--[[ Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons and Temples. They are dropping a real mob spawner by change (small chance). Copyright (C) 2016 - 2023 SaKeL This library is free software; you can redistribute it and/or modify it pos the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] spawners_mobs.register_spawner('animalia:chicken', { dummy_size = { x = 7, y = 7 }, dummy_offset = -0.3, dummy_mesh = 'animalia_chicken.b3d', dummy_texture = { 'animalia_chicken_1.png' }, night_only = false, sound_custom = 'animalia_chicken' }) spawners_mobs.register_spawner('animalia:cow', { dummy_size = { x = 3, y = 3 }, dummy_offset = -0.3, dummy_mesh = 'animalia_cow.b3d', dummy_texture = { 'animalia_cow_1.png' }, night_only = false, sound_custom = 'animalia_cow' }) spawners_mobs.register_spawner('animalia:fox', { dummy_size = { x = 7, y = 7 }, dummy_offset = -0.3, dummy_mesh = 'animalia_fox.b3d', dummy_texture = { 'animalia_fox_1.png' }, night_only = false, sound_custom = 'animalia_fox' }) spawners_mobs.register_spawner('animalia:horse', { dummy_size = { x = 2.5, y = 2.5 }, dummy_offset = -0.3, dummy_mesh = 'animalia_horse.b3d', dummy_texture = { 'animalia_horse_1.png' }, night_only = false, sound_custom = 'animalia_horse' }) spawners_mobs.register_spawner('animalia:frog', { dummy_size = { x = 7, y = 7 }, dummy_offset = -0.3, dummy_mesh = 'animalia_frog.b3d', dummy_texture = { 'animalia_tree_frog.png' }, night_only = false, sound_custom = 'animalia_frog' }) spawners_mobs.register_spawner('animalia:pig', { dummy_size = { x = 6, y = 6 }, dummy_offset = -0.3, dummy_mesh = 'animalia_pig.b3d', dummy_texture = { 'animalia_pig_1.png' }, night_only = false, sound_custom = 'animalia_pig' }) spawners_mobs.register_spawner('animalia:sheep', { dummy_size = { x = 4.5, y = 4.5 }, dummy_offset = -0.3, dummy_mesh = 'animalia_sheep.b3d', dummy_texture = { 'animalia_sheep.png^animalia_sheep_wool.png' }, night_only = false, sound_custom = 'animalia_sheep' }) spawners_mobs.register_spawner('animalia:bat', { dummy_size = { x = 8, y = 8 }, dummy_offset = -0.1, dummy_mesh = 'animalia_bat.b3d', dummy_texture = { 'animalia_bat_1.png' }, night_only = true, sound_custom = 'animalia_bat' }) spawners_mobs.register_spawner('animalia:cat', { dummy_size = { x = 5.5, y = 5.5 }, dummy_offset = -0.2, dummy_mesh = 'animalia_cat.b3d', dummy_texture = { 'animalia_cat_1.png' }, night_only = false, sound_custom = 'animalia_cat' }) spawners_mobs.register_spawner('animalia:owl', { dummy_size = { x = 5, y = 5 }, dummy_offset = -0.3, dummy_mesh = 'animalia_owl.b3d', dummy_texture = { 'animalia_owl.png' }, night_only = true, }) spawners_mobs.register_spawner('animalia:rat', { dummy_size = { x = 8, y = 8 }, dummy_offset = -0.1, dummy_mesh = 'animalia_rat.b3d', dummy_texture = { 'animalia_rat_1.png' }, night_only = false, }) spawners_mobs.register_spawner('animalia:reindeer', { dummy_size = { x = 3, y = 3 }, dummy_offset = -0.3, dummy_mesh = 'animalia_reindeer.b3d', dummy_texture = { 'animalia_reindeer.png' }, night_only = false, }) spawners_mobs.register_spawner('animalia:song_bird', { dummy_size = { x = 8, y = 8 }, dummy_offset = -0.3, dummy_mesh = 'animalia_bird.b3d', dummy_texture = { 'animalia_cardinal.png' }, night_only = false, sound_custom = 'animalia_cardinal' }) spawners_mobs.register_spawner('animalia:turkey', { dummy_size = { x = 4.5, y = 4.5 }, dummy_offset = -0.3, dummy_mesh = 'animalia_turkey.b3d', dummy_texture = { 'animalia_turkey_tom.png' }, night_only = false, sound_custom = 'animalia_turkey' }) spawners_mobs.register_spawner('animalia:wolf', { dummy_size = { x = 4.5, y = 4.5 }, dummy_offset = -0.3, dummy_mesh = 'animalia_wolf.b3d', dummy_texture = { 'animalia_wolf_1.png' }, night_only = true, })