diff --git a/spawners_env/api.lua b/spawners_env/api.lua index a54d484..260e7ec 100644 --- a/spawners_env/api.lua +++ b/spawners_env/api.lua @@ -1,5 +1,5 @@ -- main tables -spawners = {} +spawners_env = {} spawners_env.mob_tables = {} -- check if mods exists and build tables @@ -10,8 +10,6 @@ for k, mob_mod in ipairs(ENABLED_MODS) do for j, mob in ipairs(MOBS_PROPS[mob_mod]) do local mob_egg = nil - if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end - table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env}) -- use custom egg or create a default egg @@ -20,20 +18,6 @@ for k, mob_mod in ipairs(ENABLED_MODS) do else mob_egg = mob_mod..":"..mob.name end - - -- recipes - not for environmental spawners - if not mob.env then - minetest.register_craft({ - output = "spawners_env:"..mob_mod.."_"..mob.name.."_spawner", - recipe = { - {"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"}, - {"xpanes:bar_flat", mob_egg, "xpanes:bar_flat"}, - {"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"}, - } - }) - end - - ::continue:: end else -- print something ? @@ -46,7 +30,7 @@ function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_ local sound_name -- remove 'spawners_env:' from the string - local mob_name = string.sub(mob_name,10) + local mob_name = string.sub(mob_name,14) -- use custom sounds if sound_custom ~= "" then @@ -65,6 +49,10 @@ function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_ mob_name = mob_name1.."_"..sheep_colours[random_colour] end + if how_many == nil then + how_many = math.random(0,4) + end + for i=1,how_many do pos.y = pos.y+1 local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name) @@ -73,77 +61,14 @@ function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_ if sound_name then minetest.sound_play(sound_name, { pos = pos, - max_hear_distance = 32, - gain = 10, + max_hear_distance = 100, + gain = 5, }) end end end end -function spawners_env.add_effects(pos, radius) - minetest.add_particlespawner({ - amount = 32, - time = 2, - minpos = vector.subtract({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2), - maxpos = vector.add({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2), - minvel = {x=-0.5, y=3, z=-0.5}, - maxvel = {x=0.5, y=10, z=0.5}, - minacc = vector.new(), - maxacc = vector.new(), - minexptime = .5, - maxexptime = 2, - minsize = .5, - maxsize = 8, - texture = "spawners_smoke_particle.png", - }) -end - --- start spawning ores -function spawners_env.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos) - if not pos or not ore_name then return end - local sound_name - local player_near = false - - -- use custom sounds - if sound_custom ~= "" then - sound_name = sound_custom - else - sound_name = false - end - - local how_many = math.random(1,2) - -- how_many = how_many+1 - - for i=1, how_many do - - if i > 1 then - player_near, pos = spawners_env.check_around_radius_ores(pos, "default:stone") - - if not pos then return end - - minetest.sound_play(sound_name, { - pos = pos, - max_hear_distance = 32, - gain = 20, - }) - - minetest.set_node(pos, {name=ore_name}) - spawners_env.add_effects(pos, 1) - else - minetest.sound_play(sound_name, { - pos = pos, - max_hear_distance = 32, - gain = 20, - }) - - minetest.set_node(pos, {name=ore_name}) - spawners_env.add_effects(pos, 1) - end - end - -end - function spawners_env.check_around_radius(pos) local player_near = false local radius = 21 @@ -158,27 +83,11 @@ function spawners_env.check_around_radius(pos) return player_near end -function spawners_env.check_around_radius_ores(pos, check_node) - local player_near = spawners_env.check_around_radius(pos); - local found_node = false - local node_ore_pos = nil - if check_node then - - node_ore_pos = minetest.find_node_near(pos, 2, {check_node}) - - if node_ore_pos then - found_node = node_ore_pos - end - end - - return player_near, found_node -end - function spawners_env.check_node_status(pos, mob, night_only) local