mobs balancing
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d5961c5289
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@ -8,9 +8,9 @@ local bunny_evil_def = {
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pathfinding = false,
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pathfinding = false,
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reach = 2,
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reach = 2,
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damage = 3,
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damage = 3,
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hp_min = 25,
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hp_min = 35,
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hp_max = 35,
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hp_max = 65,
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armor = 200,
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armor = 100,
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collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
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collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
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visual = "mesh",
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visual = "mesh",
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mesh = "spawners_mobs_evil_bunny.b3d",
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mesh = "spawners_mobs_evil_bunny.b3d",
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@ -24,16 +24,16 @@ local bunny_evil_def = {
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makes_footstep_sound = false,
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makes_footstep_sound = false,
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walk_velocity = 1.5,
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walk_velocity = 1.5,
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run_velocity = 4,
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run_velocity = 4,
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view_range = 15,
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view_range = 5,
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jump = true,
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jump = true,
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floats = 1,
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floats = 1,
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drops = {
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drops = {
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{name = "mobs:meat_raw", chance = 5, min = 1, max = 1},
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{name = "mobs:meat_raw", chance = 5, min = 1, max = 1},
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},
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},
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water_damage = 3,
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water_damage = 5,
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lava_damage = 4,
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lava_damage = 10,
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light_damage = 10,
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light_damage = 10,
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fear_height = 2,
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fear_height = 3,
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animation = {
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animation = {
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speed_normal = 15,
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speed_normal = 15,
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stand_start = 1,
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stand_start = 1,
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@ -44,14 +44,14 @@ local bunny_evil_def = {
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punch_end = 24,
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punch_end = 24,
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},
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},
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-- follow = {"mobs:lava_orb"},
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-- follow = {"mobs:lava_orb"},
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on_rightclick = function(self, clicker)
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-- on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 3, true, true) then
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-- if mobs:feed_tame(self, clicker, 3, true, true) then
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return
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-- return
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end
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-- end
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mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
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-- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
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end,
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-- end,
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}
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}
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mobs:register_mob("spawners_mobs:bunny_evil", bunny_evil_def)
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mobs:register_mob("spawners_mobs:bunny_evil", bunny_evil_def)
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@ -59,9 +59,9 @@ mobs:register_mob("spawners_mobs:bunny_evil", bunny_evil_def)
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mobs:spawn({
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mobs:spawn({
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name = "spawners_mobs:bunny_evil",
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name = "spawners_mobs:bunny_evil",
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nodes = {"default:snowblock", "default:dirt_with_snow", "default:ice"},
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nodes = {"default:snowblock", "default:dirt_with_snow", "default:ice"},
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min_light = 0,
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max_light = 20,
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chance = 7000,
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chance = 7000,
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min_light = 0,
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max_light = 14,
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active_object_count = 3,
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active_object_count = 3,
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day_toggle = false,
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day_toggle = false,
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})
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})
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@ -5,7 +5,7 @@ local mummy_def = {
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passive = false,
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passive = false,
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pathfinding = false,
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pathfinding = false,
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attack_type = "dogshoot",
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attack_type = "dogshoot",
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owner_loyal = true,
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-- owner_loyal = true,
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shoot_interval = 2,
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shoot_interval = 2,
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dogshoot_switch = 1,
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dogshoot_switch = 1,
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dogshoot_count_max = 10,
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dogshoot_count_max = 10,
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@ -30,7 +30,7 @@ local mummy_def = {
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},
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},
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walk_velocity = .75,
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walk_velocity = .75,
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run_velocity = 1.5,
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run_velocity = 1.5,
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view_range = 15,
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view_range = 5,
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jump = true,
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jump = true,
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floats = 1,
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floats = 1,
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drops = {
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drops = {
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@ -43,10 +43,10 @@ local mummy_def = {
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{name = "default:mese_crystal", chance = 3, min = 1, max = 2},
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{name = "default:mese_crystal", chance = 3, min = 1, max = 2},
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{name = "spawners_mobs:mummy", chance = 25, min = 1, max = 1},
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{name = "spawners_mobs:mummy", chance = 25, min = 1, max = 1},
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},
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},
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water_damage = 4,
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water_damage = 5,
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lava_damage = 8,
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lava_damage = 10,
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light_damage = 10,
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light_damage = 10,
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fear_height = 4,
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fear_height = 3,
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animation = {
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animation = {
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speed_normal = 15,
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speed_normal = 15,
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speed_run = 15,
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speed_run = 15,
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@ -64,7 +64,7 @@ local mummy_def = {
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minetest.sound_play("spawners_mobs_mummy_death", {
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minetest.sound_play("spawners_mobs_mummy_death", {
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object = self.object,
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object = self.object,
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pos = pos,
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pos = pos,
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max_hear_distance = 10
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max_hear_distance = 8
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})
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})
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end,
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end,
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-- on_rightclick = function(self, clicker)
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-- on_rightclick = function(self, clicker)
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@ -82,9 +82,9 @@ mobs:register_mob("spawners_mobs:mummy", mummy_def)
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mobs:spawn({
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mobs:spawn({
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name = "spawners_mobs:mummy",
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name = "spawners_mobs:mummy",
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nodes = {"default:desert_sand", "default:sand"},
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nodes = {"default:desert_sand", "default:sand"},
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min_light = 0,
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max_light = 20,
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chance = 7000,
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chance = 7000,
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min_light = 0,
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max_light = 14,
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active_object_count = 2,
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active_object_count = 2,
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day_toggle = false,
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day_toggle = false,
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})
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})
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@ -30,7 +30,7 @@ local uruk_hai_def = {
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},
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},
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walk_velocity = 1,
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walk_velocity = 1,
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run_velocity = 3,
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run_velocity = 3,
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view_range = 15,
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view_range = 5,
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jump = true,
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jump = true,
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floats = 1,
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floats = 1,
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drops = {
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drops = {
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@ -44,10 +44,10 @@ local uruk_hai_def = {
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{name = "bones:bones", chance = 5, min = 1, max = 1},
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{name = "bones:bones", chance = 5, min = 1, max = 1},
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{name = "spawners_mobs:uruk_hai", chance = 20, min = 1, max = 1},
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{name = "spawners_mobs:uruk_hai", chance = 20, min = 1, max = 1},
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},
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},
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water_damage = 0,
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water_damage = 5,
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lava_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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light_damage = 0,
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fear_height = 4,
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fear_height = 3,
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animation = {
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animation = {
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speed_normal = 15,
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speed_normal = 15,
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speed_run = 15,
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speed_run = 15,
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