-- modified Sand Monster by PilzAdam with Mummy by BlockMen local balrog_def = { type = "monster", passive = false, rotate = 180, hp_min = 1000, hp_max = 1250, pathfinding = false, attack_type = "dogshoot", shoot_interval = 0.6, dogshoot_switch = 1, dogshoot_count_max = 10, shoot_offset = 1, arrow = "spawners_mobs:balrog_firebolt", reach = 5, damage = 10, armor = 100, collisionbox = {-0.8, -2.1, -0.8, 0.8, 2.6, 0.8}, visual_size = {x=2, y=2}, visual = "mesh", mesh = "spawners_mobs_balrog.b3d", drawtype = "front", textures = { {"spawners_mobs_balrog.png"}, }, blood_texture = "fire_basic_flame.png", makes_footstep_sound = true, sounds = { death = "spawners_mobs_balrog_death", attack = "spawners_mobs_balrog_attack", shoot_attack = "spawners_mobs_balrog_fireball", damage = "spawners_mobs_balrog_hit", random = "spawners_mobs_balrog_neutral", distance = 15 }, walk_velocity = 3, run_velocity = 4, view_range = 20, jump = true, floats = 1, drops = { {name = "default:diamondblock", chance = 2, min = 1, max = 8}, {name = "default:diamondblock", chance = 2, min = 1, max = 8}, {name = "default:diamondblock", chance = 2, min = 1, max = 4}, {name = "default:diamondblock", chance = 2, min = 1, max = 4}, {name = "default:diamondblock", chance = 2, min = 1, max = 4}, {name = "default:diamond", chance = 2, min = 1, max = 8}, {name = "default:diamond", chance = 2, min = 1, max = 8}, {name = "default:diamond", chance = 2, min = 1, max = 4}, {name = "default:diamond", chance = 2, min = 1, max = 4}, {name = "default:diamond", chance = 2, min = 1, max = 4}, {name = "default:mese", chance = 2, min = 1, max = 4}, {name = "default:mese_crystal", chance = 2, min = 1, max = 4}, {name = "default:mese", chance = 2, min = 1, max = 4}, {name = "default:mese_crystal", chance = 2, min = 1, max = 4}, {name = "default:mese", chance = 2, min = 1, max = 4}, {name = "default:mese_crystal", chance = 2, min = 1, max = 4}, {name = "default:mese", chance = 2, min = 1, max = 4}, {name = "default:mese_crystal", chance = 2, min = 1, max = 4}, {name = "default:mese", chance = 2, min = 1, max = 4}, {name = "default:mese_crystal", chance = 2, min = 1, max = 4}, {name = "3d_armor:boots_diamond", chance = 2, min = 1, max = 4}, {name = "3d_armor:chestplate_diamond", chance = 2, min = 1, max = 1}, {name = "3d_armor:helmet_diamond", chance = 2, min = 1, max = 1}, {name = "3d_armor:leggings_diamond", chance = 2, min = 1, max = 1}, {name = "3d_armor:chestplate_bronze", chance = 2, min = 1, max = 1}, {name = "3d_armor:helmet_bronze", chance = 2, min = 1, max = 1}, {name = "3d_armor:leggings_bronze", chance = 2, min = 1, max = 1}, {name = "3d_armor:chestplate_gold", chance = 2, min = 1, max = 1}, {name = "3d_armor:helmet_gold", chance = 2, min = 1, max = 1}, {name = "3d_armor:leggings_gold", chance = 2, min = 1, max = 1}, {name = "3d_armor:helmet_magma", chance = 10, min = 1, max = 1}, {name = "3d_armor:chestplate_magma", chance = 10, min = 1, max = 1}, {name = "3d_armor:leggings_magma", chance = 10, min = 1, max = 1}, {name = "3d_armor:boots_magma", chance = 10, min = 1, max = 1}, {name = "obsidianmese:pick", chance = 2, min = 1, max = 1}, {name = "obsidianmese:sword", chance = 2, min = 1, max = 1}, {name = "default:pick_diamond", chance = 2, min = 1, max = 1}, {name = "default:sword_diamond", chance = 2, min = 1, max = 1}, {name = "default:shovel_diamond", chance = 2, min = 1, max = 1}, {name = "default:axe_diamond", chance = 2, min = 1, max = 1}, {name = "default:hoe_diamond", chance = 2, min = 1, max = 1}, {name = "default:pick_mese", chance = 2, min = 1, max = 1}, {name = "default:sword_mese", chance = 2, min = 1, max = 1}, {name = "default:shovel_mese", chance = 2, min = 1, max = 1}, {name = "default:axe_mese", chance = 2, min = 1, max = 1}, {name = "default:hoe_mese", chance = 2, min = 1, max = 1}, {name = "default:pick_bronze", chance = 2, min = 1, max = 1}, {name = "default:sword_bronze", chance = 2, min = 1, max = 1}, {name = "default:shovel_bronze", chance = 2, min = 1, max = 1}, {name = "default:axe_bronze", chance = 2, min = 1, max = 1}, {name = "default:hoe_bronze", chance = 2, min = 1, max = 1}, {name = "farming:bread", chance = 2, min = 1, max = 3}, {name = "farming:bread", chance = 2, min = 1, max = 3}, {name = "farming:bread", chance = 2, min = 1, max = 3}, {name = "farming:bread", chance = 2, min = 1, max = 3}, {name = "farming:bread", chance = 2, min = 1, max = 3}, {name = "farming:bread", chance = 2, min = 1, max = 3}, {name = "farming:bread", chance = 2, min = 1, max = 3}, {name = "farming:bread", chance = 2, min = 1, max = 3}, {name = "farming:bread", chance = 2, min = 1, max = 3}, {name = "farming:bread", chance = 2, min = 1, max = 3}, {name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3}, {name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3}, {name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3}, {name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3}, {name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3}, }, water_damage = 0, lava_damage = 0, light_damage = 0, fear_height = 2, animation = { stand_start = 0, stand_end = 240, walk_start = 240, walk_end = 300, punch_start = 300, punch_end = 380, speed_normal = 15, speed_run = 15, }, _timer = 0, _random_trigger = 15, do_custom = function(self, dtime) if not self._timer then self._timer = 0 end if not self._random_trigger then self._random_trigger = math.random(15, 30) end self._timer = self._timer + dtime if self._timer > self._random_trigger then self._timer = 0 self._random_trigger = math.random(15, 30) local mob_pos = self.object:get_pos() local activation_area = minetest.get_objects_inside_radius(mob_pos, 20) for k, object in ipairs(activation_area) do if object:is_player() then local player_pos = object:get_pos() local player_hp = object:get_hp() -- is in MMO Arena & health check if minetest.global_exists('x_default') and x_default:isInMMOArena(player_pos) and player_hp > 0 then -- play sound minetest.sound_play("spawners_mobs_teleport", { object = object, gain = 1.0, max_hear_distance = 20 }) -- teleport player object:set_pos(mob_pos) end end end end end } mobs:register_mob("spawners_mobs:balrog", balrog_def) -- mobs:spawn({ -- name = "spawners_mobs:balrog", -- nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"}, -- min_light = 0, -- max_light = 20, -- chance = 2000, -- active_object_count = 2, -- day_toggle = false, -- }) mobs:register_egg("spawners_mobs:balrog", "balrog", "default_coal_block.png", 1, true) -- shooting mobs:register_arrow("spawners_mobs:balrog_firebolt", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"spawners_mobs_firebolt.png"}, velocity = 15, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, hit_node = function(self, pos, node) -- minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:lava_flowing"}) end })