player_near = spawners_env.check_around_radius(pos) if player_near then - local random_pos = false + local spawn_pos = minetest.find_node_near(pos, 2, {"air"}) local min_node_light = 10 local tod = minetest.get_timeofday() * 24000 local node_light = minetest.get_node_light(pos) @@ -187,57 +96,9 @@ function spawners_env.check_node_status(pos, mob, night_only) return false end - local spawn_positions = {} - local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) - local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) - local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) - local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) - local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}) - local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) - - -- make sure that at least one side of the spawner is open - if right.name == "air" then - table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z}) - end - if front.name == "air" then - table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5}) - end - if left.name == "air" then - table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z}) - end - if back.name == "air" then - table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5}) - end - if top.name == "air" then - table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z}) - end - if bottom.name == "air" then - table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z}) - end - - if #spawn_positions < 1 then - -- spawner is cloed from all sides - return false - else - -- pick random from the open sides - local pick_random - - if #spawn_positions == 1 then - pick_random = #spawn_positions - else - pick_random = math.random(1,#spawn_positions) - end - - for k, v in pairs (spawn_positions) do - if k == pick_random then - random_pos = v - end - end - end - -- check the node above and below the found air node - local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name - local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name + local node_above = minetest.get_node({x=spawn_pos.x, y=spawn_pos.y+1, z=spawn_pos.z}).name + local node_below = minetest.get_node({x=spawn_pos.x, y=spawn_pos.y-1, z=spawn_pos.z}).name if not (node_above == "air" or node_below == "air") then return false @@ -252,27 +113,15 @@ function spawners_env.check_node_status(pos, mob, night_only) -- spawn only at night if night_only then if not (19359 > tod and tod > 5200) or node_light < min_node_light then - return random_pos + return spawn_pos else return false, true end end end - return random_pos, false + return spawn_pos, false else return false, true end end - -function spawners_env.check_node_status_ores(pos, ore_name, check_node) - if not check_node then return end - - local player_near, found_node = spawners_env.check_around_radius_ores(pos, check_node) - - if player_near and found_node then - return true, found_node - else - return true, false - end -end \ No newline at end of file diff --git a/spawners_env/config.example.lua b/spawners_env/config.example.lua index 782cc56..67cb810 100644 --- a/spawners_env/config.example.lua +++ b/spawners_env/config.example.lua @@ -221,20 +221,20 @@ if minetest.get_modpath("mobs") ~= nil then egg_name_custom="", dummy_size={x=0.4,y=0.4}, dummy_offset=0, - dummy_mesh="spawners_mob_mummy.b3d", - dummy_texture={"spawners_mob_mummy.png"}, + dummy_mesh="spawners_env_mummy.b3d", + dummy_texture={"spawners_env_mummy.png"}, night_only="disable", - sound_custom="spawners_mob_mummy" + sound_custom="spawners_env_mummy" }, { name="mummy", egg_name_custom="", dummy_size={x=0.4,y=0.4}, dummy_offset=0, - dummy_mesh="spawners_mob_mummy.b3d", - dummy_texture={"spawners_mob_mummy.png"}, + dummy_mesh="spawners_env_mummy.b3d", + dummy_texture={"spawners_env_mummy.png"}, night_only="disable", - sound_custom="spawners_mob_mummy", + sound_custom="spawners_env_mummy", env=true } } diff --git a/spawners_env/depends.txt b/spawners_env/depends.txt new file mode 100644 index 0000000..679dd5c --- /dev/null +++ b/spawners_env/depends.txt @@ -0,0 +1,3 @@ +default +mobs? +creatures? \ No newline at end of file diff --git a/spawners_env/init.lua b/spawners_env/init.lua index 5aa68c4..c5acfdf 100644 --- a/spawners_env/init.lua +++ b/spawners_env/init.lua @@ -9,13 +9,22 @@ dofile(minetest.get_modpath(MOD_NAME).."