tweak settings

This commit is contained in:
Juraj Vajda 2018-01-03 14:56:09 -05:00
parent af0f72a4f2
commit e7c13ed83c
4 changed files with 249 additions and 128 deletions

View File

@ -15,15 +15,15 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
table.insert(spawners_mobs.mob_tables, table.insert(spawners_mobs.mob_tables,
{ {
name=mob.name, name = mob.name,
mod_prefix=mob_mod, mod_prefix = mob_mod,
egg_name_custom=mob.egg_name_custom, egg_name_custom = mob.egg_name_custom,
dummy_size=mob.dummy_size, dummy_size = mob.dummy_size,
dummy_offset=mob.dummy_offset, dummy_offset = mob.dummy_offset,
dummy_mesh=mob.dummy_mesh, dummy_mesh = mob.dummy_mesh,
dummy_texture=mob.dummy_texture, dummy_texture = mob.dummy_texture,
night_only=mob.night_only, night_only = mob.night_only,
sound_custom=mob.sound_custom sound_custom = mob.sound_custom
} }
) )
-- use custom egg or create a default egg -- use custom egg or create a default egg
@ -45,8 +45,6 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
-- ::continue:: -- ::continue::
end end
else
-- print something ?
end end
end end
@ -125,46 +123,44 @@ function spawners_mobs.add_smoke_effects(pos)
end end
-- start spawning mobs -- start spawning mobs
function spawners_mobs.start_spawning(random_pos, how_many, mob_name, mod_prefix, sound_custom) function spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_custom)
if not (random_pos or how_many or mob_name) then return end if not (random_pos or how_many or mob_name) then return end
local sound_name local sound_name = mod_prefix.."_"..mob_name
-- remove 'spawners_mobs:' from the string
local mob_name = string.sub(mob_name,15)
-- use custom sounds -- use custom sounds
if sound_custom ~= "" then if sound_custom ~= "" then
sound_name = sound_custom sound_name = sound_custom
else
sound_name = mod_prefix.."_"..mob_name
end end
-- use random colours for sheeps -- remove 'spawners_mobs:' from the string
print("#2 mod_prefix: "..mod_prefix)
print("#2 mob_name: "..mob_name)
-- local mob_name = string.sub(mob_name,15)
-- use random colors for sheeps
if mob_name == "sheep_white" then if mob_name == "sheep_white" then
local mob_name1 = "" local sheep_colors = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"}
local sheep_colours = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"} mob_name = "sheep_"..sheep_colors[math.random(#sheep_colors)]
local random_colour = math.random(1, #sheep_colours)
mob_name1 = string.split(mob_name, "_")
mob_name1 = mob_name1[1]
mob_name = mob_name1.."_"..sheep_colours[random_colour]
end end
for i=1,how_many do local how_many = math.random(2)
random_pos.y = random_pos.y+0.5 print("how_many: ", how_many)
for i = 1, how_many do
-- spawn a bit more above the block - prevent spawning inside the block
random_pos.y = random_pos.y + 0.5
spawners_mobs.cloud_booom(random_pos) spawners_mobs.cloud_booom(random_pos)
local obj
minetest.after(1, function() minetest.after(1, function()
obj = minetest.add_entity(random_pos, mod_prefix..":"..mob_name) local obj = minetest.add_entity(random_pos, mod_prefix..":"..mob_name)
if obj then if obj then
if sound_name then if sound_name then
minetest.sound_play(sound_name, { minetest.sound_play(sound_name, {
pos = random_pos, pos = random_pos,
max_hear_distance = 32, max_hear_distance = 10,
gain = 5, gain = 0.3
}) })
end end
end end
@ -205,94 +201,208 @@ function spawners_mobs.check_around_radius(pos, mob)
return player_near return player_near
end end
function spawners_mobs.check_node_status(pos, mob, night_only) local old_is_protected = minetest.is_protected
local player_near = spawners_mobs.check_around_radius(pos, mob) function minetest.is_protected(pos, name)
-- is area protected against name?
if player_near then if not protector.can_dig(protector.radius, pos, name, false, 1) then
local random_pos = false return true
local min_node_light = 10
local tod = minetest.get_timeofday() * 24000
local node_light = minetest.get_node_light(pos)
if not node_light then
return false
end
local spawn_positions = {}
local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
-- make sure that at least one side of the spawner is open
if right.name == "air" then
table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
end
if front.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
end
if left.name == "air" then
table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
end
if back.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
end
if top.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
end
if bottom.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
end
if #spawn_positions < 1 then
-- spawner is closed from all sides
return false
else
-- pick random from the open sides
local pick_random
if #spawn_positions == 1 then
pick_random = #spawn_positions
else
pick_random = math.random(1,#spawn_positions)
end
for k, v in pairs (spawn_positions) do
if k == pick_random then
random_pos = v
end
end
end
-- check the node above and below the found air node
local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
if not (node_above == "air" or node_below == "air") then
return false
end
if night_only ~= "disable" then
-- spawn only at day
if not night_only and node_light < min_node_light then
return false, true
end
-- spawn only at night
if night_only then
if not (19359 > tod and tod > 5200) or node_light < min_node_light then
return random_pos
else
return false, true
end
end
end
-- random_pos, waiting
return random_pos, false
else
-- random_pos, waiting
return false, true
end end
-- otherwise can dig or place
return old_is_protected(pos, name)
end
function spawners_mobs.check_node_status(pos, mob, night_only)
-- re-factor
local posmin = { x = pos.x - 4, y = pos.y - 1, z = pos.z - 4 }
