--[[ Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders. Copyright (C) 2016 - 2023 SaKeL This library is free software; you can redistribute it and/or modify it pos the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] -- main tables spawners_mobs = { ENABLED_MODS = {}, MOBS_PROPS = {} } spawners_mobs.mob_tables = {} local max_obj_per_mapblock = tonumber(minetest.settings:get('max_objects_per_block')) local enable_particles = minetest.settings:get_bool('enable_particles') local tick_max = 30 local tick_short_max = 20 function spawners_mobs.register_spawners() -- check if mods exists and build tables for k, mob_mod in ipairs(spawners_mobs.ENABLED_MODS) do local modpath = minetest.get_modpath(mob_mod) -- list of mobs and their info if (modpath) then for j, mob in ipairs(spawners_mobs.MOBS_PROPS[mob_mod]) do local mob_egg -- disabled extra check for mobs redo due to incompatibility with Lua 5.1, this method is available from Lua 5.2 -- if mob_mod == 'mobs' and not (mobs.mod == 'redo') then goto continue end table.insert(spawners_mobs.mob_tables, { name = mob.name, mod_prefix = mob_mod, egg_name_custom = mob.egg_name_custom, dummy_size = mob.dummy_size, dummy_offset = mob.dummy_offset, dummy_mesh = mob.dummy_mesh, dummy_texture = mob.dummy_texture, night_only = mob.night_only, sound_custom = mob.sound_custom } ) -- use custom egg or create a default egg if mob.egg_name_custom ~= '' then mob_egg = mob.egg_name_custom else mob_egg = mob_mod .. ':' .. mob.name end -- recipes minetest.register_craft({ output = 'spawners_mobs:' .. mob_mod .. '_' .. mob.name .. '_spawner', recipe = { { 'default:diamondblock', 'fire:flint_and_steel', 'default:diamondblock' }, { 'xpanes:bar_flat', mob_egg, 'xpanes:bar_flat' }, { 'default:diamondblock', 'xpanes:bar_flat', 'default:diamondblock' }, } }) -- Lua > 5.1 -- ::continue:: end end end end -- -- Particles -- function spawners_mobs.cloud_booom(pos) if not enable_particles then return end minetest.add_particlespawner({ amount = 5, time = 2, minpos = vector.subtract({ x = pos.x - 0.3, y = pos.y, z = pos.z - 0.3 }, 0.3), maxpos = vector.add({ x= pos.x + 0.3, y = pos.y, z = pos.z + 0.3 }, 0.3), minvel = { x = 0.1, y = 0.1, z = 0.1 }, maxvel = { x = 0.2, y = 0.2, z = 0.2 }, minacc = vector.new({ x = -0.1, y = 0.3, z = -0.1 }), maxacc = vector.new({ x = 0.1, y = 0.6, z = 0.1 }), minexptime = 2, maxexptime = 3, minsize = 16, maxsize = 24, texture = 'spawners_mobs_smoke_particle_2.png', animation = { type = 'vertical_frames', -- Width of a frame in pixels aspect_w = 16, -- Height of a frame in pixels aspect_h = 16, -- Full loop length length = 2.0, }, }) end function spawners_mobs.add_flame_effects(pos) if not enable_particles then return end return minetest.add_particlespawner({ amount = 6, time = 0, minpos = vector.subtract({ x = pos.x - 0.001, y = pos.y - 0.001, z = pos.z - 0.001 }, 0.5), maxpos = vector.add({ x = pos.x + 0.001, y = pos.y + 0.001, z = pos.z + 0.001 }, 0.5), minvel = { x = -0.1, y = -0.1, z = -0.1 }, maxvel = { x = 0.1, y = 0.1, z = 0.1 }, minacc = vector.new(), maxacc = vector.new(), minexptime = 1, maxexptime = 5, minsize = 0.5, maxsize = 2.5, texture = 'spawners_mobs_flame_particle_2.png', }) end function spawners_mobs.add_smoke_effects(pos) if not enable_particles then return end return minetest.add_particlespawner({ amount = 1, time = 0, minpos = vector.subtract({ x = pos.x - 0.001, y = pos.y - 0.001, z = pos.z - 0.001 }, 0.5), maxpos = vector.add({ x = pos.x + 0.001, y = pos.y + 0.001, z = pos.z + 0.001 }, 0.5), minvel = { x = -0.5, y = 0.5, z = -0.5 }, maxvel = { x = 0.5, y = 1.5, z = 0.5 }, minacc = vector.new({ x = -0.1, y = 0.1, z = -0.1 }), maxacc = vector.new({ x = 0.1, y = 0.3, z = 0.1 }), minexptime = 0.5, maxexptime = 2, minsize = 0.5, maxsize = 2, texture = 