--[[ Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons and Temples. They are dropping a real mob spawner by change (small chance). Copyright (C) 2016 - 2023 SaKeL This library is free software; you can redistribute it and/or modify it pos the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] spawners_env.register_spawner('mobs_monster:spider', { dummy_size = { x = 0.4, y = 0.4 }, dummy_offset = 0.1, dummy_mesh = 'mobs_spider.b3d', dummy_texture = { 'mobs_spider_orange.png' }, night_only = true, sound_custom = 'mobs_spider_neutral' }) spawners_env.register_spawner('mobs_monster:stone_monster', { dummy_size = { x = 0.5, y = 0.5 }, dummy_offset = 0.05, dummy_mesh = 'mobs_stone_monster.b3d', dummy_texture = { 'mobs_stone_monster.png' }, night_only = true, sound_custom = 'mobs_stonemonster_neutral' }) spawners_env.register_spawner('mobs_monster:oerkki', { dummy_size = { x = 0.4, y = 0.4 }, dummy_offset = 0.05, dummy_mesh = 'mobs_oerkki.b3d', dummy_texture = { 'mobs_oerkki.png' }, night_only = true, sound_custom = '' }) spawners_env.register_spawner('mobs_monster:tree_monster', { dummy_size = { x = 0.4, y = 0.4 }, dummy_offset = 0.05, dummy_mesh = 'mobs_tree_monster.b3d', dummy_texture = { 'mobs_tree_monster.png' }, night_only = true, sound_custom = 'mobs_treemonster_neutral' }) spawners_env.register_spawner('mobs_monster:dirt_monster', { dummy_size = { x = 0.4, y = 0.4 }, dummy_offset = 0.05, dummy_mesh = 'mobs_stone_monster.b3d', dummy_texture = { 'mobs_dirt_monster.png' }, night_only = true, sound_custom = 'mobs_dirtmonster' }) spawners_env.register_spawner('mobs_monster:dungeon_master', { dummy_size = { x = 0.3, y = 0.3 }, dummy_offset = -0.1, dummy_mesh = 'mobs_dungeon_master.b3d', dummy_texture = { 'mobs_dungeon_master.png' }, night_only = true, sound_custom = 'mobs_dungeonmaster' }) spawners_env.register_spawner('mobs_monster:land_guard', { dummy_size = { x = 0.3, y = 0.3 }, dummy_offset = -0.1, dummy_mesh = 'mobs_dungeon_master.b3d', dummy_texture = { 'mobs_land_guard.png' }, night_only = true, sound_custom = 'mobs_dungeonmaster' }) spawners_env.register_spawner('mobs_monster:lava_flan', { dummy_size = { x = 0.4, y = 0.4 }, dummy_offset = -0.1, dummy_mesh = 'zmobs_lava_flan.x', dummy_texture = { 'zmobs_lava_flan.png' }, night_only = true, sound_custom = 'mobs_lavaflan' }) spawners_env.register_spawner('mobs_monster:mese_monster', { dummy_size = { x = 2.5, y = 2.5 }, dummy_offset = -0.3, dummy_mesh = 'mobs_mese_monster.b3d', dummy_texture = { 'mobs_mese_monster_purple.png' }, night_only = true, sound_custom = 'mobs_mesemonster' }) spawners_env.register_spawner('mobs_monster:sand_monster', { dummy_size = { x = 0.4, y = 0.4 }, dummy_offset = 0.05, dummy_mesh = 'mobs_sand_monster.b3d', dummy_texture = { 'mobs_sand_monster.png' }, night_only = true, sound_custom = 'mobs_sandmonster' })