tweak settings
This commit is contained in:
parent
af0f72a4f2
commit
e7c13ed83c
@ -15,15 +15,15 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
|
||||
|
||||
table.insert(spawners_mobs.mob_tables,
|
||||
{
|
||||
name=mob.name,
|
||||
mod_prefix=mob_mod,
|
||||
egg_name_custom=mob.egg_name_custom,
|
||||
dummy_size=mob.dummy_size,
|
||||
dummy_offset=mob.dummy_offset,
|
||||
dummy_mesh=mob.dummy_mesh,
|
||||
dummy_texture=mob.dummy_texture,
|
||||
night_only=mob.night_only,
|
||||
sound_custom=mob.sound_custom
|
||||
name = mob.name,
|
||||
mod_prefix = mob_mod,
|
||||
egg_name_custom = mob.egg_name_custom,
|
||||
dummy_size = mob.dummy_size,
|
||||
dummy_offset = mob.dummy_offset,
|
||||
dummy_mesh = mob.dummy_mesh,
|
||||
dummy_texture = mob.dummy_texture,
|
||||
night_only = mob.night_only,
|
||||
sound_custom = mob.sound_custom
|
||||
}
|
||||
)
|
||||
-- use custom egg or create a default egg
|
||||
@ -45,8 +45,6 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
|
||||
|
||||
-- ::continue::
|
||||
end
|
||||
else
|
||||
-- print something ?
|
||||
end
|
||||
end
|
||||
|
||||
@ -125,46 +123,44 @@ function spawners_mobs.add_smoke_effects(pos)
|
||||
end
|
||||
|
||||
-- start spawning mobs
|
||||
function spawners_mobs.start_spawning(random_pos, how_many, mob_name, mod_prefix, sound_custom)
|
||||
function spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_custom)
|
||||
if not (random_pos or how_many or mob_name) then return end
|
||||
|
||||
local sound_name
|
||||
-- remove 'spawners_mobs:' from the string
|
||||
local mob_name = string.sub(mob_name,15)
|
||||
|
||||
local sound_name = mod_prefix.."_"..mob_name
|
||||
-- use custom sounds
|
||||
if sound_custom ~= "" then
|
||||
sound_name = sound_custom
|
||||
else
|
||||
sound_name = mod_prefix.."_"..mob_name
|
||||
end
|
||||
|
||||
-- use random colours for sheeps
|
||||
-- remove 'spawners_mobs:' from the string
|
||||
print("#2 mod_prefix: "..mod_prefix)
|
||||
print("#2 mob_name: "..mob_name)
|
||||
-- local mob_name = string.sub(mob_name,15)
|
||||
|
||||
-- use random colors for sheeps
|
||||
if mob_name == "sheep_white" then
|
||||
local mob_name1 = ""
|
||||
local sheep_colours = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"}
|
||||
local random_colour = math.random(1, #sheep_colours)
|
||||
mob_name1 = string.split(mob_name, "_")
|
||||
mob_name1 = mob_name1[1]
|
||||
mob_name = mob_name1.."_"..sheep_colours[random_colour]
|
||||
local sheep_colors = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"}
|
||||
mob_name = "sheep_"..sheep_colors[math.random(#sheep_colors)]
|
||||
end
|
||||
|
||||
for i=1,how_many do
|
||||
random_pos.y = random_pos.y+0.5
|
||||
local how_many = math.random(2)
|
||||
print("how_many: ", how_many)
|
||||
|
||||
for i = 1, how_many do
|
||||
-- spawn a bit more above the block - prevent spawning inside the block
|
||||
random_pos.y = random_pos.y + 0.5
|
||||
|
||||
spawners_mobs.cloud_booom(random_pos)
|
||||
|
||||
local obj
|
||||
|
||||
minetest.after(1, function()
|
||||
obj = minetest.add_entity(random_pos, mod_prefix..":"..mob_name)
|
||||
local obj = minetest.add_entity(random_pos, mod_prefix..":"..mob_name)
|
||||
|
||||
if obj then
|
||||
if sound_name then
|
||||
minetest.sound_play(sound_name, {
|
||||
pos = random_pos,
|
||||
max_hear_distance = 32,
|
||||
gain = 5,
|
||||
max_hear_distance = 10,
|
||||
gain = 0.3
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -205,94 +201,208 @@ function spawners_mobs.check_around_radius(pos, mob)
|
||||
return player_near
|
||||
end
|
||||
|
||||
function spawners_mobs.check_node_status(pos, mob, night_only)
|
||||
local player_near = spawners_mobs.check_around_radius(pos, mob)
|
||||
|
||||
if player_near then
|
||||
local random_pos = false
|
||||
local min_node_light = 10
|
||||
local tod = minetest.get_timeofday() * 24000
|
||||
local node_light = minetest.get_node_light(pos)
|
||||
|
||||
if not node_light then
|
||||
return false
