node == "air" then
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local spawn_positions = {}
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local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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-- make sure that at least one side of the spawner is open
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if right.name == "air" then
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table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
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end
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if front.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
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end
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if left.name == "air" then
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table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
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end
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if back.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
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end
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if top.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
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end
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if bottom.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
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end
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local spawn_positions = {}
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local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if #spawn_positions < 1 then
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-- spawner is not touching node what he needs to
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return false
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-- make sure that at least one side of the spawner is open
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if right.name == "air" then
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table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
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end
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if front.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
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end
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if left.name == "air" then
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table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
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end
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if back.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
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end
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if top.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
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end
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if bottom.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
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end
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if #spawn_positions < 1 then
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-- spawner is cloed from all sides
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return false
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else
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-- pick random from the open sides
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local pick_random
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if #spawn_positions == 1 then
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pick_random = #spawn_positions
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else
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-- pick random from the open sides
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local pick_random
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if #spawn_positions == 1 then
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pick_random = #spawn_positions
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else
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pick_random = math.random(1,#spawn_positions)
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end
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for k, v in pairs (spawn_positions) do
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if k == pick_random then
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random_pos = v
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end
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pick_random = math.random(1,#spawn_positions)
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end
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for k, v in pairs (spawn_positions) do
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if k == pick_random then
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random_pos = v
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end
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end
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end
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-- check the node above and below the found air node
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local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
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local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
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if not (node_above == "air" or node_below == "air") then return false end
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-- check the node above and below the found air node
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local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
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local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
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if not (node_above == "air" or node_below == "air") then
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return false
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end
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-- spawn only at day
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if not night_only and node_light < min_node_light then
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print("not enough light")
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return false, true
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end
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@ -203,4 +254,16 @@ function spawners.check_node_status(pos, mob, night_only, check_node)
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else
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return false, true
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end
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end
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function spawners.check_node_status_ores(pos, ore_name, check_node)
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if not check_node then return end
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local player_near, found_node = spawners.check_around_radius_ores(pos, check_node)
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if player_near then
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return false, found_node
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else
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return true, false