local posmax = { x = pos.x + 4, y = pos.y + 1, z = pos.z + 4 }
local player_near = false
local entities_near = 0
local entities_max = 6
local node_light_min = 13
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") or ""
local mod_prefix = meta:get_string("mod_prefix") or false
local mob_name = meta:get_string("mob_name") or false
local sound_custom = meta:get_string("sound_custom") or ""
print("#1 mod_prefix: "..mod_prefix)
print("#1 mob_name: "..mob_name)
if not (mod_prefix or mob_name) then return end
-- check spawner light
local node_light = minetest.get_node_light(pos)
if (not node_light or node_light < node_light_min) and night_only then
-- too dark - spawn only hostile mobs
print("too dark - spawn only hostile mobs")
elseif node_light >= node_light_min and not night_only then
-- enough light - spawn only friendly mobs
print("enough light - spawn only friendly mobs")
else
-- too dark for friendly mob to spawn or too light for hostile mob to spawn
print("too dark for friendly mob to spawn or too light for hostile mob to spawn")
-- tick short
return
end
-- positions where mobs can spawn
local spawn_area_pos = minetest.find_nodes_in_area(posmin, posmax, "air")
-- get random spawn position from spawn area
local random_idx = math.random(#spawn_area_pos)
local random_pos = spawn_area_pos[random_idx]
local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name
-- check if there is enough place to spawn mob
if random_pos_above ~= "air" then
-- tick short
print("no random position found")
return
end
-- don't do anything and try again later when random position is protected
if minetest.is_protected(random_pos, owner) then
print("random pos is protected")
minetest.record_protection_violation(random_pos, owner)
-- tick short
return
end
-- area where player and entity count will be detected
local activation_area = minetest.get_objects_inside_radius(pos, 16)
for k, object in ipairs(activation_area) do
-- find player inside activation area
if object:is_player() then
player_near = true
-- print("found player: "..object:get_player_name())
end
-- find entities inside activation area
if not object:is_player() and
object:get_luaentity() and
object:get_luaentity().name ~= "__builtin:item" then
local tmp_mob_name = string.split(object:get_luaentity().name, ":")[2]
-- sheeps have colors in names
if string.find(tmp_mob_name, "sheep") and string.find(mob, "sheep") then
-- print("found entity: "..tmp_mob_name)
entities_near = entities_near + 1
elseif tmp_mob_name == mob then
-- print("found entity: "..tmp_mob_name)
entities_near = entities_near + 1
end
end
-- stop looping when met all conditions
if entities_near >= entities_max and player_near then
-- print("max entities reached "..entities_max.." and player_near found, breaking..")
break
end
end
-- don't do anything and try again later when player not near or max entities reached
if entities_near >= entities_max or not player_near then
-- tick short
print("max entities reached "..entities_max.." or player not near")
return
end
-- start spawning
-- minetest.set_node(random_pos, { name = "default:apple" })
spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_custom)
-- /re-factor
-- if player_near then
-- local random_pos = false
-- local min_node_light = 10
-- local tod = minetest.get_timeofday() * 24000
-- local node_light = minetest.get_node_light(pos)
-- if not node_light then
-- return false
-- end
-- local spawn_positions = {}
-- local right = minetest.get_node_or_nil({x=pos.x+1, y=pos.y, z=pos.z})
-- local front = minetest.get_node_or_nil({x=pos.x, y=pos.y, z=pos.z+1})
-- local left = minetest.get_node_or_nil({x=pos.x-1, y=pos.y, z=pos.z})
-- local back = minetest.get_node_or_nil({x=pos.x, y=pos.y, z=pos.z-1})
-- local top = minetest.get_node_or_nil({x=pos.x, y=pos.y+1, z=pos.z})
-- local bottom = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
-- -- make sure that at least one side of the spawner is open
-- if right ~= nil and right.name == "air" then
-- table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
-- end
-- if front ~= nil and front.name == "air" then
-- table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
-- end
-- if left ~= nil and left.name == "air" then
-- table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
-- end
-- if back ~= nil and back.name == "air" then
-- table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
-- end
-- if top ~= nil and top.name == "air" then
-- table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
-- end
-- if bottom ~= nil and bottom.name == "air" then
-- table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
-- end
-- if #spawn_positions < 1 then
-- -- spawner is closed from all sides
-- return false
-- else
-- -- pick random from the open sides
-- local pick_random
-- if #spawn_positions == 1 then
-- pick_random = #spawn_positions
-- else
-- pick_random = math.random(#spawn_positions)
-- end
-- for k, v in pairs (spawn_positions) do
-- if k == pick_random then
-- random_pos = v
-- end
-- end
-- end
-- -- check the node above and below the found air node
-- local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
-- local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
-- if not (node_above == "air" or node_below == "air") then
-- return false
-- end
-- if night_only ~= "disable" then
-- -- spawn only at day
-- if not night_only and node_light < min_node_light then
-- return false, true
-- end
-- -- spawn only at night
-- if night_only then
-- if not (19359 > tod and tod > 5200) or node_light < min_node_light then
-- return random_pos
-- else
-- return false, true
-- end
-- end
-- end
-- -- random_pos, waiting
-- return random_pos, false
-- else
-- -- random_pos, waiting
-- return false, true
-- end
end end

