diff --git a/spawners_mobs.lua b/spawners_mobs.lua index f27dfc2..994e5d1 100644 --- a/spawners_mobs.lua +++ b/spawners_mobs.lua @@ -342,6 +342,8 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh ext = "" end + minetest.log("action", "[Mod][Spawners] checking for: "..mob_name) + if random_pos then -- do not spawn if too many active entities in map block and call cooldown