# Spawners # This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals. Easy to implement new mob mods just look in to config.lua. Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.php?id=7063), [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638). ![spawners_promo.jpg](https://bitbucket.org/repo/y69Me7/images/3793257566-spawners_promo.jpg) ![spawner_waiting_medium.gif](https://bitbucket.org/repo/y69Me7/images/246761582-spawner_waiting_medium.gif) ![spawner_animated_medium.gif](https://bitbucket.org/repo/y69Me7/images/1359872529-spawner_animated_medium.gif) ## YouTube video ## [Minetest - spawners MOD v0.1](https://youtu.be/TlaMVl0ZDtw) ## Mod dependencies ## * default * fake_fire? * xpanes? * mobs? * creatures? * pyramids? mobs redo, creatures are supported mods fake_fire, xpanes for recipes ## Links ## [Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=10&t=13727) - try this MOD on this server [G+ Collection](https://plus.google.com/collection/06fEx) [G+ Community](https://plus.google.com/communities/105201070842404099845) ## License ## WTFPL ## Changelog ## ### 0.4 ### * NEW added ore spawners - iron, gold and copper * ore spawners have chance to spawn 2 ores from 1 ingot * ore spawners have formspec * new sounds for ore spawners * added particle effect for ore spawners * re-done all textures from scratch (mob and ore spawners) * adjusted mob spawners ABM * added maximum stacked items for spawners to max 1 * mob spawners fixed name conflicts in config file warthog vs. pumba ### 0.3 ### * new folder and file structure * more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds * added sound for bunny * fixed sound for pyramids:mummy * added footsteps and dug sounds for the spawners * shorter and more effective code, easier to read, fixed variable namings * ABM tweak - longer delay to trigger but bigger chance for spawn entity * disabled ABM catch_up * added normal map texture for default spawner ### 0.2 ### * support pyramids mod - mummy * support creatures mod * shorten the code - more effecient ### 0.1 ### * Initial Release * detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone * always picks random side from where the mob will spawn * detects for light and time of day - spawn mobs only at night if 'only_night' set to true * status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners * status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob * status 'active' when spawner is active and is spawning mobs * status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf * easy to configure, add and remove MODs for mobs * only [Mobs Redo](https://github.com/tenplus1/mobs) from tenplus1 is added for now * added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners * almost everything is done dynamically * spawners emit small amount of light * active and overheated spawner can cause fire to flammable nodes around it * spawners are active only if player is in radius (21) * spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy * mobs play sound when spawned * animated textures