--[[ Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders. Copyright (C) 2016 - 2023 SaKeL This library is free software; you can redistribute it and/or modify it pos the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] -- modified Sand Monster by PilzAdam with Mummy by BlockMen local mummy_def = { type = 'monster', passive = false, pathfinding = false, attack_type = 'dogshoot', -- owner_loyal = true, shoot_interval = 2, dogshoot_switch = 1, dogshoot_count_max = 10, arrow = 'spawners_mobs:black_skull', shoot_offset = 2, reach = 3, damage = 5, hp_min = 60, hp_max = 120, armor = 100, collisionbox = { -0.4, -1, -0.4, 0.4, 0.8, 0.4 }, visual = 'mesh', mesh = 'spawners_mobs_mummy.b3d', textures = { { 'spawners_mobs_mummy.png' }, }, makes_footstep_sound = true, sounds = { random = 'spawners_mobs_mummy_neutral', damage = 'spawners_mobs_mummy_hit', shoot_attack = 'spawners_mobs_mummy_spell', attack = 'spawners_mobs_mummy_attack', death = 'spawners_mobs_mummy_death', distance = 15 }, walk_velocity = .75, run_velocity = 1.5, view_range = 16, jump = true, floats = 1, drops = { {name = 'default:sandstonebrick', chance = 5, min = 1, max = 2 }, {name = 'spawners_mobs:deco_stone_eye', chance = 25, min = 1, max = 1 }, {name = 'spawners_mobs:deco_stone_men', chance = 25, min = 1, max = 1 }, {name = 'spawners_mobs:deco_stone_sun', chance = 25, min = 1, max = 1 }, {name = 'spawners_mobs:deco_stone_bird', chance = 25, min = 1, max = 1 }, {name = 'default:diamond', chance = 3, min = 1, max = 2 }, {name = 'default:mese_crystal', chance = 3, min = 1, max = 2 }, {name = 'spawners_mobs:mummy', chance = 25, min = 1, max = 1 }, }, water_damage = 5, lava_damage = 10, light_damage = 10, fear_height = 3, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 39, walk_start = 41, walk_end = 72, run_start = 74, run_end = 105, punch_start = 74, punch_end = 105, }, -- follow = { 'spawners_mobs:deco_stone_eye','spawners_mobs:deco_stone_men','spawners_mobs:deco_stone_sun','spawners_mobs:deco_stone_bird' }, on_die = function(self, pos) minetest.sound_play('spawners_mobs_mummy_death', { object = self.object, pos = pos, max_hear_distance = 8 }) end, _timer = 0, _random_trigger = 5, do_custom = function(self, dtime) if not self._timer then self._timer = 0 end if not self._random_trigger then self._random_trigger = math.random(5, 15) end self._timer = self._timer + dtime if self._timer > self._random_trigger then self._timer = 0 self._random_trigger = math.random(5, 15) if not self.attack then return end local mob_pos = self.object:get_pos() local player_pos = self.attack:get_pos() local distance = vector.distance(mob_pos, player_pos) -- don't teleport when closer than 'reach' distance in mod def if distance <= 3 then return end if self.attack:is_player() then -- health check if self.attack:get_hp() > 0 then -- play sound minetest.sound_play('spawners_mobs_teleport', { object = self.object, gain = 1.0, max_hear_distance = 20 }) local player_look_dir = self.attack:get_look_dir() player_look_dir.y = 1 local to_pos = vector.add(player_pos, player_look_dir) -- teleport to player self.object:set_pos(to_pos) end end end end, -- on_rightclick = function(self, clicker) -- if mobs:feed_tame(self, clicker, 8, true, true) then -- return -- end -- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) -- end, } mobs:register_mob('spawners_mobs:mummy', mummy_def) mobs:spawn({ name = 'spawners_mobs:mummy', nodes = { 'default:desert_sand', 'default:sand' }, chance = 7000, min_light = 0, max_light = 14, active_object_count = 1, day_toggle = false, }) mobs:register_egg('spawners_mobs:mummy', 'Mummy Monster', 'default_sandstone_brick.png', 1) -- black skull shooting mobs:register_arrow('spawners_mobs:black_skull', { visual = 'sprite', visual_size = { x = 1, y = 1 }, textures = { 'spawners_mobs_black_skull.png' }, velocity = 7, tail = 1, tail_texture = 'spawners_mobs_black_skull.png', glow = 5, -- tail_size = 10, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = { fleshy = 8 }, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = { fleshy = 8 }, }, nil) end, hit_node = function(self, pos, node) end })