diff --git a/API.lua b/API.lua deleted file mode 100644 index b48f2a4..0000000 --- a/API.lua +++ /dev/null @@ -1,278 +0,0 @@ --- main tables -spawners = {} -spawners.mob_tables = {} - --- check if mods exists and build tables -for k, mob_mod in ipairs(ENABLED_MODS) do - local modpath = minetest.get_modpath(mob_mod) - -- list of mobs and their info - if (modpath) then - for j, mob in ipairs(MOBS_PROPS[mob_mod]) do - local mob_egg = nil - - if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end - - table.insert(spawners.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env}) - - -- use custom egg or create a default egg - if mob.egg_name_custom ~= "" then - mob_egg = mob.egg_name_custom - else - mob_egg = mob_mod..":"..mob.name - end - - -- recipes - not for environmental spawners - if not mob.env then - minetest.register_craft({ - output = "spawners:"..mob_mod.."_"..mob.name.."_spawner", - recipe = { - {"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"}, - {"xpanes:bar_flat", mob_egg, "xpanes:bar_flat"}, - {"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"}, - } - }) - end - - ::continue:: - end - else - -- print something ? - end -end - --- start spawning mobs -function spawners.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom) - if not (pos or how_many or mob_name) then return end - - local sound_name - -- remove 'spawners:' from the string - local mob_name = string.sub(mob_name,10) - - -- use custom sounds - if sound_custom ~= "" then - sound_name = sound_custom - else - sound_name = mod_prefix.."_"..mob_name - end - - -- use random colours for sheeps - if mob_name == "sheep_white" then - local mob_name1 = "" - local sheep_colours = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"} - local random_colour = math.random(1, #sheep_colours) - mob_name1 = string.split(mob_name, "_") - mob_name1 = mob_name1[1] - mob_name = mob_name1.."_"..sheep_colours[random_colour] - end - - for i=1,how_many do - pos.y = pos.y+1 - local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name) - - if obj then - if sound_name then - minetest.sound_play(sound_name, { - pos = pos, - max_hear_distance = 32, - gain = 10, - }) - end - end - end -end - -function spawners.add_effects(pos, radius) - minetest.add_particlespawner({ - amount = 32, - time = 2, - minpos = vector.subtract({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2), - maxpos = vector.add({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2), - minvel = {x=-0.5, y=3, z=-0.5}, - maxvel = {x=0.5, y=10, z=0.5}, - minacc = vector.new(), - maxacc = vector.new(), - minexptime = .5, - maxexptime = 2, - minsize = .5, - maxsize = 8, - texture = "spawners_smoke_particle.png", - }) -end - --- start spawning ores -function spawners.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos) - if not pos or not ore_name then return end - local sound_name - local player_near = false - - -- use custom sounds - if sound_custom ~= "" then - sound_name = sound_custom - else - sound_name = false - end - - local how_many = math.random(1,2) - -- how_many = how_many+1 - - for i=1, how_many do - - if i > 1 then - player_near, pos = spawners.check_around_radius_ores(pos, "default:stone") - - if not pos then return end - - minetest.sound_play(sound_name, { - pos = pos, - max_hear_distance = 32, - gain = 20, - }) - - minetest.set_node(pos, {name=ore_name}) - spawners.add_effects(pos, 1) - else - minetest.sound_play(sound_name, { - pos = pos, - max_hear_distance = 32, - gain = 20, - }) - - minetest.set_node(pos, {name=ore_name}) - spawners.add_effects(pos, 1) - end - end - -end - -function spawners.check_around_radius(pos) - local player_near = false - local radius = 21 - local node_ore_pos = nil - - for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do - if obj:is_player() then - player_near = true - end - end - - return player_near -end - -function spawners.check_around_radius_ores(pos, check_node) - local player_near = spawners.check_around_radius(pos); - local found_node = false - local node_ore_pos = nil - if check_node then - - node_ore_pos = minetest.find_node_near(pos, 2, {check_node}) - - if node_ore_pos then - found_node = node_ore_pos - end - end - - return player_near, found_node -end - -function spawners.check_node_status(pos, mob, night_only) - local player_near = spawners.check_around_radius(pos) - - if player_near then - local random_pos = false - local min_node_light = 10 - local tod = minetest.get_timeofday() * 24000 - local node_light = minetest.get_node_light(pos) - - if not node_light then - return false - end - - local spawn_positions = {} - local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) - local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) - local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) - local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) - local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}) - local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) - - -- make sure that at least one side of the spawner is open - if right.name == "air" then - table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z}) - end - if front.name == "air" then - table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5}) - end - if left.name == "air" then - table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z}) - end - if back.name == "air" then - table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5}) - end - if top.name == "air" then - table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z}) - end - if bottom.name == "air" then - table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z}) - end - - if #spawn_positions < 1 then - -- spawner is cloed from all sides - return false - else - -- pick random from the open sides - local pick_random - - if #spawn_positions == 1 then - pick_random = #spawn_positions - else - pick_random = math.random(1,#spawn_positions) - end - - for k, v in pairs (spawn_positions) do - if k == pick_random then - random_pos = v - end - end - end - - -- check the node above and below the found air node - local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name - local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name - - if not (node_above == "air" or node_below == "air") then - return false - end - - if night_only ~= "disable" then - -- spawn only at day - if not night_only and node_light < min_node_light then - return false, true - end - - -- spawn only at night - if night_only then - if not (19359 > tod and tod > 5200) or node_light < min_node_light then - return random_pos - else - return false, true - end - end - end - - return random_pos, false - else - return false, true - end -end - -function spawners.check_node_status_ores(pos, ore_name, check_node) - if not check_node then return end - - local player_near, found_node = spawners.check_around_radius_ores(pos, check_node) - - if player_near and found_node then - return true, found_node - else - return true, false - end -end \ No newline at end of file diff --git a/chests_gen.lua b/chests_gen.lua deleted file mode 100644 index fff5d72..0000000 --- a/chests_gen.lua +++ /dev/null @@ -1,34 +0,0 @@ --- Place chests in dungeons and temples -local function place_chest(param) - local tab = param - - local pos = tab[math.random(1, (#tab or 4))] - pos.y = pos.y - 1 - - local n = minetest.get_node_or_nil(pos) - - if n and n.name ~= "air" then - pos.y = pos.y + 1 - - minetest.log("action", "[Mod][Spawners] Chest placed at: "..minetest.pos_to_string(pos)) - - minetest.set_node(pos, {name = "default:chest"}) - - pyramids.fill_chest(pos) - end -end - -minetest.set_gen_notify("dungeon") -minetest.set_gen_notify("temple") - -minetest.register_on_generated(function(minp, maxp, blockseed) - local ntf = minetest.get_mapgen_object("gennotify") - - if ntf and ntf.dungeon then - minetest.after(3, place_chest, table.copy(ntf.dungeon)) - end - - if ntf and ntf.temple then - minetest.after(3, place_chest, table.copy(ntf.temple)) - end -end) \ No newline at end of file diff --git a/config.example.lua b/config.example.lua deleted file mode 100644 index 782cc56..0000000 --- a/config.example.lua +++ /dev/null @@ -1,241 +0,0 @@ --- * [name : string] - Name of the mob used in the mod. - --- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'. - --- * [dummy_size : table] - Size of the rotating dummy inside the node. - --- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node. - --- * [dummy_mesh : string] - Filename of the model used fot he mob. - --- * [dummy_texture : table] - Textures used for the mob. - --- * [night_only : boolean : string] - If true mobs will spawn only during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day) - --- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'. - --- [env : boolean] - This spawner will become environmental spawner. Environmental spawners have different properties/behaviour (used for map gen) and cannot be crafted. - --- [*] -> MANDATORY - has to be filled in! - --- mods what should be enabled and loded, remove/add the one you want to load -ENABLED_MODS = {"mobs", "pyramids", "creatures"} - --- mobs properties - setup all you mobs here -MOBS_PROPS = { - - ["mobs"] = { -- MOBS REDO CONFIG - { - name="sheep_white", - egg_name_custom="", - dummy_size={x=0.52,y=0.52}, - dummy_offset=0.2, - dummy_mesh="mobs_sheep.b3d", - dummy_texture={"mobs_sheep_wool.png^mobs_sheep_base.png"}, - night_only=false, - sound_custom="mobs_sheep" - }, - { - name="cow", - egg_name_custom="", - dummy_size={x=0.3,y=0.3}, - dummy_offset=-0.3, - dummy_mesh="mobs_cow.x", - dummy_texture={"mobs_cow.png"}, - night_only=false, - sound_custom="" - }, - { - name="chicken", - egg_name_custom="", - dummy_size={x=0.9,y=0.9}, - dummy_offset=0.2, - dummy_mesh="mobs_chicken.x", - dummy_texture={"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"}, - night_only=false, - sound_custom="" - }, - { - name="pumba", - egg_name_custom="", - dummy_size={x=0.62,y=0.62}, - dummy_offset=-0.3, - dummy_mesh="mobs_pumba.x", - dummy_texture={"mobs_pumba.png"}, - night_only=false, - sound_custom="mobs_pig" - }, - { - name="bunny", - egg_name_custom="", - dummy_size={x=1,y=1}, - dummy_offset=0.2, - dummy_mesh="mobs_bunny.b3d", - dummy_texture={"mobs_bunny_brown.png"}, - night_only=false, - sound_custom="spawners_bunny" - }, - { - name="kitten", - egg_name_custom="", - dummy_size={x=0.32,y=0.32}, - dummy_offset=0, - dummy_mesh="mobs_kitten.b3d", - dummy_texture={"mobs_kitten_ginger.png"}, - night_only=false, - sound_custom="" - }, - { - name="spider", - egg_name_custom="", - dummy_size={x=2,y=2}, - dummy_offset=-0.2, - dummy_mesh="mobs_spider.x", - dummy_texture={"mobs_spider.png"}, - night_only=false, - sound_custom="" - }, - { - name="spider", - egg_name_custom="", - dummy_size={x=2,y=2}, - dummy_offset=-0.2, - dummy_mesh="mobs_spider.x", - dummy_texture={"mobs_spider.png"}, - night_only="disable", - sound_custom="", - env = true - }, - { - name="stone_monster", - egg_name_custom="", - dummy_size={x=0.5,y=0.5}, - dummy_offset=0.05, - dummy_mesh="mobs_stone_monster.b3d", - dummy_texture={"mobs_stone_monster.png"}, - night_only=false, - sound_custom="mobs_stonemonster" - }, - { - name="oerkki", - egg_name_custom="", - dummy_size={x=0.5,y=0.5}, - dummy_offset=0.05, - dummy_mesh="mobs_oerkki.b3d", - dummy_texture={"mobs_oerkki.png"}, - night_only=true, - sound_custom="" - }, - { - name="tree_monster", - egg_name_custom="", - dummy_size={x=0.4,y=0.4}, - dummy_offset=0.05, - dummy_mesh="mobs_tree_monster.b3d", - dummy_texture={"mobs_tree_monster.png"}, - night_only=true, - sound_custom="mobs_treemonster" - } - }, - - ["pyramids"] = { -- PYRAMIDS MOD CONFIG - { - name="mummy", - egg_name_custom="pyramids:spawn_egg", - dummy_size={x=3.3,y=3.3}, - dummy_offset=-0.3, - dummy_mesh="pyramids_mummy.x", - dummy_texture={"pyramids_mummy.png"}, - night_only=false, - sound_custom="mummy" - } - }, - - ["creatures"] = { -- CREATURES MOD CONFIG - { - name="chicken", - egg_name_custom="creatures:chicken_spawn_egg", - dummy_size={x=0.9,y=0.9}, - dummy_offset=-0.3, - dummy_mesh="creatures_chicken.b3d", - dummy_texture={"creatures_chicken.png"}, - night_only=false, - sound_custom="" - }, - { - name="ghost", - egg_name_custom="creatures:ghost_spawn_egg", - dummy_size={x=0.7,y=0.7}, - dummy_offset=-0.5, - dummy_mesh="creatures_ghost.b3d", - dummy_texture={"creatures_ghost.png"}, - night_only=true, - sound_custom="" - }, - { - name="sheep", - egg_name_custom="creatures:sheep_spawn_egg", - dummy_size={x=0.6,y=0.6}, - dummy_offset=-0.3, - dummy_mesh="creatures_sheep.b3d", - dummy_texture={"creatures_sheep.png^creatures_sheep_white.png"}, - night_only=false, - sound_custom="" - }, - { - name="zombie", - egg_name_custom="creatures:zombie_spawn_egg", - dummy_size={x=0.5,y=0.5}, - dummy_offset=-0.5, - dummy_mesh="creatures_zombie.b3d", - dummy_texture={"creatures_zombie.png"}, - night_only=false, - sound_custom="" - }, - { - name="oerrki", - egg_name_custom="creatures:oerrki_spawn_egg", - dummy_size={x=0.4,y=0.4}, - dummy_offset=-0.5, - dummy_mesh="creatures_oerrki.b3d", - dummy_texture={"creatures_oerrki.png"}, - night_only=false, - sound_custom="creatures_oerrki_idle" - } - } -} - --- --- check for 3rd party dependencies --- - --- include mummy mobs redo addon (spawner) -if minetest.get_modpath("mobs") ~= nil then - -- enable spawner - table.insert(ENABLED_MODS, "spawners") - - -- configure spawner - MOBS_PROPS["spawners"] = { - { - name="mummy", - egg_name_custom="", - dummy_size={x=0.4,y=0.4}, - dummy_offset=0, - dummy_mesh="spawners_mob_mummy.b3d", - dummy_texture={"spawners_mob_mummy.png"}, - night_only="disable", - sound_custom="spawners_mob_mummy" - }, - { - name="mummy", - egg_name_custom="", - dummy_size={x=0.4,y=0.4}, - dummy_offset=0, - dummy_mesh="spawners_mob_mummy.b3d", - dummy_texture={"spawners_mob_mummy.png"}, - night_only="disable", - sound_custom="spawners_mob_mummy", - env=true - } - } -end \ No newline at end of file diff --git a/config.lua b/config.lua deleted file mode 100644 index 782cc56..0000000 --- a/config.lua +++ /dev/null @@ -1,241 +0,0 @@ --- * [name : string] - Name of the mob used in the mod. - --- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'. - --- * [dummy_size : table] - Size of the rotating dummy inside the node. - --- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node. - --- * [dummy_mesh : string] - Filename of the model used fot he mob. - --- * [dummy_texture : table] - Textures used for the mob. - --- * [night_only : boolean : string] - If true mobs will spawn only during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day) - --- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'. - --- [env : boolean] - This spawner will become environmental spawner. Environmental spawners have different properties/behaviour (used for map gen) and cannot be crafted. - --- [*] -> MANDATORY - has to be filled in! - --- mods what should be enabled and loded, remove/add the one you want to load -ENABLED_MODS = {"mobs", "pyramids", "creatures"} - --- mobs properties - setup all you mobs here -MOBS_PROPS = { - - ["mobs"] = { -- MOBS REDO CONFIG - { - name="sheep_white", - egg_name_custom="", - dummy_size={x=0.52,y=0.52}, - dummy_offset=0.2, - dummy_mesh="mobs_sheep.b3d", - dummy_texture={"mobs_sheep_wool.png^mobs_sheep_base.png"}, - night_only=false, - sound_custom="mobs_sheep" - }, - { - name="cow", - egg_name_custom="", - dummy_size={x=0.3,y=0.3}, - dummy_offset=-0.3, - dummy_mesh="mobs_cow.x", - dummy_texture={"mobs_cow.png"}, - night_only=false, - sound_custom="" - }, - { - name="chicken", - egg_name_custom="", - dummy_size={x=0.9,y=0.9}, - dummy_offset=0.2, - dummy_mesh="mobs_chicken.x", - dummy_texture={"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"}, - night_only=false, - sound_custom="" - }, - { - name="pumba", - egg_name_custom="", - dummy_size={x=0.62,y=0.62}, - dummy_offset=-0.3, - dummy_mesh="mobs_pumba.x", - dummy_texture={"mobs_pumba.png"}, - night_only=false, - sound_custom="mobs_pig" - }, - { - name="bunny", - egg_name_custom="", - dummy_size={x=1,y=1}, - dummy_offset=0.2, - dummy_mesh="mobs_bunny.b3d", - dummy_texture={"mobs_bunny_brown.png"}, - night_only=false, - sound_custom="spawners_bunny" - }, - { - name="kitten", - egg_name_custom="", - dummy_size={x=0.32,y=0.32}, - dummy_offset=0, - dummy_mesh="mobs_kitten.b3d", - dummy_texture={"mobs_kitten_ginger.png"}, - night_only=false, - sound_custom="" - }, - { - name="spider", - egg_name_custom="", - dummy_size={x=2,y=2}, - dummy_offset=-0.2, - dummy_mesh="mobs_spider.x", - dummy_texture={"mobs_spider.png"}, - night_only=false, - sound_custom="" - }, - { - name="spider", - egg_name_custom="", - dummy_size={x=2,y=2}, - dummy_offset=-0.2, - dummy_mesh="mobs_spider.x", - dummy_texture={"mobs_spider.png"}, - night_only="disable", - sound_custom="", - env = true - }, - { - name="stone_monster", - egg_name_custom="", - dummy_size={x=0.5,y=0.5}, - dummy_offset=0.05, - dummy_mesh="mobs_stone_monster.b3d", - dummy_texture={"mobs_stone_monster.png"}, - night_only=false, - sound_custom="mobs_stonemonster" - }, - { - name="oerkki", - egg_name_custom="", - dummy_size={x=0.5,y=0.5}, - dummy_offset=0.05, - dummy_mesh="mobs_oerkki.b3d", - dummy_texture={"mobs_oerkki.png"}, - night_only=true, - sound_custom="" - }, - { - name="tree_monster", - egg_name_custom="", - dummy_size={x=0.4,y=0.4}, - dummy_offset=0.05, - dummy_mesh="mobs_tree_monster.b3d", - dummy_texture={"mobs_tree_monster.png"}, - night_only=true, - sound_custom="mobs_treemonster" - } - }, - - ["pyramids"] = { -- PYRAMIDS MOD CONFIG - { - name="mummy", - egg_name_custom="pyramids:spawn_egg", - dummy_size={x=3.3,y=3.3}, - dummy_offset=-0.3, - dummy_mesh="pyramids_mummy.x", - dummy_texture={"pyramids_mummy.png"}, - night_only=false, - sound_custom="mummy" - } - }, - - ["creatures"] = { -- CREATURES MOD CONFIG - { - name="chicken", - egg_name_custom="creatures:chicken_spawn_egg", - dummy_size={x=0.9,y=0.9}, - dummy_offset=-0.3, - dummy_mesh="creatures_chicken.b3d", - dummy_texture={"creatures_chicken.png"}, - night_only=false, - sound_custom="" - }, - { - name="ghost", - egg_name_custom="creatures:ghost_spawn_egg", - dummy_size={x=0.7,y=0.7}, - dummy_offset=-0.5, - dummy_mesh="creatures_ghost.b3d", - dummy_texture={"creatures_ghost.png"}, - night_only=true, - sound_custom="" - }, - { - name="sheep", - egg_name_custom="creatures:sheep_spawn_egg", - dummy_size={x=0.6,y=0.6}, - dummy_offset=-0.3, - dummy_mesh="creatures_sheep.b3d", - dummy_texture={"creatures_sheep.png^creatures_sheep_white.png"}, - night_only=false, - sound_custom="" - }, - { - name="zombie", - egg_name_custom="creatures:zombie_spawn_egg", - dummy_size={x=0.5,y=0.5}, - dummy_offset=-0.5, - dummy_mesh="creatures_zombie.b3d", - dummy_texture={"creatures_zombie.png"}, - night_only=false, - sound_custom="" - }, - { - name="oerrki", - egg_name_custom="creatures:oerrki_spawn_egg", - dummy_size={x=0.4,y=0.4}, - dummy_offset=-0.5, - dummy_mesh="creatures_oerrki.b3d", - dummy_texture={"creatures_oerrki.png"}, - night_only=false, - sound_custom="creatures_oerrki_idle" - } - } -} - --- --- check for 3rd party dependencies --- - --- include mummy mobs redo addon (spawner) -if minetest.get_modpath("mobs") ~= nil then - -- enable spawner - table.insert(ENABLED_MODS, "spawners") - - -- configure spawner - MOBS_PROPS["spawners"] = { - { - name="mummy", - egg_name_custom="", - dummy_size={x=0.4,y=0.4}, - dummy_offset=0, - dummy_mesh="spawners_mob_mummy.b3d", - dummy_texture={"spawners_mob_mummy.png"}, - night_only="disable", - sound_custom="spawners_mob_mummy" - }, - { - name="mummy", - egg_name_custom="", - dummy_size={x=0.4,y=0.4}, - dummy_offset=0, - dummy_mesh="spawners_mob_mummy.b3d", - dummy_texture={"spawners_mob_mummy.png"}, - night_only="disable", - sound_custom="spawners_mob_mummy", - env=true - } - } -end \ No newline at end of file diff --git a/depends.txt b/depends.txt deleted file mode 100644 index 2581ad6..0000000 --- a/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -mobs? -creatures? diff --git a/init.lua b/init.lua deleted file mode 100644 index 12a768a..0000000 --- a/init.lua +++ /dev/null @@ -1,42 +0,0 @@ --- Main settings -dofile(minetest.get_modpath("spawners").."/settings.txt") - --- Spawners configurations -dofile(minetest.get_modpath("spawners").."/config.lua") - --- API -dofile(minetest.get_modpath("spawners").."/API.lua") - --- Spawners for mobs -dofile(minetest.get_modpath("spawners").."/spawners_mobs.lua") - --- Spawners for ores -dofile(minetest.get_modpath("spawners").."/spawners_ores.lua") - --- include mummy mobs redo addon (mob) -if minetest.get_modpath("mobs") then - dofile(minetest.get_modpath("spawners").."/mob_mummy.lua") -end - --- Spawners Pyramids -if SPAWN_PYRAMIDS then - dofile(minetest.get_modpath("spawners").."/pyramids.lua") - - print("[Mod][spawners] Pyramids enabled") -end - --- Add Spawners to dungeons, temples.. -if SPAWNERS_GENERATE then - dofile(minetest.get_modpath("spawners").."/spawners_gen.lua") - - print("[Mod][spawners] Spawners generate enabled") -end - --- Add Chests to dungeons, temples.. -if CHESTS_GENERATE then - dofile(minetest.get_modpath("spawners").."