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end
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end
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@ -1,6 +1,4 @@
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local max_obj_per_mapblock = tonumber(minetest.setting_get("max_objects_per_block"))
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local tmp = {}
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function spawners.create_ore(mob_name, mod_prefix, size, offset, texture, night_only, sound_custom)
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function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_custom)
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-- dummy inside the spawner
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local dummy_ore_definition = {
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hp_max = 1,
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@ -9,7 +7,7 @@ function spawners.create_ore(mob_name, mod_prefix, size, offset, texture, night_
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visual = "wielditem",
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visual_size = size,
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timer = 0,
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textures={"default:stone_with_gold"},
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textures={"default:"..ore_name},
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makes_footstep_sound = false,
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automatic_rotate = math.pi * -3,
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m_name = "dummy_ore"
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@ -26,17 +24,17 @@ function spawners.create_ore(mob_name, mod_prefix, size, offset, texture, night_
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self.timer = self.timer + dtime
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local n = minetest.get_node_or_nil(self.object:getpos())
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if self.timer > 2 then
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if n and n.name and n.name ~= "spawners:"..mob_name.."_spawner_active" then
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if n and n.name and n.name ~= "spawners:"..ore_name.."_spawner_active" and n.name ~= "spawners:"..ore_name.."_spawner_waiting" then
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self.object:remove()
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end
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end
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end
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minetest.register_entity("spawners:dummy_ore_"..mob_name, dummy_ore_definition)
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minetest.register_entity("spawners:dummy_ore_"..ore_name, dummy_ore_definition)
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-- node spawner active
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minetest.register_node("spawners:"..mob_name.."_spawner_active", {
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description = mob_name.." spawner active",
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minetest.register_node("spawners:"..ore_name.."_spawner_active", {
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description = ore_name.." spawner active",
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paramtype = "light",
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light_source = 4,
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drawtype = "allfaces",
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@ -46,7 +44,7 @@ function spawners.create_ore(mob_name, mod_prefix, size, offset, texture, night_
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sunlight_propagates = true,
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tiles = {
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{
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name = "spawners_spawner_animated.png",
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name = "spawners_spawner_animated_v2.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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@ -57,16 +55,16 @@ function spawners.create_ore(mob_name, mod_prefix, size, offset, texture, night_
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},
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is_ground_content = true,
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groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
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drop = "spawners:"..mob_name.."_spawner",
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drop = "spawners:"..ore_name.."_spawner",
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on_construct = function(pos)
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pos.y = pos.y + offset
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minetest.add_entity(pos,"spawners:dummy_ore_"..mob_name)
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minetest.add_entity(pos,"spawners:dummy_ore_"..ore_name)
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end,
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})
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-- node spawner waiting for light - everything is ok but too much light or not enough light
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minetest.register_node("spawners:spawner_waiting", {
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description = "spawner waiting",
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minetest.register_node("spawners:"..ore_name.."_spawner_waiting", {
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description = ore_name.." spawner waiting",
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paramtype = "light",
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light_source = 2,
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drawtype = "allfaces",
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@ -86,12 +84,16 @@ function spawners.create_ore(mob_name, mod_prefix, size, offset, texture, night_
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},
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is_ground_content = true,
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groups = {cracky=1,level=2,not_in_creative_inventory=1},
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drop = "spawners:"..mob_name.."_spawner",
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drop = "spawners:"..ore_name.."_spawner",
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on_construct = function(pos)
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pos.y = pos.y + offset
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minetest.add_entity(pos,"spawners:dummy_ore_"..ore_name)
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end,
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})
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-- node spawner inactive (default)
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minetest.register_node("spawners:"..mob_name.."_spawner", {
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description = mob_name.." spawner",
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minetest.register_node("spawners:"..ore_name.."_spawner", {
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description = ore_name.." spawner",
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paramtype = "light",
