-- modified Sand Monster by PilzAdam with Mummy by BlockMen local mummy_def = { type = "monster", passive = false, pathfinding = false, attack_type = "dogshoot", -- owner_loyal = true, shoot_interval = 2, dogshoot_switch = 1, dogshoot_count_max = 10, arrow = "spawners_mobs:black_skull", shoot_offset = 2, reach = 3, damage = 5, hp_min = 60, hp_max = 120, armor = 100, collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, visual = "mesh", mesh = "spawners_mobs_mummy.b3d", textures = { {"spawners_mobs_mummy.png"}, }, makes_footstep_sound = true, sounds = { random = "spawners_mobs_mummy_neutral", damage = "spawners_mobs_mummy_hit", shoot_attack = "spawners_mobs_mummy_spell", attack = "spawners_mobs_mummy_attack", death = "spawners_mobs_mummy_death", distance = 15 }, walk_velocity = .75, run_velocity = 1.5, view_range = 16, jump = true, floats = 1, drops = { {name = "default:sandstonebrick", chance = 5, min = 1, max = 2}, {name = "spawners_mobs:deco_stone_eye", chance = 25, min = 1, max = 1}, {name = "spawners_mobs:deco_stone_men", chance = 25, min = 1, max = 1}, {name = "spawners_mobs:deco_stone_sun", chance = 25, min = 1, max = 1}, {name = "spawners_mobs:deco_stone_bird", chance = 25, min = 1, max = 1}, {name = "default:diamond", chance = 3, min = 1, max = 2}, {name = "default:mese_crystal", chance = 3, min = 1, max = 2}, {name = "spawners_mobs:mummy", chance = 25, min = 1, max = 1}, }, water_damage = 5, lava_damage = 10, light_damage = 10, fear_height = 3, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 39, walk_start = 41, walk_end = 72, run_start = 74, run_end = 105, punch_start = 74, punch_end = 105, }, -- follow = {"spawners_mobs:deco_stone_eye","spawners_mobs:deco_stone_men","spawners_mobs:deco_stone_sun","spawners_mobs:deco_stone_bird"}, on_die = function(self, pos) minetest.sound_play("spawners_mobs_mummy_death", { object = self.object, pos = pos, max_hear_distance = 8 }) end, _timer = 0, _random_trigger = 5, do_custom = function(self, dtime) if not self._timer then self._timer = 0 end if not self._random_trigger then self._random_trigger = math.random(5, 20) end self._timer = self._timer + dtime if self._timer > self._random_trigger then self._timer = 0 self._random_trigger = math.random(5, 20) if not self.attack then return end local mob_pos = self.object:get_pos() local player_pos = self.attack:get_pos() local distance = vector.distance(mob_pos, player_pos) -- don't teleport when closer than 'reach' distance in mod def if distance <= 3 then return end if self.attack:is_player() then -- health check if self.attack:get_hp() > 0 then -- play sound minetest.sound_play("spawners_mobs_teleport", { object = self.object, gain = 1.0, max_hear_distance = 20 }) local player_look_dir = self.attack:get_look_dir() player_look_dir.y = 1 local to_pos = vector.add(player_pos, player_look_dir) -- teleport player self.object:set_pos(to_pos) end end end end, -- on_rightclick = function(self, clicker) -- if mobs:feed_tame(self, clicker, 8, true, true) then -- return -- end -- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) -- end, } mobs:register_mob("spawners_mobs:mummy", mummy_def) mobs:spawn({ name = "spawners_mobs:mummy", nodes = {"default:desert_sand", "default:sand"}, chance = 7000, min_light = 0, max_light = 14, active_object_count = 1, day_toggle = false, }) mobs:register_egg("spawners_mobs:mummy", "Mummy Monster", "default_sandstone_brick.png", 1) -- black skull shooting mobs:register_arrow("spawners_mobs:black_skull", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"spawners_mobs_black_skull.png"}, velocity = 7, tail = 1, tail_texture = "spawners_mobs_black_skull.png", glow = 5, -- tail_size = 10, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, hit_node = function(self, pos, node) end })