boss env spawner
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@ -11,7 +11,7 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
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local mob_egg = nil
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local mob_egg = nil
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-- create only environmental spawners
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-- create only environmental spawners
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if mob.env then
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if mob.env then
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table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env})
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table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env, boss=mob.boss})
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-- use custom egg or create a default egg
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-- use custom egg or create a default egg
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if mob.egg_name_custom ~= "" then
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if mob.egg_name_custom ~= "" then
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mob_egg = mob.egg_name_custom
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mob_egg = mob.egg_name_custom
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@ -77,10 +77,10 @@ function spawners_env.check_around_radius(pos)
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return player_near
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return player_near
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end
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end
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function spawners_env.check_node_status(pos, mob, night_only)
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function spawners_env.check_node_status(pos, mob, night_only, boss)
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local player_near = spawners_env.check_around_radius(pos)
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local player_near = spawners_env.check_around_radius(pos)
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if player_near then
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if player_near or boss then
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local random_pos = false
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local random_pos = false
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local min_node_light = 10
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local min_node_light = 10
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local tod = minetest.get_timeofday() * 24000
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local tod = minetest.get_timeofday() * 24000
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@ -2,7 +2,7 @@
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-- * CREATE ALL SPAWNERS NODES *
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-- * CREATE ALL SPAWNERS NODES *
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--
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--
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function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom)
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function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom, env, boss)
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--
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--
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-- DUMMY INSIDE THE SPAWNER
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-- DUMMY INSIDE THE SPAWNER
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@ -68,7 +68,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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is_ground_content = true,
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is_ground_content = true,
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groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
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groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom)
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spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
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return false
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return false
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end,
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end,
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drop = {
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drop = {
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@ -110,7 +110,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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is_ground_content = true,
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is_ground_content = true,
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groups = {cracky=1,level=2,not_in_creative_inventory=1},
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groups = {cracky=1,level=2,not_in_creative_inventory=1},
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom)
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spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
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return false
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return false
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end,
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end,
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drop = {
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drop = {
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@ -143,7 +143,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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}
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}
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},
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},
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on_construct = function(pos)
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on_construct = function(pos)
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spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom)
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spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
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end,
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end,
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})
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})
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@ -159,7 +159,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
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"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
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},
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},
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action = function(pos)
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action = function(pos)
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spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom)
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spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
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end
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end
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})
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})
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end
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end
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@ -167,9 +167,9 @@ end
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--
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--
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-- * check for spawning *
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-- * check for spawning *
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--
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--
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function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom)
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function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
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local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only)
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local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only, boss)
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local node = minetest.get_node_or_nil(pos)
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local node = minetest.get_node_or_nil(pos)
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@ -179,10 +179,20 @@ function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_pr
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-- print('try to spawn another mob at: '..minetest.pos_to_string(random_pos))
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-- print('try to spawn another mob at: '..minetest.pos_to_string(random_pos))
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local mobs_counter_table = {}
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local mobs_counter_table = {}
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local mobs_check_radius
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local mobs_max
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mobs_counter_table[mob_name] = 0
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mobs_counter_table[mob_name] = 0
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if boss then
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mobs_max = 1
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mobs_check_radius = 35
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else
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mobs_max = 3
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mobs_check_radius = 10
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end
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-- collect all spawned mobs around area
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-- collect all spawned mobs around area
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 10)) do
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, mobs_check_radius)) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity() ~= nil then
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@ -202,12 +212,16 @@ function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_pr
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-- print(mob_name.." : "..mobs_counter_table[mob_name])
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-- print(mob_name.." : "..mobs_counter_table[mob_name])
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-- enough place to spawn more mobs
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-- enough place to spawn more mobs
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if mobs_counter_table[mob_name] < 3 then
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if mobs_counter_table[mob_name] < mobs_max then
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-- make sure the right node status is shown
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-- make sure the right node status is shown
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if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then
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if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then
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minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active"})
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minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active"})
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end
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end
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if boss then
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minetest.chat_send_all('!Balrog has spawned to this World!')
