-- Evil Bunny by ExeterDad local bunny_evil_def = { type = "monster", passive = false, attack_type = "dogfight", group_attack = true, pathfinding = true, reach = 2, damage = 3, hp_min = 25, hp_max = 35, armor = 200, collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268}, visual = "mesh", mesh = "spawners_mobs_evil_bunny.b3d", rotate = 0, textures = { {"spawners_mobs_evil_bunny.png"}, }, sounds = { random = "spawners_mobs_bunny", }, makes_footstep_sound = false, walk_velocity = 1.5, run_velocity = 4, view_range = 15, jump = true, floats = 1, drops = { {name = "mobs:meat_raw", chance = 5, min = 1, max = 1}, }, water_damage = 3, lava_damage = 4, light_damage = 10, fear_height = 2, animation = { speed_normal = 15, stand_start = 1, stand_end = 15, walk_start = 16, walk_end = 24, punch_start = 16, punch_end = 24, }, -- follow = {"mobs:lava_orb"}, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 3, true, true) then return end mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) end, } mobs:register_mob("spawners_mobs:bunny_evil", bunny_evil_def) mobs:spawn({ name = "spawners_mobs:bunny_evil", nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow", "default:ice"}, min_light = 0, max_light = 20, chance = 700, active_object_count = 6, day_toggle = false, }) mobs:register_egg("spawners_mobs:bunny_evil", "Evil Bunny", "spawners_mobs_evil_bunny_egg.png", 0)