--[[ Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders. Copyright (C) 2016 - 2023 SaKeL This library is free software; you can redistribute it and/or modify it pos the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] -- uruk_hai local uruk_hai_def = { type = 'monster', docile_by_day = true, passive = false, hp_min = 40, hp_max = 65, pathfinding = false, attack_type = 'dogfight', group_attack = true, reach = 3, damage = 6, armor = 100, collisionbox = { -0.3, -1.0, -0.3, 0.3, 0.8, 0.3 }, visual = 'mesh', mesh = 'spawners_mobs_character.b3d', drawtype = 'front', textures = { { 'spawners_mobs_uruk_hai.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' }, { 'spawners_mobs_uruk_hai_1.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' }, { 'spawners_mobs_uruk_hai_2.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' }, { 'spawners_mobs_uruk_hai_3.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' }, }, makes_footstep_sound = true, sounds = { random = 'spawners_mobs_uruk_hai_neutral', death = 'spawners_mobs_uruk_hai_death', attack = 'spawners_mobs_uruk_hai_attack', damage = 'spawners_mobs_uruk_hai_hit', distance = 15 }, walk_velocity = 2, run_velocity = 4, view_range = 10, jump = true, floats = 1, drops = { {name = 'default:apple', chance = 3, min = 1, max = 2 }, {name = 'default:wood', chance = 4, min = 1, max = 2 }, {name = 'default:stick', chance = 2, min = 1, max = 2 }, {name = 'default:torch', chance = 3, min = 1, max = 2 }, {name = 'default:sword_bronze', chance = 5, min = 1, max = 1 }, {name = 'default:sword_mese', chance = 6, min = 1, max = 1 }, {name = 'obsidianmese:sword_engraved', chance = 20, min = 1, max = 1 }, {name = 'bones:bones', chance = 5, min = 1, max = 1 }, {name = 'spawners_mobs:uruk_hai', chance = 20, min = 1, max = 1 }, }, water_damage = 5, lava_damage = 10, light_damage = 0, fear_height = 3, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 189, punch_end = 198, }, } mobs:register_mob('spawners_mobs:uruk_hai', uruk_hai_def) -- mobs:spawn({ -- name = 'spawners_mobs:uruk_hai', -- nodes = { 'default:desert_sand', 'default:desert_stone', 'default:sand', 'default:sandstone', 'default:silver_sand' }, -- min_light = 0, -- max_light = 20, -- chance = 2000, -- active_object_count = 2, -- day_toggle = false, -- }) mobs:register_egg('spawners_mobs:uruk_hai', 'uruk_hai', 'spawners_mobs_uruk_hai_egg.png', 0, true)