/chests_gen.lua") - - print("[Mod][spawners] Chests generate enabled") -end - -print ("[Mod] Spawners 0.6 Loaded.") \ No newline at end of file diff --git a/mob_mummy.lua b/mob_mummy.lua deleted file mode 100644 index 8469a10..0000000 --- a/mob_mummy.lua +++ /dev/null @@ -1,65 +0,0 @@ --- modified Sand Monster by PilzAdam with Mummy by BlockMen - -local mummy_def = { - type = "monster", - passive = false, - attack_type = "dogfight", - pathfinding = true, - reach = 2, - damage = 4, - hp_min = 40, - hp_max = 40, - armor = 100, - collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, - visual = "mesh", - mesh = "spawners_mob_mummy.b3d", - textures = { - {"spawners_mob_mummy.png"}, - }, - makes_footstep_sound = true, - sounds = { - random = "spawners_mob_mummy", - damage = "spawners_mob_mummy_hit", - }, - walk_velocity = .75, - run_velocity = 1.5, - view_range = 8, - jump = true, - floats = 0, - drops = { - {name = "default:sandstone", chance = 1, min = 1, max = 3}, - {name = "default:sandstonebrick", chance = 2, min = 1, max = 2}, - {name = "pyramids:deco_stone1", chance = 15, min = 1, max = 1}, - {name = "pyramids:deco_stone2", chance = 15, min = 1, max = 1}, - {name = "pyramids:deco_stone3", chance = 15, min = 1, max = 1}, - }, - water_damage = 4, - lava_damage = 8, - light_damage = 0, - fear_height = 4, - animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 0, - stand_end = 39, - walk_start = 41, - walk_end = 72, - run_start = 74, - run_end = 105, - punch_start = 74, - punch_end = 105, - }, - on_die = function(self, pos) - minetest.sound_play("spawners_mob_mummy_death", { - object = self.object, - pos = pos, - max_hear_distance = 10 - }) - end, -} - -mobs:register_mob("spawners:mummy", mummy_def) - -mobs:register_spawn("spawners:mummy", {"default:desert_sand", "default:desert_stone"}, 20, 0, 14000, 2, 31000) - -mobs:register_egg("spawners:mummy", "Mummy Monster", "default_sandstone_brick.png", 1) diff --git a/pyramids.lua b/pyramids.lua deleted file mode 100644 index beabee5..0000000 --- a/pyramids.lua +++ /dev/null @@ -1,260 +0,0 @@ --- Pyramids by BlockMen - -pyramids = {} - -dofile(minetest.get_modpath("spawners").."/pyramids_nodes.lua") -dofile(minetest.get_modpath("spawners").."/pyramids_room.lua") - -local chest_stuff = { - {name="default:apple", max = 3}, - {name="default:torch", max = 10}, - {name="default:aspen_sapling", max = 5}, - {name="farming:bread", max = 3}, - {name="default:steel_ingot", max = 2}, - {name="default:gold_ingot", max = 2}, - {name="default:bronze_ingot", max = 2}, - {name="default:copper_ingot", max = 2}, - {name="default:diamond", max = 1}, - {name="default:pick_steel", max = 1}, - {name="default:pick_diamond", max = 1}, - {name="default:pick_bronze", max = 1}, - {name="default:pick_mese", max = 1}, - {name="default:pick_stone", max = 1}, - {name="default:pick_wood", max = 1}, - {name="default:sword_bronze", max = 1}, - {name="default:sword_diamond", max = 1}, - {name="default:sword_mese", max = 1}, - {name="default:sword_steel", max = 1}, - {name="default:sword_stone", max = 1}, - {name="default:sword_wood", max = 1}, - {name="default:shovel_bronze", max = 1}, - {name="default:shovel_diamond", max = 1}, - {name="default:shovel_mese", max = 1}, - {name="default:shovel_steel", max = 1}, - {name="default:shovel_stone", max = 1}, - {name="default:shovel_wood", max = 1}, - {name="default:axe_bronze", max = 1}, - {name="default:axe_diamond", max = 1}, - {name="default:axe_mese", max = 1}, - {name="default:axe_steel", max = 1}, - {name="default:axe_stone", max = 1}, - {name="default:axe_wood", max = 1}, - {name="diamonds:diamond_apple", max = 1}, -} - -function pyramids.fill_chest(pos) - minetest.after(2, function() - local n = minetest.get_node(pos) - - if n and n.name and n.name == "default:chest" then - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - inv:set_size("main", 8*4) - - -- if math.random(1,10) < 5 then return end - - for i=0,2,1 do - local stuff = chest_stuff[math.random(1,#chest_stuff)] - - if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then - stuff = chest_stuff[1] - end - - if stuff.name == "diamonds:diamond_apple" and not minetest.get_modpath("diamonds") then - stuff = chest_stuff[1] - end - - local stack = {name=stuff.name, count = math.random(1,stuff.max)} - - if not inv:contains_item("main", stack) then - inv:set_stack("main", math.random(1,32), stack) - end - end - end - end) -end - -function pyramids.spawn_mummy(pos, number) - -- needs mobs redo - if minetest.get_modpath("mobs") ~= nil then - for i=0,number do - minetest.add_entity(pos,"spawners:mummy") - end - end -end - -local function add_spawner(pos) - -- needs mobs redo - if minetest.get_modpath("mobs") ~= nil then - minetest.set_node(pos, {name="spawners:spawners_mummy_spawner_env"}) - - if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) - end - end -end - -local function can_replace(pos) - local n = minetest.get_node_or_nil(pos) - if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then - return true - elseif not n then - return true - else - return false - end -end - -local function underground(pos) - local p2 = pos - local cnt = 0 - local mat = "desert_sand" - p2.y = p2.y-1 - while can_replace(p2)==true do - cnt = cnt+1 - if cnt > 25 then break end - if cnt>math.random(2,4) then mat = "desert_stone"end - minetest.set_node(p2, {name="default:"..mat}) - p2.y = p2.y-1 - end -end - -local function make_entrance(pos) - local gang = {x=pos.x+10,y=pos.y, z=pos.z} - for iy=2,3,1 do - for iz=0,6,1 do - minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}) - if iz >=3 and iy == 3 then - minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"}) - minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"}) - minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"}) - end - end - end -end - -local function make(pos) - minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")") - for iy=0,10,1 do - for ix=iy,22-iy,1 do - for iz=iy,22-iy,1 do - if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end - minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="default:sandstonebrick"}) - for yy=1,10-iy,1 do - local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz}) - if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end - end - end - end - end - - pyramids.make_room(pos) - minetest.after(2, pyramids.make_traps, pos) - - -- needs mobs redo - if minetest.get_modpath("mobs") ~= nil then - add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+16}) - end - - make_entrance({x=pos.x,y=pos.y, z=pos.z}) -end - -local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise - -if minetest.get_modpath("simplev7") ~= nil then - perl1 = {SEED1 = 5349, OCTA1 = 3, PERS1 = 0.7, SCAL1 = 500} -end - -local function hlp_fnct(pos, name) - local n = minetest.get_node_or_nil(pos) - if n and n.name and n.name == name then - return true - else - return false - end -end -local function ground(pos, old) - local p2 = pos - while hlp_fnct(p2, "air") do - p2.y = p2.y -1 - end - if p2.y < old.y then - return p2 - else - return old - end -end - -minetest.register_on_generated(function(minp, maxp, seed) - if maxp.y < 0 then return end - math.randomseed(seed) - local cnt = 0 - - local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1) - local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z}) - - if