/config.lua") -- API dofile(minetest.get_modpath(MOD_NAME).."/api.lua") --- Spawners Pyramids +-- Spawners for mobs +dofile(minetest.get_modpath(MOD_NAME).."/spawners_env.lua") + +-- Spawners Pyramids - works best with mapgen v6 if SPAWN_PYRAMIDS then dofile(minetest.get_modpath(MOD_NAME).."/pyramids.lua") print("[Mod][spawners] Pyramids enabled") end +-- include mummy mobs redo addon (mob) +if minetest.get_modpath("mobs") then + dofile(minetest.get_modpath(MOD_NAME).."/mob_env_mummy.lua") + dofile(minetest.get_modpath(MOD_NAME).."/nodes_env_additional.lua") +end + -- Add Spawners to dungeons, temples.. if SPAWNERS_GENERATE then dofile(minetest.get_modpath(MOD_NAME).."/spawners_gen.lua") @@ -30,4 +39,4 @@ if CHESTS_GENERATE then print("[Mod][spawners] Chests generate enabled") end -print ("[Mod] Spawners Environmental 0.6 Loaded.") \ No newline at end of file +print ("[Mod] Spawners Environmental 0.7 Loaded.") \ No newline at end of file diff --git a/spawners_env/mob_env_mummy.lua b/spawners_env/mob_env_mummy.lua new file mode 100644 index 0000000..c0cff1f --- /dev/null +++ b/spawners_env/mob_env_mummy.lua @@ -0,0 +1,65 @@ +-- modified Sand Monster by PilzAdam with Mummy by BlockMen + +local mummy_def = { + type = "monster", + passive = false, + attack_type = "dogfight", + pathfinding = true, + reach = 2, + damage = 4, + hp_min = 25, + hp_max = 35, + armor = 100, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "spawners_env_mummy.b3d", + textures = { + {"spawners_env_mummy.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "spawners_env_mummy", + damage = "spawners_env_mummy_hit", + }, + walk_velocity = .75, + run_velocity = 1.5, + view_range = 8, + jump = true, + floats = 0, + drops = { + {name = "default:sandstone", chance = 1, min = 1, max = 3}, + {name = "default:sandstonebrick", chance = 2, min = 1, max = 2}, + {name = "spawners_env:deco_stone_eye", chance = 15, min = 1, max = 1}, + {name = "spawners_env:deco_stone_men", chance = 15, min = 1, max = 1}, + {name = "spawners_env:deco_stone_sun", chance = 15, min = 1, max = 1}, + }, + water_damage = 4, + lava_damage = 8, + light_damage = 0, + fear_height = 4, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 39, + walk_start = 41, + walk_end = 72, + run_start = 74, + run_end = 105, + punch_start = 74, + punch_end = 105, + }, + on_die = function(self, pos) + minetest.sound_play("spawners_env_mummy_death", { + object = self.object, + pos = pos, + max_hear_distance = 10 + }) + end, +} + +mobs:register_mob("spawners_env:mummy", mummy_def) + +mobs:register_spawn("spawners_env:mummy", {"default:desert_sand", "default:desert_stone"}, 20, 0, 14000, 2, 31000) + +mobs:register_egg("spawners_env:mummy", "Mummy Monster", "default_sandstone_brick.png", 1) diff --git a/spawners_env/models/spawners_env_mummy.b3d b/spawners_env/models/spawners_env_mummy.b3d new file mode 100644 index 0000000..9782504 Binary files /dev/null and b/spawners_env/models/spawners_env_mummy.b3d differ diff --git a/spawners_env/nodes_env_additional.lua b/spawners_env/nodes_env_additional.lua new file mode 100644 index 0000000..0c21ae4 --- /dev/null +++ b/spawners_env/nodes_env_additional.lua @@ -0,0 +1,11 @@ +local img = {"eye", "men", "sun"} + +for i=1,3 do + minetest.register_node("spawners_env:deco_stone_"..img[i], { + description = "Sandstone with "..img[i], + tiles = {"default_sandstone.png^spawners_env_"..img[i]..".png"}, + is_ground_content = true, + groups = {crumbly=2,cracky=3}, + sounds = default.node_sound_stone_defaults(), + }) +end \ No newline at end of file diff --git a/spawners_env/sounds/spawners_env_bunny.ogg b/spawners_env/sounds/spawners_env_bunny.ogg new file mode 100644 index 0000000..0fa0f46 Binary files /dev/null and b/spawners_env/sounds/spawners_env_bunny.ogg differ diff --git a/spawners_env/sounds/spawners_env_mummy.1.ogg b/spawners_env/sounds/spawners_env_mummy.1.ogg new file mode 100644 index 0000000..cc9ae67 Binary files /dev/null and b/spawners_env/sounds/spawners_env_mummy.1.ogg differ diff --git a/spawners_env/sounds/spawners_env_mummy.2.ogg b/spawners_env/sounds/spawners_env_mummy.2.ogg new file mode 100644 index 0000000..2fcb5fa Binary files /dev/null and b/spawners_env/sounds/spawners_env_mummy.2.ogg differ diff --git a/spawners_env/sounds/spawners_env_mummy_death.1.ogg b/spawners_env/sounds/spawners_env_mummy_death.1.ogg new file mode 100644 index 0000000..03902e1 Binary files /dev/null and b/spawners_env/sounds/spawners_env_mummy_death.1.ogg differ diff --git a/spawners_env/sounds/spawners_env_mummy_hit.1.ogg b/spawners_env/sounds/spawners_env_mummy_hit.1.ogg new file mode 100644 index 0000000..6548fa7 Binary files /dev/null and b/spawners_env/sounds/spawners_env_mummy_hit.1.ogg differ diff --git a/spawners_env/spawners_env.lua b/spawners_env/spawners_env.lua new file mode 100644 index 0000000..9931670 --- /dev/null +++ b/spawners_env/spawners_env.lua @@ -0,0 +1,258 @@ +local max_obj_per_mapblock = tonumber(minetest.setting_get("max_objects_per_block")) + +-- +-- * CREATE ALL SPAWNERS NODES * +-- + +function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom) + + -- + -- DUMMY INSIDE THE SPAWNER + -- + + local dummy_definition = { + hp_max = 1, + physical = true, + collisionbox = {0,0,0,0,0,0}, + visual = "mesh", + visual_size = size, + mesh = mesh, + textures = texture, + makes_footstep_sound = false, + timer = 0, + automatic_rotate = math.pi * -3, + m_name = "dummy" + } + + dummy_definition.on_activate = function(self) + self.object:setvelocity({x=0, y=0, z=0}) + self.object:setacceleration({x=0, y=0, z=0}) + self.object:set_armor_groups({immortal=1}) + end + + -- remove dummy after dug up the spawner + dummy_definition.on_step = function(self, dtime) + self.timer = self.timer + dtime + local n = minetest.get_node_or_nil(self.object:getpos()) + if self.timer > 2 then + if n and n.name and n.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then + self.object:remove() + end + end + end + + minetest.register_entity("spawners_env:dummy_"..mod_prefix.."_"..mob_name, dummy_definition) + + -- + -- ACTIVE SPAWNER ENV + -- + + minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active", { + description = mod_prefix.."_"..mob_name.." spawner active env", + paramtype = "light", + light_source = 4, + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + damage_per_second = 4, + sunlight_propagates = true, + tiles = { + { + name = "spawners_env_spawner_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 32, + aspect_h = 32, + length = 2.0 + }, + } + }, + is_ground_content = true, + groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, + drop = { + max_items = 1, + items = { + {items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} + } + }, + on_construct = function(pos) + pos.y = pos.y + offset + minetest.add_entity(pos,"spawners_env:dummy_"..mod_prefix.."_"..mob_name) + end, + }) + + -- + -- WAITING SPAWNER ENV + -- + + -- waiting for light - everything is ok but too much light or not enough light + minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting", { + description = mod_prefix.."_"..mob_name.." spawner waiting env", + paramtype = "light", + light_source = 2, + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + tiles = { + { + name = "spawners_env_spawner_waiting_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 32, + aspect_h = 32, + length = 2.0 + }, + } + }, + is_ground_content = true, + groups = {cracky=1,level=2,not_in_creative_inventory=1}, + drop = { + max_items = 1, + items = { + {items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} + } + }, + }) + + -- + -- INACTIVE SPAWNER (DEFAULT) ENV + -- + + minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner", { + description = mod_prefix.."