|
||||
end
|
||||
|
||||
local spawn_positions = {}
|
||||
local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
|
||||
local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
|
||||
local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
|
||||
local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
|
||||
local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
|
||||
local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
|
||||
-- make sure that at least one side of the spawner is open
|
||||
if right.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
|
||||
end
|
||||
if front.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
|
||||
end
|
||||
if left.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
|
||||
end
|
||||
if back.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
|
||||
end
|
||||
if top.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
|
||||
end
|
||||
if bottom.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
|
||||
end
|
||||
|
||||
if #spawn_positions < 1 then
|
||||
-- spawner is closed from all sides
|
||||
return false
|
||||
else
|
||||
-- pick random from the open sides
|
||||
local pick_random
|
||||
|
||||
if #spawn_positions == 1 then
|
||||
pick_random = #spawn_positions
|
||||
else
|
||||
pick_random = math.random(1,#spawn_positions)
|
||||
end
|
||||
|
||||
for k, v in pairs (spawn_positions) do
|
||||
if k == pick_random then
|
||||
random_pos = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check the node above and below the found air node
|
||||
local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
|
||||
local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
|
||||
|
||||
if not (node_above == "air" or node_below == "air") then
|
||||
return false
|
||||
end
|
||||
|
||||
if night_only ~= "disable" then
|
||||
-- spawn only at day
|
||||
if not night_only and node_light < min_node_light then
|
||||
return false, true
|
||||
end
|
||||
|
||||
-- spawn only at night
|
||||
if night_only then
|
||||
if not (19359 > tod and tod > 5200) or node_light < min_node_light then
|
||||
return random_pos
|
||||
else
|
||||
return false, true
|
||||
end
|
||||
end
|
||||
end
|
||||
-- random_pos, waiting
|
||||
return random_pos, false
|
||||
else
|
||||
-- random_pos, waiting
|
||||
return false, true
|
||||
local old_is_protected = minetest.is_protected
|
||||
function minetest.is_protected(pos, name)
|
||||
-- is area protected against name?
|
||||
if not protector.can_dig(protector.radius, pos, name, false, 1) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- otherwise can dig or place
|
||||
return old_is_protected(pos, name)
|
||||
end
|
||||
|
||||
function spawners_mobs.check_node_status(pos, mob, night_only)
|
||||
|
||||
-- re-factor
|
||||
|
||||
local posmin = { x = pos.x - 4, y = pos.y - 1, z = pos.z - 4 }
|
||||
local posmax = { x = pos.x + 4, y = pos.y + 1, z = pos.z + 4 }
|
||||
local player_near = false
|
||||
local entities_near = 0
|
||||
local entities_max = 6
|
||||
local node_light_min = 13
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner") or ""
|
||||
local mod_prefix = meta:get_string("mod_prefix") or false
|
||||
local mob_name = meta:get_string("mob_name") or false
|
||||
local sound_custom = meta:get_string("sound_custom") or ""
|
||||
|
||||
print("#1 mod_prefix: "..mod_prefix)
|
||||
print("#1 mob_name: "..mob_name)
|
||||
|
||||
if not (mod_prefix or mob_name) then return end
|
||||
|
||||
-- check spawner light
|
||||
local node_light = minetest.get_node_light(pos)
|
||||
|
||||
if (not node_light or node_light < node_light_min) and night_only then
|
||||
-- too dark - spawn only hostile mobs
|
||||
print("too dark - spawn only hostile mobs")
|
||||
elseif node_light >= node_light_min and not night_only then
|
||||
-- enough light - spawn only friendly mobs
|
||||
print("enough light - spawn only friendly mobs")
|
||||
else
|
||||
-- too dark for friendly mob to spawn or too light for hostile mob to spawn