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drawtype = "allfaces",
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walkable = true,
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@ -101,75 +103,41 @@ function spawners.create_ore(mob_name, mod_prefix, size, offset, texture, night_
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is_ground_content = true,
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groups = {cracky=1,level=2},
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on_construct = function(pos)
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local random_pos, waiting, found_node = spawners.check_node_status(pos, mob_name, night_only, "default:stone")
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local waiting, found_node = spawners.check_node_status_ores(pos, ore_name, "default:stone")
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if found_node then
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minetest.set_node(pos, {name="spawners:"..mob_name.."_spawner_active"})
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minetest.set_node(pos, {name="spawners:"..ore_name.."_spawner_active"})
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elseif waiting then
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minetest.set_node(pos, {name="spawners:spawner_waiting"})
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minetest.set_node(pos, {name="spawners:"..ore_name.."_spawner_waiting"})
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else
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end
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end,
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})
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-- node spawner overheated
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minetest.register_node("spawners:"..mob_name.."_spawner_overheat", {
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description = mob_name.." spawner overheated",
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paramtype = "light",
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light_source = 2,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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catch_up = false,
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damage_per_second = 4,
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sunlight_propagates = true,
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tiles = {"spawners_spawner.png^[colorize:#FF000030"},
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is_ground_content = true,
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groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
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drop = "spawners:"..mob_name.."_spawner",
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(60)
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end,
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on_timer = function(pos, elapsed)
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minetest.set_node(pos, {name="spawners:"..mob_name.."_spawner"})
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end,
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})
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-- abm
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minetest.register_abm({
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nodenames = {"spawners:"..mob_name.."_spawner", "spawners:"..mob_name.."_spawner_active", "spawners:"..mob_name.."_spawner_overheat", "spawners:spawner_waiting"},
|
||||
nodenames = {"spawners:"..ore_name.."_spawner", "spawners:"..ore_name.."_spawner_active", "spawners:"..ore_name.."_spawner_waiting"},
|
||||
interval = 5,
|
||||
chance = 5,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
local random_pos, waiting, found_node = spawners.check_node_status(pos, mob_name, night_only, "default:stone")
|
||||
local waiting, found_node = spawners.check_node_status_ores(pos, ore_name, "default:stone")
|
||||
|
||||
print("ore_name: "..ore_name)
|
||||
|
||||
if found_node then
|
||||
-- make sure the right node status is shown
|
||||
if node.name ~= "spawners:"..mob_name.."_spawner_active" then
|
||||
minetest.set_node(pos, {name="spawners:"..mob_name.."_spawner"})
|
||||
if node.name ~= "spawners:"..ore_name.."_spawner_active" then
|
||||
minetest.set_node(pos, {name="spawners:"..ore_name.."_spawner"})
|
||||
end
|
||||
|
||||
-- enough place to spawn more ores
|
||||
spawners.start_spawning(found_node, 1, "default:stone_with_gold", "", sound_custom)
|
||||
spawners.start_spawning_ores(found_node, "default:"..ore_name, sound_custom)
|
||||
|
||||
-- spawners.start_spawning(random_pos, 1, "spawners:"..mob_name, mod_prefix, sound_custom)
|
||||
|
||||
elseif waiting then
|
||||
-- waiting status
|
||||
print("waiting status")
|
||||
if node.name ~= "spawners:spawner_waiting" then
|
||||
minetest.set_node(pos, {name="spawners:spawner_waiting"})
|
||||
end
|
||||
else
|
||||
-- no random_pos found
|
||||
print("no random_pos found")
|
||||
if minetest.get_node_timer(pos):is_started() then
|
||||
minetest.get_node_timer(pos):stop()
|
||||
end
|
||||
|
||||
if node.name ~= "spawners:"..mob_name.."_spawner" then
|
||||
minetest.set_node(pos, {name="spawners:"..mob_name.."_spawner"})
|
||||
-- waiting status
|
||||
if node.name ~= "spawners:"..ore_name.."_spawner_waiting" then
|
||||
minetest.set_node(pos, {name="spawners:"..ore_name.."_spawner_waiting"})
|
||||
end
|
||||
end
|
||||
|
||||
@ -178,10 +146,50 @@ function spawners.create_ore(mob_name, mod_prefix, size, offset, texture, night_
|
||||
|
||||
end
|
||||
|
||||
-- create all ore spawners
|
||||
-- for i, mob_table in ipairs(spawners.mob_tables) do
|
||||
-- if mob_table then
|
||||
-- default:stone_with_gold
|
||||
spawners.create_ore("stone_with_gold", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
|
||||
|
||||
spawners.create_ore("stone_with_coal", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
|
||||
|
||||
spawners.create_ore("stone_with_iron", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
|
||||
|
||||
spawners.create_ore("stone_with_copper", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "tnt_ignite")
|
||||
|
||||
|
||||
-- recipes
|
||||
minetest.register_craft({
|
||||
output = "spawners:stone_with_gold_spawner",
|
||||
recipe = {
|
||||
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
|
||||
{"xpanes:bar", "default:goldblock", "xpanes:bar"},
|
||||
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "spawners:stone_with_coal_spawner",
|
||||
recipe = {
|
||||
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
|
||||
{"xpanes:bar", "default:coalblock", "xpanes:bar"},
|
||||
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "spawners:stone_with_iron_spawner",
|
||||
recipe = {
|
||||
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
|
||||
{"xpanes:bar", "default:steelblock", "xpanes:bar"},
|
||||
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "spawners:stone_with_copper_spawner",
|
||||
recipe = {
|
||||
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
|
||||
{"xpanes:bar", "default:copperblock", "xpanes:bar"},
|
||||
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
|
||||
}
|
||||
})
|
||||
|
||||
spawners.create_ore("stone_with_gold", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, false, "tnt_ignite")
|
||||
-- end
|
||||
-- end
|
BIN
textures/spawners_spawner_animated_v2.png
Normal file
BIN
textures/spawners_spawner_animated_v2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.6 KiB |
Loading…
Reference in New Issue
Block a user