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end
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spawners_env.start_spawning(random_pos, 1, "spawners_env:"..mob_name, mod_prefix, sound_custom)
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spawners_env.start_spawning(random_pos, 1, "spawners_env:"..mob_name, mod_prefix, sound_custom)
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else
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else
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-- print("too many mobs: waiting")
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-- print("too many mobs: waiting")
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@ -224,9 +238,15 @@ function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_pr
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minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
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minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
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end
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end
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end
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end
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-- 6 hours = 21600 seconds
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-- 4 hours = 14400 seconds
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-- 1 hour = 3600 seconds
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if boss then
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minetest.get_node_timer(pos):start(3600)
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else
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minetest.get_node_timer(pos):start(math.random(5, 15))
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minetest.get_node_timer(pos):start(math.random(5, 15))
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end
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end
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end
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--
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--
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-- CALL 'CREATE' FOR ALL SPAWNERS
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-- CALL 'CREATE' FOR ALL SPAWNERS
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@ -235,6 +255,6 @@ end
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for i, mob_table in ipairs(spawners_env.mob_tables) do
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for i, mob_table in ipairs(spawners_env.mob_tables) do
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if mob_table then
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if mob_table then
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spawners_env.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom)
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spawners_env.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom, mob_table.env, mob_table.boss)
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end
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end
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end
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end
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@ -14,6 +14,7 @@ if minetest.get_modpath("mobs") then
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dofile(minetest.get_modpath(MOD_NAME).."/mob_mummy.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/mob_mummy.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/mob_bunny_evil.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/mob_bunny_evil.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/mob_uruk_hai.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/mob_uruk_hai.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/mob_balrog.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/nodes_additional.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/nodes_additional.lua")
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end
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end
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@ -1,18 +1,13 @@
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-- modified Sand Monster by PilzAdam with Mummy by BlockMen
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-- modified Sand Monster by PilzAdam with Mummy by BlockMen
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local mummy_def = {
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local balrog_def = {
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type = "monster",
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type = "monster",
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passive = false,
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passive = false,
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rotate = 180,
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rotate = 180,
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hp_min = 5,
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hp_min = 1000,
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hp_max = 10,
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hp_max = 1250,
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pathfinding = true,
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pathfinding = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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shoot_interval = 2,
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dogshoot_switch = 1,
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dogshoot_count_max = 10,
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arrow = "spawners_mobs:black_skull",
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shoot_offset = 2,
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reach = 3,
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reach = 3,
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damage = 10,
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damage = 10,
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armor = 100,
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armor = 100,
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@ -24,28 +19,123 @@ local mummy_def = {
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textures = {
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textures = {
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{"spawners_mobs_balrog.png"},
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{"spawners_mobs_balrog.png"},
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},
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},
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blood_texture = "fire_basic_flame.png",
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {
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sounds = {
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war_cry = "spawners_mobs_howl",
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death = "spawners_mobs_howl",
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death = "spawners_mobs_howl",
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attack = "spawners_mobs_stone_death",
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attack = "spawners_mobs_stone_death",
