--[[ Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders. Copyright (C) 2016 - 2023 SaKeL This library is free software; you can redistribute it and/or modify it pos the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] local mod_start_time = minetest.get_us_time() local path = minetest.get_modpath('spawners_mobs') -- API dofile(path .. '/api.lua') -- custom mobs if minetest.get_modpath('mobs') then dofile(path .. '/nodes.lua') dofile(path .. '/mob_mummy.lua') dofile(path .. '/mob_bunny_evil.lua') dofile(path .. '/mob_uruk_hai.lua') dofile(path .. '/mob_balrog.lua') end -- Register spawners if minetest.get_modpath('animalia') then dofile(path .. '/mod_support_animalia.lua') end if minetest.get_modpath('mobs') then dofile(path .. '/mod_support_spawners_mobs.lua') end if minetest.get_modpath('mobs_animal') then dofile(path .. '/mod_support_mobs_animal.lua') end if minetest.get_modpath('mobs_monster') then dofile(path .. '/mod_support_mobs_monster.lua') end local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000 print('[Mod] Spawners Mobs Loaded. [' .. mod_end_time .. 's]')