noise1 > 0.25 or noise1 < -0.26 then - local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} - - local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"}) - while p2 == nil and cnt < 5 do - cnt = cnt+1 - mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} - p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"}) - end - if p2 == nil then return end - if p2.y < 0 then return end - - local off = 0 - local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22} - local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z} - local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22} - local opos1_n = minetest.get_node_or_nil(opos1) - local opos2_n = minetest.get_node_or_nil(opos2) - local opos3_n = minetest.get_node_or_nil(opos3) - if opos1_n and opos1_n.name and opos1_n.name == "air" then - p2 = ground(opos1, p2) - end - if opos2_n and opos2_n.name and opos2_n.name == "air" then - p2 = ground(opos2, p2) - end - if opos3_n and opos3_n.name and opos3_n.name == "air" then - p2 = ground(opos3, p2) - end - p2.y = p2.y - 3 - if p2.y < 0 then p2.y = 0 end - if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil then return end - - if math.random(0,10) > 7 then return end - minetest.after(0.8,make,p2) - end -end) - --- --- backwards compatibility --- - --- spawner mummy -minetest.register_alias("pyramids:spawner_mummy", "spawners:spawners_mummy_spawner_env") --- minetest.register_alias("pyramids:mummy_spawner", "spawners:spawners_mummy_spawner_env") - --- spawn egg -minetest.register_alias("pyramids:spawn_egg", "spawners:mummy") - --- mummy entity -minetest.register_alias("pyramids:mummy", "spawners:mummy") - --- deco stone 1 -minetest.register_alias("pyramids:deco_stone1", "spawners:deco_stone1") - --- deco stone 2 -minetest.register_alias("pyramids:deco_stone2", "spawners:deco_stone2") - --- deco stone 3 -minetest.register_alias("pyramids:deco_stone3", "spawners:deco_stone3") - --- deco trap -minetest.register_alias("pyramids:trap", "spawners:trap") - --- deco trap 2 -minetest.register_alias("pyramids:trap_2", "spawners:trap_2") diff --git a/pyramids_nodes.lua b/pyramids_nodes.lua deleted file mode 100644 index 1f95507..0000000 --- a/pyramids_nodes.lua +++ /dev/null @@ -1,50 +0,0 @@ -local img = {"eye", "men", "sun"} - -for i=1,3 do - minetest.register_node("spawners:deco_stone"..i, { - description = "Sandstone with "..img[i], - tiles = {"default_sandstone.png^pyramids_"..img[i]..".png"}, - is_ground_content = true, - groups = {crumbly=2,cracky=3}, - sounds = default.node_sound_stone_defaults(), - }) -end - -trap_on_timer = function (pos, elapsed) - local objs = minetest.get_objects_inside_radius(pos, 2) - for i, obj in pairs(objs) do - if obj:is_player() then - local n = minetest.get_node(pos) - if n and n.name then - if minetest.registered_nodes[n.name].crack and minetest.registered_nodes[n.name].crack < 2 then - minetest.set_node(pos, {name="spawners:trap_2"}) - nodeupdate(pos) - end - end - end - end - return true -end - -minetest.register_node("spawners:trap", { - description = "Cracked sandstone brick", - tiles = {"default_sandstone_brick.png^pyramids_crack.png"}, - is_ground_content = true, - groups = {crumbly=2,cracky=3}, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - minetest.get_node_timer(pos):start(0.1) - end, - crack = 1, - on_timer = trap_on_timer, - drop = "", -}) - -minetest.register_node("spawners:trap_2", { - description = "trapstone", - tiles = {"default_sandstone_brick.png^pyramids_crack.png^[transformR90"}, - is_ground_content = true, - groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1}, - sounds = default.node_sound_stone_defaults(), - drop = "", -}) diff --git a/pyramids_room.lua b/pyramids_room.lua deleted file mode 100644 index cec8c4c..0000000 --- a/pyramids_room.lua +++ /dev/null @@ -1,78 +0,0 @@ -local room = {"a","a","a","a","a","a","a","a","a", - "a","c","a","c","a","c","a","c","a", - "a","s","a","s","a","s","a","s","a", - "a","a","a","a","a","a","a","a","a", - "a","a","a","a","a","a","a","a","a", - "a","a","a","a","a","a","a","a","a", - "a","s","a","s","a","s","a","s","a", - "a","c","a","c","a","c","a","c","a", - "a","a","a","a","a","a","a","a","a"} - -local trap = {"b","b","b","b","b","b","b","b","b", - "l","b","l","b","l","b","l","b","b", - "l","b","l","b","l","b","l","b","b", - "l","b","l","l","l","b","l","l","b", - "l","l","b","l","b","l","l","b","b", - "l","b","l","l","l","l","l","l","b", - "l","b","l","b","l","b","l","b","b", - "l","b","l","b","l","b","l","b","b", - "b","b","b","b","b","b","b","b","b"} - -local code = {} -code["s"] = "sandstone" -code["eye"] = "deco_stone1" -code["men"] = "deco_stone2" -code["sun"] = "deco_stone3" -code["c"] = "chest" -code["b"] = "sandstonebrick" -code["a"] = "air" -code["l"] = "lava_source" -code["t"] = "trap" - -local function replace(str,iy) - local out = "default:" - if iy < 4 and str == "c" then str = "a" end - if iy == 0 and str == "s" then out = "spawners:" str = "sun" end - if iy == 3 and str == "s" then out = "spawners:" str = "men" end - if str == "a" then out = "" end - return out..code[str] -end - -local function replace2(str,iy) - local out = "default:" - if iy == 0 and str == "l" then out = "spawners:" str = "t" - elseif iy < 3 and str == "l" then str = "a" end - - if str == "a" then out = "" end - return out..code[str] -end - -function pyramids.make_room(pos) - local loch = {x=pos.x+7,y=pos.y+5, z=pos.z+7} - for iy=0,4,1 do - for ix=0,8,1 do - for iz=0,8,1 do - local n_str = room[tonumber(ix*9+iz+1)] - local p2 = 0 - if n_str == "c" then - if ix < 3 then p2 = 1 else p2 = 3 end - pyramids.fill_chest({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}) - end - minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace(n_str,iy), param2=p2}) - end - end - end -end - -function pyramids.make_traps(pos) - local loch = {x=pos.x+7,y=pos.y, z=pos.z+7} - for iy=0,4,1 do - for ix=0,8,1 do - for iz=0,8,1 do - local n_str = trap[tonumber(ix*9+iz+1)] - local p2 = 0 - minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace2(n_str,iy), param2=p2}) - end - end - end -end diff --git a/spawners_env/init.lua b/spawners_env/init.lua index 12a768a..1ed17d3 100644 --- a/spawners_env/init.lua +++ b/spawners_env/init.lua @@ -5,18 +5,7 @@ dofile(minetest.get_modpath("spawners").."/settings.txt") dofile(minetest.get_modpath("spawners").."/config.lua") -- API -dofile(minetest.get_modpath("spawners").."/API.lua") - --- Spawners for mobs -dofile(minetest.get_modpath("spawners").."/spawners_mobs.lua") - --- Spawners for ores -dofile(minetest.get_modpath("spawners").."/spawners_ores.lua") - --- include mummy mobs redo addon (mob) -if minetest.get_modpath("mobs") then - dofile(minetest.get_modpath("spawners").."/mob_mummy.lua") -end +dofile(minetest.get_modpath("spawners").."