-- * [name : string] - Name of the mob used in the mod.

-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'.

-- * [dummy_size : table] - Size of the rotating dummy inside the node.

-- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node.

-- * [dummy_mesh : string] - Filename of the model used fot he mob.

-- * [dummy_texture : table] - Textures used for the mob.

-- * [night_only : boolean : string] - If true mobs will spawn "only" during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day)

-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'.

-- [*] -> MANDATORY - has to be filled in!

-- mods what should be enabled and loded, remove/add the one you want to load
ENABLED_MODS = {"mobs", "creatures"}

-- mobs properties - setup all you mobs here
MOBS_PROPS = {

	["mobs"] = { -- MOBS REDO CONFIG
		{
			name = "sheep_white",
			egg_name_custom = "",
			dummy_size = {x = 0.52, y = 0.52},
			dummy_offset = 0.2,
			dummy_mesh = "mobs_sheep.b3d",
			dummy_texture = {"mobs_sheep_wool.png^mobs_sheep_base.png"},
			night_only = false,
			sound_custom = "mobs_sheep"
		},
		{
			name = "cow",
			egg_name_custom = "",
			dummy_size = {x = 0.3, y = 0.3},
			dummy_offset = -0.3,
			dummy_mesh = "mobs_cow.x",
			dummy_texture = {"mobs_cow.png"},
			night_only = false,
			sound_custom = ""
		},
		{
			name = "chicken",
			egg_name_custom = "",
			dummy_size = {x = 0.9, y = 0.9},
			dummy_offset = 0.2,
			dummy_mesh = "mobs_chicken.x",
			dummy_texture = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
			night_only = false,
			sound_custom = "mobs_chicken"
		},
		{
			name = "pumba",
			egg_name_custom = "",
			dummy_size = {x = 0.62, y = 0.62},
			dummy_offset = -0.3,
			dummy_mesh = "mobs_pumba.x",
			dummy_texture = {"mobs_pumba.png"},
			night_only = false,
			sound_custom = "mobs_pig"
		},
		-- {
		-- 	name = "bunny",
		-- 	egg_name_custom = "",
		-- 	dummy_size = {x = 1, y = 1},
		-- 	dummy_offset = 0.2,
		-- 	dummy_mesh = "mobs_bunny.b3d",
		-- 	dummy_texture = {"mobs_bunny_brown.png"},
		-- 	night_only = false,
		-- 	sound_custom = "spawners_mobs_bunny"
		-- },
		-- {
		-- 	name = "kitten",
		-- 	egg_name_custom = "",
		-- 	dummy_size = {x = 0.32, y = 0.32},
		-- 	dummy_offset = 0,
		-- 	dummy_mesh = "mobs_kitten.b3d",
		-- 	dummy_texture = {"mobs_kitten_ginger.png"},
		-- 	night_only = false,
		-- 	sound_custom = ""
		-- },
		{
			name = "spider",
			egg_name_custom = "",
			dummy_size = {x = 2, y = 2},
			dummy_offset = -0.2,
			dummy_mesh = "mobs_spider.x",
			dummy_texture = {"mobs_spider.png"},
			night_only = true,
			sound_custom = "",
			env = true,
			sound_custom = "mobs_spider_neutral"
		},
		{
			name = "stone_monster",
			egg_name_custom = "",
			dummy_size = {x = 0.5, y = 0.5},
			dummy_offset = 0.05,
			dummy_mesh = "mobs_stone_monster.b3d",
			dummy_texture = {"mobs_stone_monster.png"},
			night_only = true,
			sound_custom = "mobs_stonemonster_neutral"
		},
		{
			name = "oerkki",
			egg_name_custom = "",
			dummy_size = {x = 0.5, y = 0.5},
			dummy_offset = 0.05,
			dummy_mesh = "mobs_oerkki.b3d",
			dummy_texture = {"mobs_oerkki.png"},
			night_only = true,
			sound_custom = ""
		},
		{
			name = "tree_monster",
			egg_name_custom = "",
			dummy_size = {x = 0.4, y = 0.4},
			dummy_offset = 0.05,
			dummy_mesh = "mobs_tree_monster.b3d",
			dummy_texture = {"mobs_tree_monster.png"},
			night_only = true,
			sound_custom = "mobs_treemonster_neutral"
		}
	},