View File

@ -58,11 +58,11 @@ mobs:register_mob("spawners_mobs:bunny_evil", bunny_evil_def)
mobs:spawn({ mobs:spawn({
name = "spawners_mobs:bunny_evil", name = "spawners_mobs:bunny_evil",
nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow", "default:ice"}, nodes = {"default:snowblock", "default:dirt_with_snow", "default:ice"},
min_light = 0, min_light = 0,
max_light = 20, max_light = 20,
chance = 700, chance = 7000,
active_object_count = 6, active_object_count = 3,
day_toggle = false, day_toggle = false,
}) })

View File

@ -81,10 +81,10 @@ mobs:register_mob("spawners_mobs:mummy", mummy_def)
mobs:spawn({ mobs:spawn({
name = "spawners_mobs:mummy", name = "spawners_mobs:mummy",
nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand", "spawners_mobs:deco_stone_eye", "spawners_mobs:deco_stone_men", "spawners_mobs:deco_stone_sun"}, nodes = {"default:desert_sand", "default:sand"},
min_light = 0, min_light = 0,
max_light = 20, max_light = 20,
chance = 2000, chance = 7000,
active_object_count = 2, active_object_count = 2,
day_toggle = false, day_toggle = false,
}) })

View File

@ -167,6 +167,11 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
groups = {cracky=1,level=2}, groups = {cracky=1,level=2},
stack_max = 1, stack_max = 1,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("status", "default")
meta:set_string("mod_prefix", mod_prefix)
meta:set_string("sound_custom", sound_custom)
meta:set_string("mob_name", mob_name)
local random_pos, waiting = spawners_mobs.check_node_status(pos, mob_name, night_only) local random_pos, waiting = spawners_mobs.check_node_status(pos, mob_name, night_only)
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (inactive)", pos) spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (inactive)", pos)
@ -182,6 +187,10 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
-- print("no position and not waiting") -- print("no position and not waiting")
end end
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
}) })
-- --
@ -240,8 +249,10 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
"spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting" "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
}, },
neighbors = {"air"}, neighbors = {"air"},
interval = 10, interval = 1,
chance = 10, chance = 1,
-- interval = 10,
-- chance = 10,
catch_up = false, catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)