/api.lua") -- Spawners Pyramids if SPAWN_PYRAMIDS then @@ -39,4 +28,4 @@ if CHESTS_GENERATE then print("[Mod][spawners] Chests generate enabled") end -print ("[Mod] Spawners 0.6 Loaded.") \ No newline at end of file +print ("[Mod] Spawners Environmental 0.6 Loaded.") \ No newline at end of file diff --git a/settings.example.txt b/spawners_env/settings.example.txt similarity index 100% rename from settings.example.txt rename to spawners_env/settings.example.txt diff --git a/spawners_gen.lua b/spawners_gen.lua deleted file mode 100644 index 620f7bb..0000000 --- a/spawners_gen.lua +++ /dev/null @@ -1,40 +0,0 @@ --- Place spawners in dungeons -local function place_spawner(param) - local tab = param[1] - local gen_obj = param[2] - - local pos = tab[math.random(1, (#tab or 3))] - pos.y = pos.y - 1 - - local n = minetest.get_node_or_nil(pos) - - if n and n.name ~= "air" then - pos.y = pos.y + 1 - - if gen_obj == "dungeon" then - minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos)) - - minetest.set_node(pos, {name = "spawners:spawners_mummy_spawner_env"}) - else - minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos)) - - minetest.set_node(pos, {name = "spawners:mobs_spider_spawner_env"}) - end - - end -end - -minetest.set_gen_notify("dungeon") -minetest.set_gen_notify("temple") - -minetest.register_on_generated(function(minp, maxp, blockseed) - local ntf = minetest.get_mapgen_object("gennotify") - - if ntf and ntf.dungeon then - minetest.after(3, place_spawner, {table.copy(ntf.dungeon), "dungeon"}) - end - - if ntf and ntf.temple then - minetest.after(3, place_spawner, {table.copy(ntf.temple), "temple"}) - end -end) \ No newline at end of file diff --git a/spawners_mobs.lua b/spawners_mobs.lua deleted file mode 100644 index aa53cfa..0000000 --- a/spawners_mobs.lua +++ /dev/null @@ -1,403 +0,0 @@ -local max_obj_per_mapblock = tonumber(minetest.setting_get("max_objects_per_block")) - --- --- * CREATE ALL SPAWNERS NODES * --- - -function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom, env) - - -- - -- DUMMY INSIDE THE SPAWNER - -- - - local dummy_definition = { - hp_max = 1, - physical = true, - collisionbox = {0,0,0,0,0,0}, - visual = "mesh", - visual_size = size, - mesh = mesh, - textures = texture, - makes_footstep_sound = false, - timer = 0, - automatic_rotate = math.pi * -3, - m_name = "dummy" - } - - dummy_definition.on_activate = function(self) - self.object:setvelocity({x=0, y=0, z=0}) - self.object:setacceleration({x=0, y=0, z=0}) - self.object:set_armor_groups({immortal=1}) - end - - -- remove dummy after dug up the spawner - dummy_definition.on_step = function(self, dtime) - self.timer = self.timer + dtime - local n = minetest.get_node_or_nil(self.object:getpos()) - if self.timer > 2 then - if n and n.name and n.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" and n.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env" then - self.object:remove() - end - end - end - - minetest.register_entity("spawners:dummy_"..mod_prefix.."_"..mob_name, dummy_definition) - - -- - -- * CRAFTING SPAWNERS * - -- - - if not env then - - -- print("[Mod][Spawners] Registering Crafting Spawner.") - - -- - -- ACTIVE SPAWNER - -- - - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", { - description = mod_prefix.."_"..mob_name.." spawner active", - paramtype = "light", - light_source = 4, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - damage_per_second = 4, - sunlight_propagates = true, - tiles = { - { - name = "spawners_spawner_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 32, - aspect_h = 32, - length = 2.0 - }, - } - }, - is_ground_content = true, - groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, - drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner", - on_construct = function(pos) - pos.y = pos.y + offset - minetest.add_entity(pos,"spawners:dummy_"..mod_prefix.."_"..mob_name) - end, - }) - - -- - -- WAITING SPAWNER - -- - - -- waiting for light - everything is ok but too much light or not enough light - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting", { - description = mod_prefix.."_"..mob_name.." spawner waiting", - paramtype = "light", - light_source = 2, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - tiles = { - { - name = "spawners_spawner_waiting_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 32, - aspect_h = 32, - length = 2.0 - }, - } - }, - is_ground_content = true, - groups = {cracky=1,level=2,not_in_creative_inventory=1}, - drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner", - }) - - -- - -- INACTIVE SPAWNER (DEFAULT) - -- - - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner", { - description = mod_prefix.."_"..mob_name.." spawner", - paramtype = "light", - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - tiles = {"spawners_spawner.png"}, - is_ground_content = true, - groups = {cracky=1,level=2}, - stack_max = 1, - on_construct = function(pos) - local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only) - - if random_pos then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"}) - elseif waiting then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"}) - else - end - end, - }) - - -- - -- OVERHEATED SPAWNER - -- - - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", { - description = mod_prefix.."_"..mob_name.." spawner overheated", - paramtype = "light", - light_source = 2, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - damage_per_second = 4, - sunlight_propagates = true, - tiles = {"spawners_spawner.png^[colorize:#FF000030"}, - is_ground_content = true, - groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, - drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner", - on_construct = function(pos) - minetest.get_node_timer(pos):start(60) - end, - on_timer = function(pos, elapsed) - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"}) - end, - }) - - else - - -- - -- * ENVIRONMENTAL SPAWNERS * - -- - - -- minetest.log("action", "[Mod][Spawners] Registering Environmental Spawner.") - - -- - -- ACTIVE SPAWNER ENV - -- - - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env", { - description = mod_prefix.."_"..mob_name.." spawner active env", - paramtype = "light", - light_source = 4, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - damage_per_second = 4, - sunlight_propagates = true, - tiles = { - { - name = "spawners_spawner_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 32, - aspect_h = 32, - length = 2.0 - }, - } - }, - is_ground_content = true, - groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, - drop = { - max_items = 1, - items = { - {items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} - } - }, - on_construct = function(pos) - pos.y = pos.y + offset - minetest.add_entity(pos,"spawners:dummy_"..mod_prefix.."_"..mob_name) - end, - }) - - -- - -- WAITING SPAWNER ENV - -- - - -- waiting for light - everything is ok but too much light or not enough light - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting_env", { - description = mod_prefix.."_"..mob_name.." spawner waiting env", - paramtype = "light", - light_source = 2, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - tiles = { - { - name = "spawners_spawner_waiting_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 32, - aspect_h = 32, - length = 2.0 - }, - } - }, - is_ground_content = true, - groups = {cracky=1,level=2,not_in_creative_inventory=1}, - drop = { - max_items = 1, - items = { - {items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} - } - }, - }) - - -- - -- INACTIVE SPAWNER (DEFAULT) ENV - -- - - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_env", { - description = mod_prefix.."