_"..mob_name.." spawner env", + paramtype = "light", + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + tiles = {"spawners_env_spawner.png"}, + is_ground_content = true, + groups = {cracky=1,level=2,not_in_creative_inventory=1}, + stack_max = 1, + drop = { + max_items = 1, + items = { + {items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} + } + }, + on_construct = function(pos) + local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only) + + if random_pos then + minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active"}) + elseif waiting then + minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"}) + else + end + end, + }) + + -- + -- OVERHEATED SPAWNER ENV + -- + + minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat", { + description = mod_prefix.."_"..mob_name.." spawner overheated env", + paramtype = "light", + light_source = 2, + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + damage_per_second = 4, + sunlight_propagates = true, + tiles = {"spawners_env_spawner.png^[colorize:#FF000030"}, + is_ground_content = true, + groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, + drop = { + max_items = 1, + items = { + {items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} + } + }, + on_construct = function(pos) + minetest.get_node_timer(pos):start(60) + end, + on_timer = function(pos, elapsed) + minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}) + end, + }) + + -- + -- * ABM * + -- + + minetest.register_abm({ + nodenames = { + "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner", + "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active", + "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat", + "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting" + }, + neighbors = {"air"}, + interval = 3.0, + chance = 3, + catch_up = false, + action = function(pos, node, active_object_count, active_object_count_wider) + + local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only) + + -- minetest.log("action", "[Mod][Spawners] checking for: "..mob_name.." at "..minetest.pos_to_string(pos)) + + if random_pos then + + -- do not spawn if too many active entities in map block and call cooldown + if active_object_count_wider > max_obj_per_mapblock then + + -- make sure the right node status is shown + if node.name ~= "spawners_env:"..mob_name.."_spawner_overheat" then + minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat"}) + end + + -- extend the timeout if still too many entities in map block + if node.name == "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat" then + minetest.get_node_timer(pos):stop() + minetest.get_node_timer(pos):start(60) + end + + return + end + -- make sure the right node status is shown + if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then + minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active"}) + end + + -- enough place to spawn more mobs + spawners_env.start_spawning(random_pos, 1, "spawners_env:"..mob_name, mod_prefix, sound_custom) + + elseif waiting then + -- waiting status + if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting" then + minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"}) + end + else + -- no random_pos found + if minetest.get_node_timer(pos):is_started() then + minetest.get_node_timer(pos):stop() + end + + if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner" then + minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}) + end + end + + end + }) + +end + +-- +-- CALL 'CREATE' FOR ALL SPAWNERS +-- + +for i, mob_table in ipairs(spawners_env.mob_tables) do + if mob_table then + + spawners_env.