	["creatures"] = { -- CREATURES MOD CONFIG
		{
			name = "chicken",
			egg_name_custom = "creatures:chicken_spawn_egg",
			dummy_size = {x = 0.9, y = 0.9},
			dummy_offset = -0.3,
			dummy_mesh = "creatures_chicken.b3d",
			dummy_texture = {"creatures_chicken.png"},
			night_only = false,
			sound_custom = ""
		},
		{
			name = "ghost",
			egg_name_custom = "creatures:ghost_spawn_egg",
			dummy_size = {x = 0.7, y = 0.7},
			dummy_offset = -0.5,
			dummy_mesh = "creatures_ghost.b3d",
			dummy_texture = {"creatures_ghost.png"},
			night_only = true,
			sound_custom = ""
		},
		{
			name = "sheep",
			egg_name_custom = "creatures:sheep_spawn_egg",
			dummy_size = {x = 0.6, y = 0.6},
			dummy_offset = -0.3,
			dummy_mesh = "creatures_sheep.b3d",
			dummy_texture = {"creatures_sheep.png^creatures_sheep_white.png"},
			night_only = false,
			sound_custom = ""
		},
		{
			name = "zombie",
			egg_name_custom = "creatures:zombie_spawn_egg",
			dummy_size = {x = 0.5, y = 0.5},
			dummy_offset = -0.5,
			dummy_mesh = "creatures_zombie.b3d",
			dummy_texture = {"creatures_zombie.png"},
			night_only = false,
			sound_custom = ""
		},
		{
			name = "oerrki",
			egg_name_custom = "creatures:oerrki_spawn_egg",
			dummy_size = {x = 0.4, y = 0.4},
			dummy_offset = -0.5,
			dummy_mesh = "creatures_oerrki.b3d",
			dummy_texture = {"creatures_oerrki.png"},
			night_only = false,
			sound_custom = "creatures_oerrki_idle"
		}
	}
}

--
-- check for 3rd party dependencies
--

-- include mummy mobs redo addon (spawner)
if minetest.get_modpath("mobs") ~=  nil then
	-- enable spawner
	table.insert(ENABLED_MODS, "spawners_mobs")

	-- configure spawner
	MOBS_PROPS["spawners_mobs"] = {
		{
			name = "mummy",
			egg_name_custom = "",
			dummy_size = {x = 0.4, y = 0.4},
			dummy_offset = 0,
			dummy_mesh = "spawners_mobs_mummy.b3d",
			dummy_texture = {"spawners_mobs_mummy.png"},
			night_only = true,
			sound_custom = "spawners_mobs_mummy_neutral"
		},
		{
			name = "bunny_evil",
			egg_name_custom = "",
			dummy_size = {x = 1, y = 1},
			dummy_offset = 0.2,
			dummy_mesh = "spawners_mobs_evil_bunny.b3d",
			dummy_texture = {"spawners_mobs_evil_bunny.png"},
			night_only = true,
			sound_custom = "spawners_mobs_bunny"
		},
		{
			name = "uruk_hai",
			egg_name_custom = "",
			dummy_size = {x = 0.5, y = 0.5},
			dummy_offset = 0,
			dummy_mesh = "spawners_mobs_character.b3d",
			dummy_texture = {"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
			night_only = true,
			sound_custom = "spawners_mobs_uruk_hai_neutral",
			env = true
		},
		{
			name = "balrog",
			egg_name_custom = "",
			dummy_size = {x = 0.2, y = 0.2},
			dummy_offset = 0,
			dummy_mesh = "spawners_mobs_balrog.b3d",
			dummy_texture = {"spawners_mobs_balrog.png"},
			night_only = "disable",
			sound_custom = "spawners_mobs_balrog_neutral",
			env = true,
			boss = true
		}
	}
end