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},
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},
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walk_velocity = 1,
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walk_velocity = 1,
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run_velocity = 3,
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run_velocity = 3,
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view_range = 15,
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view_range = 20,
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jump = true,
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jump = true,
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floats = 1,
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floats = 1,
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drops = {
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drops = {
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{name = "default:sandstone", chance = 5, min = 1, max = 2},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:sandstonebrick", chance = 5, min = 1, max = 2},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "spawners_mobs:deco_stone_eye", chance = 25, min = 1, max = 1},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "spawners_mobs:deco_stone_men", chance = 25, min = 1, max = 1},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "spawners_mobs:deco_stone_sun", chance = 25, min = 1, max = 1},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "3d_armor:boots_diamond", chance = 2, min = 1, max = 4},
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{name = "3d_armor:chestplate_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:helmet_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:leggings_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:chestplate_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:helmet_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:leggings_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:chestplate_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:helmet_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:leggings_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:chestplate_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:helmet_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:leggings_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:chestplate_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:helmet_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:leggings_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:chestplate_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:helmet_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:leggings_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:chestplate_gold", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "3d_armor:helmet_gold", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "3d_armor:leggings_gold", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "3d_armor:chestplate_gold", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "3d_armor:helmet_gold", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "3d_armor:leggings_gold", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "3d_armor:chestplate_gold", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "3d_armor:helmet_gold", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "3d_armor:leggings_gold", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "obsidianmese:pick", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "obsidianmese:sword", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:pick_diamond", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:sword_diamond", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:shovel_diamond", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:axe_diamond", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:hoe_diamond", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:pick_mese", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:sword_mese", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:shovel_mese", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:axe_mese", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:hoe_mese", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:pick_bronze", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:sword_bronze", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:shovel_bronze", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:axe_bronze", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "default:hoe_bronze", chance = 2, min = 1, max = 1},
|
||||||
|
{name = "farming:bread", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "farming:bread", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "farming:bread", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "farming:bread", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "farming:bread", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "farming:bread", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "farming:bread", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "farming:bread", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "farming:bread", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "farming:bread", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
|
||||||
|
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
|
||||||
},
|
},
|
||||||
water_damage = 0,
|
water_damage = 0,
|
||||||
lava_damage = 0,
|
lava_damage = 0,
|
||||||
light_damage = 0,
|
light_damage = 0,
|
||||||
fear_height = 4,
|
fear_height = 3,
|
||||||
animation = {
|
animation = {
|
||||||
stand_start = 0,
|
stand_start = 0,
|
||||||
stand_end = 240,
|
stand_end = 240,
|
||||||
@ -58,16 +148,16 @@ local mummy_def = {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
mobs:register_mob("spawners_mobs:balrog", mummy_def)
|
mobs:register_mob("spawners_mobs:balrog", balrog_def)
|
||||||
|
|
||||||
mobs:spawn({
|
-- mobs:spawn({
|
||||||
name = "spawners_mobs:balrog",
|
-- name = "spawners_mobs:balrog",
|
||||||
nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"},
|
-- nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"},
|
||||||
min_light = 0,
|
-- min_light = 0,
|
||||||
max_light = 20,
|
-- max_light = 20,
|
||||||
chance = 2000,
|
-- chance = 2000,
|
||||||
active_object_count = 2,
|
-- active_object_count = 2,
|
||||||
day_toggle = false,
|
-- day_toggle = false,
|
||||||
})
|
-- })
|
||||||
|
|
||||||
mobs:register_egg("spawners_mobs:balrog", "balrog", "default_sandstone_brick.png", 1)
|
mobs:register_egg("spawners_mobs:balrog", "balrog", "default_coal_block.png", 1, true)
|
||||||
|
@ -34,9 +34,9 @@ local uruk_hai_def = {
|
|||||||
jump = true,
|
jump = true,
|
||||||
floats = 1,
|
floats = 1,
|
||||||
drops = {
|
drops = {
|
||||||
{name = "default:apple", chance = 10, min = 1, max = 2},
|
{name = "default:apple", chance = 5, min = 1, max = 2},
|
||||||
{name = "default:wood", chance = 15, min = 1, max = 2},
|
{name = "default:wood", chance = 15, min = 1, max = 2},
|
||||||
{name = "default:stick", chance = 10, min = 1, max = 2},
|
{name = "default:stick", chance = 5, min = 1, max = 2},
|
||||||
{name = "default:torch", chance = 10, min = 1, max = 2},
|
{name = "default:torch", chance = 10, min = 1, max = 2},
|
||||||
},
|
},
|
||||||
water_damage = 0,
|
water_damage = 0,
|
||||||
|
Loading…
Reference in New Issue
Block a user