--[[ Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders. Copyright (C) 2016 - 2023 SaKeL This library is free software; you can redistribute it and/or modify it pos the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] -- modified Sand Monster by PilzAdam with Mummy by BlockMen local balrog_def = { type = 'monster', passive = false, rotate = 180, hp_min = 1000, hp_max = 1250, pathfinding = false, attack_type = 'dogshoot', shoot_interval = 0.6, dogshoot_switch = 1, dogshoot_count_max = 10, shoot_offset = 1, arrow = 'spawners_mobs:balrog_firebolt', reach = 5, damage = 10, armor = 100, collisionbox = { -0.8, -2.1, -0.8, 0.8, 2.6, 0.8 }, visual_size = { x = 2, y = 2 }, visual = 'mesh', mesh = 'spawners_mobs_balrog.b3d', drawtype = 'front', textures = { { 'spawners_mobs_balrog.png' }, }, blood_texture = 'fire_basic_flame.png', makes_footstep_sound = true, sounds = { death = 'spawners_mobs_balrog_death', attack = 'spawners_mobs_balrog_attack', shoot_attack = 'spawners_mobs_balrog_fireball', damage = 'spawners_mobs_balrog_hit', random = 'spawners_mobs_balrog_neutral', distance = 15 }, walk_velocity = 3, run_velocity = 4, view_range = 20, jump = true, floats = 1, drops = { { name = 'default:diamondblock', chance = 2, min = 1, max = 8 }, { name = 'default:diamondblock', chance = 2, min = 1, max = 8 }, { name = 'default:diamondblock', chance = 2, min = 1, max = 4 }, { name = 'default:diamondblock', chance = 2, min = 1, max = 4 }, { name = 'default:diamondblock', chance = 2, min = 1, max = 4 }, { name = 'default:diamond', chance = 2, min = 1, max = 8 }, { name = 'default:diamond', chance = 2, min = 1, max = 8 }, { name = 'default:diamond', chance = 2, min = 1, max = 4 }, { name = 'default:diamond', chance = 2, min = 1, max = 4 }, { name = 'default:diamond', chance = 2, min = 1, max = 4 }, { name = 'default:mese', chance = 2, min = 1, max = 4 }, { name = 'default:mese_crystal', chance = 2, min = 1, max = 4 }, { name = 'default:mese', chance = 2, min = 1, max = 4 }, { name = 'default:mese_crystal', chance = 2, min = 1, max = 4 }, { name = 'default:mese', chance = 2, min = 1, max = 4 }, { name = 'default:mese_crystal', chance = 2, min = 1, max = 4 }, { name = 'default:mese', chance = 2, min = 1, max = 4 }, { name = 'default:mese_crystal', chance = 2, min = 1, max = 4 }, { name = 'default:mese', chance = 2, min = 1, max = 4 }, { name = 'default:mese_crystal', chance = 2, min = 1, max = 4 }, { name = '3d_armor:boots_diamond', chance = 2, min = 1, max = 4 }, { name = '3d_armor:chestplate_diamond', chance = 2, min = 1, max = 1 }, { name = '3d_armor:helmet_diamond', chance = 2, min = 1, max = 1 }, { name = '3d_armor:leggings_diamond', chance = 2, min = 1, max = 1 }, { name = '3d_armor:chestplate_bronze', chance = 2, min = 1, max = 1 }, { name = '3d_armor:helmet_bronze', chance = 2, min = 1, max = 1 }, { name = '3d_armor:leggings_bronze', chance = 2, min = 1, max = 1 }, { name = '3d_armor:chestplate_gold', chance = 2, min = 1, max = 1 }, { name = '3d_armor:helmet_gold', chance = 2, min = 1, max = 1 }, { name = '3d_armor:leggings_gold', chance = 2, min = 1, max = 1 }, { name = '3d_armor:helmet_magma', chance = 10, min = 1, max = 1 }, { name = '3d_armor:chestplate_magma', chance = 10, min = 1, max = 1 }, { name = '3d_armor:leggings_magma', chance = 10, min = 1, max = 1 }, { name = '3d_armor:boots_magma', chance = 10, min = 1, max = 1 }, { name = 'obsidianmese:pick', chance = 2, min = 1, max = 1 }, { name = 'obsidianmese:sword', chance = 2, min = 1, max = 1 }, { name = 'default:pick_diamond', chance = 2, min = 1, max = 1 }, { name = 'default:sword_diamond', chance = 2, min = 1, max = 1 }, { name = 'default:shovel_diamond', chance = 2, min = 1, max = 1 }, { name = 'default:axe_diamond', chance = 2, min = 1, max = 1 }, { name = 'default:hoe_diamond', chance = 2, min = 1, max = 1 }, { name = 'default:pick_mese', chance = 2, min = 1, max = 1 }, { name = 'default:sword_mese', chance = 2, min = 1, max = 1 }, { name = 'default:shovel_mese', chance = 2, min = 1, max = 1 }, { name = 'default:axe_mese', chance = 2, min = 1, max = 1 }, { name = 'default:hoe_mese', chance = 2, min = 1, max = 1 }, { name = 'default:pick_bronze', chance = 2, min = 1, max = 1 }, { name = 'default:sword_bronze', chance = 2, min = 1, max = 1 }, { name = 'default:shovel_bronze', chance = 2, min = 1, max = 1 }, { name = 'default:axe_bronze', chance = 2, min = 1, max = 1 }, { name = 'default:hoe_bronze', chance = 2, min = 1, max = 1 }, { name = 'farming:bread', chance = 2, min = 1, max = 3 }, { name = 'farming:bread', chance = 2, min = 1, max = 3 }, { name = 'farming:bread', chance = 2, min = 1, max = 3 }, { name = 'farming:bread', chance = 2, min = 1, max = 3 }, { name = 'farming:bread', chance = 2, min = 1, max = 3 }, { name = 'farming:bread', chance = 2, min = 1, max = 3 }, { name = 'farming:bread', chance = 2, min = 1, max = 3 }, { name = 'farming:bread', chance = 2, min = 1, max = 3 }, { name = 'farming:bread', chance = 2, min = 1, max = 3 }, { name = 'farming:bread', chance = 2, min = 1, max = 3 }, { name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 }, { name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 }, { name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 }, { name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 }, { name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 }, }, water_damage = 0, lava_damage = 0, light_damage = 0, fear_height = 2, animation = { stand_start = 0, stand_end = 240, walk_start = 240, walk_end = 300, punch_start = 300, punch_end = 380, speed_normal = 15, speed_run = 15, }, _timer = 0, _random_trigger = 15, do_custom = function(self, dtime) if not self._timer then self._timer = 0 end if not self._random_trigger then self._random_trigger = math.random(15, 30) end self._timer = self._timer + dtime if self._timer > self._random_trigger then self._timer = 0 self._random_trigger = math.random(15, 30) local mob_pos = self.object:get_pos() local activation_area = minetest.get_objects_inside_radius(mob_pos, 20) for k, object in ipairs(activation_area) do if object:is_player() then -- local player_pos = object:get_pos() -- local player_hp = object:get_hp() -- is in MMO Arena & health check -- if minetest.global_exists('x_default') and x_default:isInMMOArena(player_pos) and player_hp > 0 then minetest.sound_play('spawners_mobs_teleport', { object = object, gain = 1.0, max_hear_distance = 20 }) -- teleport player object:set_pos(mob_pos) -- end end end end end } mobs:register_mob('spawners_mobs:balrog', balrog_def) -- mobs:spawn({ -- name = 'spawners_mobs:balrog', -- nodes = { 'default:desert_sand', 'default:desert_stone', 'default:sand', 'default:sandstone', 'default:silver_sand' }, -- min_light = 0, -- max_light = 20, -- chance = 2000, -- active_object_count = 2, -- day_toggle = false, -- }) mobs:register_egg('spawners_mobs:balrog', 'balrog', 'default_coal_block.png', 1, true) -- shooting mobs:register_arrow('spawners_mobs:balrog_firebolt', { visual = 'sprite', visual_size = {x = 1, y = 1}, textures = { 'spawners_mobs_firebolt.png' }, velocity = 15, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, hit_node = function(self, pos, node) -- minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, { name='default:lava_flowing' }) end })