'spawners_mobs_smoke_particle.png^[transform' .. math.random(0, 3), }) end -- -- Timers -- -- how often node timers for spawners will tick, +/- some random value function spawners_mobs.tick(pos) local meta = minetest.get_meta(pos) local tick_counter = meta:get_int('tick') local owner = meta:get_string('owner') local privs = minetest.get_player_privs(owner); -- not for admin if not privs.privs then tick_counter = tick_counter + 1 meta:set_int('tick', tick_counter) end -- print('tick_counter: ' .. tick_counter .. ' at ' .. minetest.pos_to_string(pos)) -- rusty spawner if tick_counter >= tick_max then spawners_mobs.set_status(pos, 'rusty') return end minetest.get_node_timer(pos):start(math.random(72, 193)) -- minetest.get_node_timer(pos):start(math.random(20, 30)) end -- how often a spawn failure tick is retried (e.g. too dark) function spawners_mobs.tick_short(pos) local meta = minetest.get_meta(pos) local tick_short_counter = meta:get_int('tick_short') if tick_short_counter >= tick_short_max then spawners_mobs.tick(pos) return else tick_short_counter = tick_short_counter + 1 meta:set_int('tick_short', tick_short_counter) -- print('tick_short_counter: ' .. tick_short_counter .. ' at ' .. minetest.pos_to_string(pos)) end minetest.get_node_timer(pos):start(math.random(20, 60)) -- minetest.get_node_timer(pos):start(math.random(10, 20)) end -- -- Core Functions -- -- start spawning mobs function spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom) if not (spawn_area_random_pos or mob_name) then return end local sound_name = mod_prefix .. '_' .. mob_name -- use custom sounds if sound_custom ~= '' then sound_name = sound_custom end -- use random colors for sheeps if mob_name == 'sheep_white' then local sheep_colors = { 'black', 'blue', 'brown', 'cyan', 'dark_green', 'dark_grey', 'green', 'grey', 'magenta', 'orange', 'pink', 'red', 'violet', 'white', 'yellow' } mob_name = 'sheep_' .. sheep_colors[math.random(#sheep_colors)] end for i = 1, #spawn_area_random_pos do -- spawn a bit more above the block - prevent spawning inside the block spawn_area_random_pos[i].y = spawn_area_random_pos[i].y + 0.5 spawners_mobs.cloud_booom(spawn_area_random_pos[i]) minetest.after(1, function() -- minetest.set_node(spawn_area_random_pos[i], {name = 'default:apple' }) local obj = minetest.add_entity(spawn_area_random_pos[i], mod_prefix .. ':' .. mob_name) if obj then if sound_name then minetest.sound_play(sound_name, { pos = spawn_area_random_pos[i], max_hear_distance = 16, gain = 0.5 }) end end end) end end function spawners_mobs.on_timer(pos, elapsed) local meta = minetest.get_meta(pos) local idx = meta:get_int('idx') or nil local mob_table = spawners_mobs.mob_tables[idx] or false if not mob_table then return end local posmin = { x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 } local posmax = { x = pos.x + 4, y = pos.y + 1, z = pos.z + 4 } local player_near = false local entities_near = 0 local entities_max = 6 local node_light_min = 13 local owner = meta:get_string('owner') or '' local mod_prefix = mob_table.mod_prefix local mob_name = mob_table.name local sound_custom = mob_table.sound_custom local night_only = mob_table.night_only local max_objects = max_obj_per_mapblock / 4 -- check spawner light local node_light = minetest.get_node_light(pos) -- dark if (not node_light or node_light < node_light_min) and not night_only then -- print('Too dark for mob ( ' .. mob_name .. ' ) to spawn. Waiting for day .. .') spawners_mobs.set_status(pos, 'waiting') -- set infotext meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nToo dark for mob to spawn. Waiting for day .. .') spawners_mobs.tick_short(pos) return elseif node_light >= node_light_min and night_only then -- light -- print('Too much light for mob ( ' .. mob_name .. ' ) to spawn. Waiting for night .. .') spawners_mobs.set_status(pos, 'waiting') -- set infotext meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nToo much light for mob to spawn. Waiting for night .. .') spawners_mobs.tick_short(pos) return end -- positions where mobs can spawn local spawn_area_pos = minetest.find_nodes_in_area(posmin, posmax, 'air') -- check if there is enough place to spawn mob if #spawn_area_pos < 1 then spawners_mobs.set_status(pos, 'waiting') -- set infotext meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nNot enough place to spawn mob. Find more space!') spawners_mobs.tick(pos) return end -- spawn 2 mobs on 2 different positions by chance local how_many = math.random(2) local spawn_area_random_pos = {} -- get random spawn position from spawn area for i = 1, how_many do while #spawn_area_random_pos < how_many and #spawn_area_pos > 0 do local random_pos = spawn_area_pos[math.random(#spawn_area_pos)] local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name if random_pos_above == 'air' and not minetest.is_protected(random_pos, owner) then table.insert(spawn_area_random_pos, random_pos) -- print('spawn_area_random_pos: ' .. #spawn_area_random_pos) else table.remove(spawn_area_pos, i) -- print('spawn_area_pos: ' .. #spawn_area_pos) end end end -- print(dump(spawn_area_random_pos)) -- check if there is still enough place to spawn mob if #spawn_area_random_pos < 1 then spawners_mobs.set_status(pos, 'waiting') -- set infotext meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nNot enough place to spawn mob. Searching for new location .. .') spawners_mobs.tick_short(pos) return end -- area where player and entity count will be detected local activation_area = minetest.get_objects_inside_radius(pos, 16) -- prevent object clutter on the map if #activation_area > max_objects then spawners_mobs.set_status(pos, 'waiting') -- set infotext meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nToo many objects in the area (' .. #activation_area .. '/' .. max_objects .. '), clean-up dropped objects first!') spawners_mobs.tick_short(pos) return end for k, object in ipairs(activation_area) do -- find player inside activation area if object:is_player() then player_near = true -- print('found player: ' .. object:get_player_name()) end -- find entities inside activation area if not object:is_player() and object:get_luaentity() and object:get_luaentity().name ~= '__builtin:item' then local tmp_mob_name = string.split(object:get_luaentity().name, ':')[2] if tmp_mob_name ~= nil then -- sheeps have colors in names if string.find(tmp_mob_name, 'sheep') and string.find(mob_name, 'sheep') and not string.find(tmp_mob_name, 'dummy') then -- print('found entity: ' .. tmp_mob_name) entities_near = entities_near + 1 elseif tmp_mob_name == mob_name then -- print('found entity: ' .. tmp_mob_name) entities_near = entities_near + 1 end else minetest.log('warning', '[spawners_mobs] tmp_mob_name was nil, luaentity name was: ' .. object:get_luaentity().name .. ' at: ' .. minetest.pos_to_string(object:get_pos())) end end -- stop looping when met all conditions if entities_near >= entities_max and player_near then -- print('max entities reached ' .. entities_max .. ' and player_near found, breaking .. ') break end end -- don't do anything and try again later when player not near or max entities reached if entities_near >= entities_max or not player_near then spawners_mobs.set_status(pos, 'waiting') -- sheeps have color in the name -- local name = mob_name -- if string.find(mob_name, 'sheep') then -- name = 'sheep' -- end meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nmax mobs reached: ' .. entities_near .. '/' .. entities_max) -- or player not near spawners_mobs.tick_short(pos) return end -- start spawning spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom) spawners_mobs.set_status(pos, 