|
||||
print("too dark for friendly mob to spawn or too light for hostile mob to spawn")
|
||||
-- tick short
|
||||
return
|
||||
end
|
||||
|
||||
-- positions where mobs can spawn
|
||||
local spawn_area_pos = minetest.find_nodes_in_area(posmin, posmax, "air")
|
||||
-- get random spawn position from spawn area
|
||||
local random_idx = math.random(#spawn_area_pos)
|
||||
local random_pos = spawn_area_pos[random_idx]
|
||||
local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name
|
||||
|
||||
-- check if there is enough place to spawn mob
|
||||
if random_pos_above ~= "air" then
|
||||
-- tick short
|
||||
print("no random position found")
|
||||
return
|
||||
end
|
||||
|
||||
-- don't do anything and try again later when random position is protected
|
||||
if minetest.is_protected(random_pos, owner) then
|
||||
print("random pos is protected")
|
||||
minetest.record_protection_violation(random_pos, owner)
|
||||
-- tick short
|
||||
return
|
||||
end
|
||||
|
||||
-- area where player and entity count will be detected
|
||||
local activation_area = minetest.get_objects_inside_radius(pos, 16)
|
||||
|
||||
for k, object in ipairs(activation_area) do
|
||||
-- find player inside activation area
|
||||
if object:is_player() then
|
||||
player_near = true
|
||||
-- print("found player: "..object:get_player_name())
|
||||
end
|
||||
|
||||
-- find entities inside activation area
|
||||
if not object:is_player() and
|
||||
object:get_luaentity() and
|
||||
object:get_luaentity().name ~= "__builtin:item" then
|
||||
local tmp_mob_name = string.split(object:get_luaentity().name, ":")[2]
|
||||
|
||||
-- sheeps have colors in names
|
||||
if string.find(tmp_mob_name, "sheep") and string.find(mob, "sheep") then
|
||||
-- print("found entity: "..tmp_mob_name)
|
||||
entities_near = entities_near + 1
|
||||
|
||||
elseif tmp_mob_name == mob then
|
||||
-- print("found entity: "..tmp_mob_name)
|
||||
entities_near = entities_near + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- stop looping when met all conditions
|
||||
if entities_near >= entities_max and player_near then
|
||||
-- print("max entities reached "..entities_max.." and player_near found, breaking..")
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- don't do anything and try again later when player not near or max entities reached
|
||||
if entities_near >= entities_max or not player_near then
|
||||
-- tick short
|
||||
print("max entities reached "..entities_max.." or player not near")
|
||||
return
|
||||
end
|
||||
|
||||
-- start spawning
|
||||
-- minetest.set_node(random_pos, { name = "default:apple" })
|
||||
spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_custom)
|
||||
|
||||
-- /re-factor
|
||||
|
||||
-- if player_near then
|
||||
-- local random_pos = false
|
||||
-- local min_node_light = 10
|
||||
-- local tod = minetest.get_timeofday() * 24000
|
||||
-- local node_light = minetest.get_node_light(pos)
|
||||
|
||||
-- if not node_light then
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- local spawn_positions = {}
|
||||
-- local right = minetest.get_node_or_nil({x=pos.x+1, y=pos.y, z=pos.z})
|
||||
-- local front = minetest.get_node_or_nil({x=pos.x, y=pos.y, z=pos.z+1})
|
||||
-- local left = minetest.get_node_or_nil({x=pos.x-1, y=pos.y, z=pos.z})
|
||||
-- local back = minetest.get_node_or_nil({x=pos.x, y=pos.y, z=pos.z-1})
|
||||
-- local top = minetest.get_node_or_nil({x=pos.x, y=pos.y+1, z=pos.z})
|
||||
-- local bottom = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
|
||||
-- -- make sure that at least one side of the spawner is open
|
||||
-- if right ~= nil and right.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
|
||||
-- end
|
||||
-- if front ~= nil and front.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
|
||||
-- end
|
||||
-- if left ~= nil and left.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
|
||||
-- end
|
||||