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom) + end +end \ No newline at end of file diff --git a/spawners_env/spawners_gen.lua b/spawners_env/spawners_gen.lua index 9b2c6e6..3994886 100644 --- a/spawners_env/spawners_gen.lua +++ b/spawners_env/spawners_gen.lua @@ -14,11 +14,11 @@ local function place_spawner(param) if gen_obj == "dungeon" then minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos)) - minetest.set_node(pos, {name = "spawners_env:spawners_mummy_spawner_env"}) + minetest.set_node(pos, {name = "spawners_env:spawners_env_mummy_spawner"}) else minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos)) - minetest.set_node(pos, {name = "spawners_env:mobs_spider_spawner_env"}) + minetest.set_node(pos, {name = "spawners_env:mobs_spider_spawner"}) end end diff --git a/spawners_env/textures/spawners_env_crack.png b/spawners_env/textures/spawners_env_crack.png new file mode 100644 index 0000000..9ff12fb Binary files /dev/null and b/spawners_env/textures/spawners_env_crack.png differ diff --git a/spawners_env/textures/spawners_env_eye.png b/spawners_env/textures/spawners_env_eye.png new file mode 100644 index 0000000..4445dff Binary files /dev/null and b/spawners_env/textures/spawners_env_eye.png differ diff --git a/spawners_env/textures/spawners_env_men.png b/spawners_env/textures/spawners_env_men.png new file mode 100644 index 0000000..69cd4de Binary files /dev/null and b/spawners_env/textures/spawners_env_men.png differ diff --git a/spawners_env/textures/spawners_env_mummy.png b/spawners_env/textures/spawners_env_mummy.png new file mode 100644 index 0000000..351383a Binary files /dev/null and b/spawners_env/textures/spawners_env_mummy.png differ diff --git a/spawners_env/textures/spawners_env_spawner.png b/spawners_env/textures/spawners_env_spawner.png new file mode 100644 index 0000000..dd6803e Binary files /dev/null and b/spawners_env/textures/spawners_env_spawner.png differ diff --git a/spawners_env/textures/spawners_env_spawner_16.png b/spawners_env/textures/spawners_env_spawner_16.png new file mode 100644 index 0000000..3206187 Binary files /dev/null and b/spawners_env/textures/spawners_env_spawner_16.png differ diff --git a/spawners_env/textures/spawners_env_spawner_animated.png b/spawners_env/textures/spawners_env_spawner_animated.png new file mode 100644 index 0000000..cf0c2c3 Binary files /dev/null and b/spawners_env/textures/spawners_env_spawner_animated.png differ diff --git a/spawners_env/textures/spawners_env_spawner_normal.png b/spawners_env/textures/spawners_env_spawner_normal.png new file mode 100644 index 0000000..b102aa7 Binary files /dev/null and b/spawners_env/textures/spawners_env_spawner_normal.png differ diff --git a/spawners_env/textures/spawners_env_spawner_waiting_animated.png b/spawners_env/textures/spawners_env_spawner_waiting_animated.png new file mode 100644 index 0000000..179f8c2 Binary files /dev/null and b/spawners_env/textures/spawners_env_spawner_waiting_animated.png differ diff --git a/spawners_env/textures/spawners_env_sun.png b/spawners_env/textures/spawners_env_sun.png new file mode 100644 index 0000000..63d3b95 Binary files /dev/null and b/spawners_env/textures/spawners_env_sun.png differ diff --git a/spawners_mobs/init.lua b/spawners_mobs/init.lua index aa246bd..e983124 100644 --- a/spawners_mobs/init.lua +++ b/spawners_mobs/init.lua @@ -15,4 +15,4 @@ if minetest.get_modpath("mobs") then dofile(minetest.get_modpath(MOD_NAME).."/nodes_additional.lua") end -print ("[Mod] Spawners Mobs 0.6 Loaded.") +print ("[Mod] Spawners Mobs 0.7 Loaded.") diff --git a/spawners_ores/init.lua b/spawners_ores/init.lua index e9e50a1..34a0081 100644 --- a/spawners_ores/init.lua +++ b/spawners_ores/init.lua @@ -6,4 +6,4 @@ dofile(minetest.get_modpath(MOD_NAME).."/api.lua") -- Spawners for ores dofile(minetest.get_modpath(MOD_NAME).."/spawners_ores.lua") -print ("[Mod] Spawners Ores 0.6 Loaded.") +print ("[Mod] Spawners Ores 0.7 Loaded.")