_"..mob_name.." spawner env", - paramtype = "light", - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - tiles = {"spawners_spawner.png"}, - is_ground_content = true, - groups = {cracky=1,level=2,not_in_creative_inventory=1}, - stack_max = 1, - drop = { - max_items = 1, - items = { - {items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} - } - }, - on_construct = function(pos) - local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only) - - if random_pos then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env"}) - elseif waiting then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting_env"}) - else - end - end, - }) - - -- - -- OVERHEATED SPAWNER ENV - -- - - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat_env", { - description = mod_prefix.."_"..mob_name.." spawner overheated env", - paramtype = "light", - light_source = 2, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - damage_per_second = 4, - sunlight_propagates = true, - tiles = {"spawners_spawner.png^[colorize:#FF000030"}, - is_ground_content = true, - groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, - drop = { - max_items = 1, - items = { - {items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} - } - }, - on_construct = function(pos) - minetest.get_node_timer(pos):start(60) - end, - on_timer = function(pos, elapsed) - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_env"}) - end, - }) - end - - -- - -- * ABM * - -- - - minetest.register_abm({ - nodenames = { - "spawners:"..mod_prefix.."_"..mob_name.."_spawner", - "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", - "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", - "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting", - "spawners:"..mod_prefix.."_"..mob_name.."_spawner_env", - "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env", - "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat_env", - "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting_env" - }, - neighbors = {"air"}, - interval = 10.0, - chance = 6, - catch_up = false, - action = function(pos, node, active_object_count, active_object_count_wider) - - local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only) - - -- additional name extention for environmental spawners - local ext - local env_ext = string.sub(node.name, string.len(node.name) - 3) - - if env_ext and env_ext == "_env" then - ext = "_env" - else - ext = "" - end - - -- minetest.log("action", "[Mod][Spawners] checking for: "..mob_name.." at "..minetest.pos_to_string(pos)) - - if random_pos then - - -- do not spawn if too many active entities in map block and call cooldown - if active_object_count_wider > max_obj_per_mapblock then - - -- make sure the right node status is shown - if node.name ~= "spawners:"..mob_name.."_spawner_overheat"..ext then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat"..ext}) - end - - -- extend the timeout if still too many entities in map block - if node.name == "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat"..ext then - minetest.get_node_timer(pos):stop() - minetest.get_node_timer(pos):start(60) - end - - return - end - -- make sure the right node status is shown - if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"..ext then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"..ext}) - end - - -- enough place to spawn more mobs - spawners.start_spawning(random_pos, 1, "spawners:"..mob_name, mod_prefix, sound_custom) - - elseif waiting then - -- waiting status - if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"..ext then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"..ext}) - end - else - -- no random_pos found - if minetest.get_node_timer(pos):is_started() then - minetest.get_node_timer(pos):stop() - end - - if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner"..ext then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"..ext}) - end - end - - end - }) - -end - --- --- CALL 'CREATE' FOR ALL SPAWNERS --- - -for i, mob_table in ipairs(spawners.mob_tables) do - if mob_table then - - spawners.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom, mob_table.env) - end -end \ No newline at end of file diff --git a/spawners_ores.lua b/spawners_ores.lua deleted file mode 100644 index 8ecfede..0000000 --- a/spawners_ores.lua +++ /dev/null @@ -1,335 +0,0 @@ --- Formspecs -local ore_formspec = - "size[8,8.5]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "label[2,1.7;Input Ingot]".. - "list[current_name;fuel;3.5,1.5;1,1;]".. - "list[current_player;main;0,4.25;8,1;]".. - "list[current_player;main;0,5.5;8,3;8]".. - "button_exit[5,1.5;2,1;exit;Save]".. - "listring[current_name;fuel]".. - "listring[current_player;main]".. - default.get_hotbar_bg(0, 4.25) - -function spawners.get_formspec(pos) - - -- Inizialize metadata - local meta = minetest.get_meta(pos) - - -- Inizialize inventory - local inv = meta:get_inventory() - for listname, size in pairs({ - fuel = 1, - }) do - if inv:get_size(listname) ~= size then - inv:set_size(listname, size) - end - end - - -- Update formspec, infotext and node - meta:set_string("formspec", ore_formspec) -end - -local function can_dig(pos, player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("fuel") -end - -local function allow_metadata_inventory_put(pos, listname, index, stack, player) - if minetest.is_protected(pos, player:get_player_name()) then - minetest.record_protection_violation(pos, player:get_player_name()) - return - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local ingot = minetest.get_node_or_nil(pos).name - - ingot = string.split(ingot, ":") - ingot = string.split(ingot[2], "_") - - if ingot[3] == "iron" then - ingot[3] = "steel" - end - - if stack:get_name() == "default:"..ingot[3].."_ingot" then - return stack:get_count() - else - return 0 - end -end - -local function allow_metadata_inventory_take(pos, listname, index, stack, player) - if minetest.is_protected(pos, player:get_player_name()) then - minetest.record_protection_violation(pos, player:get_player_name()) - return 0 - end - return stack:get_count() -end - -local function on_receive_fields(pos, formname, fields, sender) - local ore_node = minetest.get_node_or_nil(pos) - - if minetest.is_protected(pos, sender:get_player_name()) then - minetest.record_protection_violation(pos, sender:get_player_name()) - return - end - - -- get the ore name - local ingot = ore_node.name - ingot = string.split(ingot, ":") - ingot = string.split(ingot[2], "_") - - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local fuellist = inv:get_list("fuel") - - if inv:is_empty("fuel") then - if ore_node.name ~= "spawners:stone_with_"..ingot[3].."_spawner" then - minetest.swap_node(pos, {name="spawners:stone_with_"..ingot[3].."