-- if back ~= nil and back.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
|
||||
-- end
|
||||
-- if top ~= nil and top.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
|
||||
-- end
|
||||
-- if bottom ~= nil and bottom.name == "air" then
|
||||
-- table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
|
||||
-- end
|
||||
|
||||
-- if #spawn_positions < 1 then
|
||||
-- -- spawner is closed from all sides
|
||||
-- return false
|
||||
-- else
|
||||
-- -- pick random from the open sides
|
||||
-- local pick_random
|
||||
|
||||
-- if #spawn_positions == 1 then
|
||||
-- pick_random = #spawn_positions
|
||||
-- else
|
||||
-- pick_random = math.random(#spawn_positions)
|
||||
-- end
|
||||
|
||||
-- for k, v in pairs (spawn_positions) do
|
||||
-- if k == pick_random then
|
||||
-- random_pos = v
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- -- check the node above and below the found air node
|
||||
-- local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
|
||||
-- local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
|
||||
|
||||
-- if not (node_above == "air" or node_below == "air") then
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- if night_only ~= "disable" then
|
||||
-- -- spawn only at day
|
||||
-- if not night_only and node_light < min_node_light then
|
||||
-- return false, true
|
||||
-- end
|
||||
|
||||
-- -- spawn only at night
|
||||
-- if night_only then
|
||||
-- if not (19359 > tod and tod > 5200) or node_light < min_node_light then
|
||||
-- return random_pos
|
||||
-- else
|
||||
-- return false, true
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- -- random_pos, waiting
|
||||
-- return random_pos, false
|
||||
-- else
|
||||
-- -- random_pos, waiting
|
||||
-- return false, true
|
||||
-- end
|
||||
end
|
||||
|
@ -58,11 +58,11 @@ mobs:register_mob("spawners_mobs:bunny_evil", bunny_evil_def)
|
||||
|
||||
mobs:spawn({
|
||||
name = "spawners_mobs:bunny_evil",
|
||||
nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow", "default:ice"},
|
||||
nodes = {"default:snowblock", "default:dirt_with_snow", "default:ice"},
|
||||
min_light = 0,
|
||||
max_light = 20,
|
||||
chance = 700,
|
||||
active_object_count = 6,
|
||||
chance = 7000,
|
||||
active_object_count = 3,
|
||||
day_toggle = false,
|
||||
})
|
||||
|
||||
|
@ -81,10 +81,10 @@ mobs:register_mob("spawners_mobs:mummy", mummy_def)
|
||||
|
||||
mobs:spawn({
|
||||
name = "spawners_mobs:mummy",
|
||||
nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand", "spawners_mobs:deco_stone_eye", "spawners_mobs:deco_stone_men", "spawners_mobs:deco_stone_sun"},
|
||||
nodes = {"default:desert_sand", "default:sand"},
|
||||
min_light = 0,
|
||||
max_light = 20,
|
||||
chance = 2000,
|
||||
chance = 7000,
|
||||
active_object_count = 2,
|
||||
day_toggle = false,
|
||||
})
|
||||
|
@ -167,6 +167,11 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
|
||||
groups = {cracky=1,level=2},
|
||||
stack_max = 1,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("status", "default")
|
||||
meta:set_string("mod_prefix", mod_prefix)
|
||||
meta:set_string("sound_custom", sound_custom)
|
||||
meta:set_string("mob_name", mob_name)
|
||||
local random_pos, waiting = spawners_mobs.check_node_status(pos, mob_name, night_only)
|
||||
|
||||
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (inactive)", pos)
|
||||
@ -182,6 +187,10 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
|
||||
-- print("no position and not waiting")
|
||||
end
|
||||
end,
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name())
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
@ -240,8 +249,10 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
|
||||
"spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
|
||||
},
|
||||
neighbors = {"air"},
|
||||
interval = 10,
|
||||
chance = 10,
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
-- interval = 10,
|
||||
-- chance = 10,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user