'active') meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nspawner is active reached: ' .. entities_near .. '/' .. entities_max) meta:set_int('tick', 0) meta:set_int('tick_short', 0) spawners_mobs.tick(pos) end -- -- Status Manager -- function spawners_mobs.set_status(pos, set_status) local meta = minetest.get_meta(pos) local idx = meta:get_int('idx') local mob_table = spawners_mobs.mob_tables[idx] or false if not mob_table then return end local mod_prefix = mob_table.mod_prefix local mob_name = mob_table.name local offset = mob_table.dummy_offset -- get meta local owner = meta:get_string('owner') local meta_status = meta:get_string('status') local id_flame = meta:get_int('id_flame') local id_smoke = meta:get_int('id_smoke') -- -- active -- if set_status == 'active' then -- remove particles and add them again - keeps particles after server restart -- delete particles if id_flame ~= -1 and id_smoke ~= -1 then -- print('#1 delete id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos)) -- print('#1 delete id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos)) minetest.delete_particlespawner(id_flame) minetest.delete_particlespawner(id_smoke) meta:set_int('id_flame', -1) meta:set_int('id_smoke', -1) end -- add particles id_flame = spawners_mobs.add_flame_effects(pos) id_smoke = spawners_mobs.add_smoke_effects(pos) meta:set_int('id_flame', id_flame) meta:set_int('id_smoke', id_smoke) -- print('#1 add id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos)) -- print('#1 add id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos)) if meta_status ~= set_status then -- add dummy entity minetest.add_entity({ x = pos.x, y = pos.y + offset, z = pos.z },'spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name) meta:set_string('status', 'active') minetest.swap_node(pos, { name = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner' }) end elseif set_status == 'waiting' and meta_status ~= set_status then -- -- waiting -- -- delete particles if id_flame ~= -1 and id_smoke ~= -1 then -- print('#2 delete id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos)) -- print('#2 delete id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos)) minetest.delete_particlespawner(id_flame) minetest.delete_particlespawner(id_smoke) meta:set_int('id_flame', -1) meta:set_int('id_smoke', -1) end -- remove dummy local objs = minetest.get_objects_inside_radius(pos, 0.5) if objs then for _, obj in ipairs(objs) do if obj and obj:get_luaentity() and obj:get_luaentity().name == 'spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name then obj:remove() end end end meta:set_string('status', 'waiting') minetest.swap_node(pos, { name = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting' }) elseif set_status == 'rusty' and meta_status ~= set_status then -- -- rusty -- -- delete particles if id_flame ~= -1 and id_smoke ~= -1 then -- print('#3 delete id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos)) -- print('#3 delete id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos)) minetest.delete_particlespawner(id_flame) minetest.delete_particlespawner(id_smoke) meta:set_int('id_flame', -1) meta:set_int('id_smoke', -1) end -- remove dummy local objs = minetest.get_objects_inside_radius(pos, 0.5) if objs then for _, obj in ipairs(objs) do if obj and obj:get_luaentity() and obj:get_luaentity().name == 'spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name then obj:remove() end end end meta:set_string('status', 'rusty') minetest.swap_node(pos, { name = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_rusty' }) -- set infotext meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nSpawner was searching for too long and got rusted! Dig up the spawner and place it again.') return end end