_spawner"}) - end - meta:set_string("infotext", ingot[3].." ore spawner is empty") - else - meta:set_string("infotext", ingot[3].." ore spawner fuel: "..inv:get_stack("fuel", 1):get_count()) - end - - -- fix iron vs. steel issue - if ingot[3] == "iron" then - ingot[3] = "steel" - end - - if not fuellist[1]:is_empty() and inv:get_stack("fuel", 1):get_name() == "default:"..ingot[3].."_ingot" then - - -- fix iron vs. steel issue - if ingot[3] == "steel" then - ingot[3] = "iron" - end - - local waiting, found_node = spawners.check_node_status_ores(pos, "stone_with_"..ingot[3], "default:stone") - - if found_node then - minetest.swap_node(pos, {name="spawners:stone_with_"..ingot[3].."_spawner_active"}) - elseif waiting then - minetest.swap_node(pos, {name="spawners:stone_with_"..ingot[3].."_spawner_waiting"}) - - meta:set_string("infotext", "Waiting status - player was away or no stone around, "..ingot[3].." ore spawner fuel: "..inv:get_stack("fuel", 1):get_count()) - else - return - end - end -end - --- Ores creation -function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_custom) - -- dummy inside the spawner - local dummy_ore_definition = { - hp_max = 1, - physical = false, - collisionbox = {0,0,0,0,0,0}, - visual = "wielditem", - visual_size = size, - timer = 0, - textures={"default:"..ore_name}, - makes_footstep_sound = false, - automatic_rotate = math.pi * -3, - m_name = "dummy_ore" - } - - local ore = string.split(ore_name, "_") - - dummy_ore_definition.on_activate = function(self) - self.object:setvelocity({x=0, y=0, z=0}) - self.object:setacceleration({x=0, y=0, z=0}) - self.object:set_armor_groups({immortal=1}) - end - - -- remove dummy after dug up the spawner - dummy_ore_definition.on_step = function(self, dtime) - self.timer = self.timer + dtime - local n = minetest.get_node_or_nil(self.object:getpos()) - if self.timer > 2 then - if n and n.name and n.name ~= "spawners:"..ore_name.."_spawner_active" and n.name ~= "spawners:"..ore_name.."_spawner_waiting" and n.name ~= "spawners:"..ore_name.."_spawner" then - self.object:remove() - end - end - end - - minetest.register_entity("spawners:dummy_ore_"..ore_name, dummy_ore_definition) - - -- node spawner active - minetest.register_node("spawners:"..ore_name.."_spawner_active", { - description = ore_name.." spawner active", - paramtype = "light", - light_source = 4, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - damage_per_second = 4, - sunlight_propagates = true, - tiles = { - { - name = "spawners_spawner_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 32, - aspect_h = 32, - length = 2.0 - }, - } - }, - is_ground_content = true, - groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, - drop = "spawners:"..ore_name.."_spawner", - can_dig = can_dig, - allow_metadata_inventory_put = allow_metadata_inventory_put, - allow_metadata_inventory_take = allow_metadata_inventory_take, - on_receive_fields = on_receive_fields, - }) - - -- node spawner waiting - no stone around or no fuel - minetest.register_node("spawners:"..ore_name.."_spawner_waiting", { - description = ore_name.." spawner waiting", - paramtype = "light", - light_source = 2, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - tiles = { - { - name = "spawners_spawner_waiting_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 32, - aspect_h = 32, - length = 2.0 - }, - } - }, - is_ground_content = true, - groups = {cracky=1,level=2,not_in_creative_inventory=1}, - drop = "spawners:"..ore_name.."_spawner", - can_dig = can_dig, - allow_metadata_inventory_put = allow_metadata_inventory_put, - allow_metadata_inventory_take = allow_metadata_inventory_take, - on_receive_fields = on_receive_fields, - }) - - -- node spawner inactive (default) - minetest.register_node("spawners:"..ore_name.."_spawner", { - description = ore_name.." spawner", - paramtype = "light", - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - tiles = {"spawners_spawner.png"}, - is_ground_content = true, - groups = {cracky=1,level=2}, - stack_max = 1, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - spawners.get_formspec(pos) - pos.y = pos.y + offset - minetest.add_entity(pos,"spawners:dummy_ore_"..ore_name) - meta:set_string("infotext", ore[3].." ore spawner is empty") - end, - - can_dig = can_dig, - - allow_metadata_inventory_put = allow_metadata_inventory_put, - allow_metadata_inventory_take = allow_metadata_inventory_take, - on_receive_fields = on_receive_fields, - }) - - -- ABM - minetest.register_abm({ - nodenames = {"spawners:"..ore_name.."_spawner_active", "spawners:"..ore_name.."_spawner_waiting"}, - interval = 5.0, - chance = 5, - action = function(pos, node, active_object_count, active_object_count_wider) - - local waiting, found_node = spawners.check_node_status_ores(pos, ore_name, "default:stone") - - - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - if found_node then - -- make sure the right node status is shown - if node.name ~= "spawners:"..ore_name.."_spawner_active" then - minetest.swap_node(pos, {name="spawners:"..ore_name.."_spawner_active"}) - end - - - -- take fuel - local stack = inv:get_stack("fuel", 1) - stack:take_item() - - - inv:set_stack("fuel", 1, stack) - - meta:set_string("infotext", ore[3].." ore spawner fuel: "..inv:get_stack("fuel", 1):get_count()) - - -- enough place to spawn more ores - spawners.start_spawning_ores(found_node, "default:"..ore_name, sound_custom) - - -- empty / no fuel - if inv:is_empty("fuel") then - minetest.swap_node(pos, {name="spawners:"..ore_name.."_spawner"}) - meta:set_string("infotext", ore[3].." ore spawner is empty.") - - end - else - -- waiting status - if node.name ~= "spawners:"..ore_name.."_spawner_waiting" then - minetest.swap_node(pos, {name="spawners:"..ore_name.."_spawner_waiting"}) - - meta:set_string("infotext", "Waiting status - player was away or no stone around, "..ore[3].." ore spawner fuel: "..inv:get_stack("fuel", 1):get_count()) - end - end - - end - }) - -end - --- default:stone_with_gold -spawners.create_ore("stone_with_gold", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "strike") - --- default:stone_with_iron -spawners.create_ore("stone_with_iron", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "strike") - --- default:stone_with_copper -spawners.create_ore("stone_with_copper", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "strike") - - --- recipes -minetest.register_craft({ - output = "spawners:stone_with_gold_spawner", - recipe = { - {"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"}, - {"xpanes:bar_flat", "default:goldblock", "xpanes:bar_flat"}, - {"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"}, - } -}) - -minetest.register_craft({ - output = "spawners:stone_with_iron_spawner", - recipe = { - {"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"}, - {"xpanes:bar_flat", "default:steelblock", "xpanes:bar_flat"}, - {"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"}, - } -}) - -minetest.register_craft({ - output = "spawners:stone_with_copper_spawner", - recipe = { - {"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"}, - {"xpanes:bar_flat", "default:copperblock", "xpanes:bar_flat"}, - {"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"}, - } -})