195 lines
6.0 KiB
Lua
195 lines
6.0 KiB
Lua
--[[
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Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
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Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it pos the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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-- modified Sand Monster by PilzAdam with Mummy by BlockMen
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local mummy_def = {
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type = 'monster',
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passive = false,
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pathfinding = false,
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attack_type = 'dogshoot',
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-- owner_loyal = true,
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shoot_interval = 2,
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dogshoot_switch = 1,
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dogshoot_count_max = 10,
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arrow = 'spawners_mobs:black_skull',
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shoot_offset = 2,
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reach = 3,
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damage = 5,
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hp_min = 60,
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hp_max = 120,
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armor = 100,
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collisionbox = { -0.4, -1, -0.4, 0.4, 0.8, 0.4 },
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visual = 'mesh',
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mesh = 'spawners_mobs_mummy.b3d',
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textures = {
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{ 'spawners_mobs_mummy.png' },
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},
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makes_footstep_sound = true,
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sounds = {
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random = 'spawners_mobs_mummy_neutral',
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damage = 'spawners_mobs_mummy_hit',
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shoot_attack = 'spawners_mobs_mummy_spell',
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attack = 'spawners_mobs_mummy_attack',
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death = 'spawners_mobs_mummy_death',
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distance = 15
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},
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walk_velocity = .75,
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run_velocity = 1.5,
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view_range = 16,
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jump = true,
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floats = 1,
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drops = {
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{name = 'default:sandstonebrick', chance = 5, min = 1, max = 2 },
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{name = 'spawners_mobs:deco_stone_eye', chance = 25, min = 1, max = 1 },
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{name = 'spawners_mobs:deco_stone_men', chance = 25, min = 1, max = 1 },
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{name = 'spawners_mobs:deco_stone_sun', chance = 25, min = 1, max = 1 },
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{name = 'spawners_mobs:deco_stone_bird', chance = 25, min = 1, max = 1 },
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{name = 'default:diamond', chance = 3, min = 1, max = 2 },
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{name = 'default:mese_crystal', chance = 3, min = 1, max = 2 },
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{name = 'spawners_mobs:mummy', chance = 25, min = 1, max = 1 },
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},
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water_damage = 5,
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lava_damage = 10,
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light_damage = 10,
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fear_height = 3,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 39,
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walk_start = 41,
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walk_end = 72,
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run_start = 74,
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run_end = 105,
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punch_start = 74,
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punch_end = 105,
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},
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-- follow = { 'spawners_mobs:deco_stone_eye','spawners_mobs:deco_stone_men','spawners_mobs:deco_stone_sun','spawners_mobs:deco_stone_bird' },
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on_die = function(self, pos)
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minetest.sound_play('spawners_mobs_mummy_death', {
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object = self.object,
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pos = pos,
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max_hear_distance = 8
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})
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end,
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_timer = 0,
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_random_trigger = 5,
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do_custom = function(self, dtime)
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if not self._timer then
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self._timer = 0
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end
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if not self._random_trigger then
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self._random_trigger = math.random(5, 15)
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end
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self._timer = self._timer + dtime
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if self._timer > self._random_trigger then
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self._timer = 0
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self._random_trigger = math.random(5, 15)
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if not self.attack then
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return
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end
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local mob_pos = self.object:get_pos()
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local player_pos = self.attack:get_pos()
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local distance = vector.distance(mob_pos, player_pos)
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-- don't teleport when closer than 'reach' distance in mod def
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if distance <= 3 then
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return
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end
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if self.attack:is_player() then
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-- health check
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if self.attack:get_hp() > 0 then
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-- play sound
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minetest.sound_play('spawners_mobs_teleport', {
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object = self.object,
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gain = 1.0,
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max_hear_distance = 20
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})
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local player_look_dir = self.attack:get_look_dir()
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player_look_dir.y = 1
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local to_pos = vector.add(player_pos, player_look_dir)
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-- teleport to player
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self.object:set_pos(to_pos)
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end
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end
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end
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end,
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-- on_rightclick = function(self, clicker)
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-- if mobs:feed_tame(self, clicker, 8, true, true) then
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-- return
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-- end
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-- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
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-- end,
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}
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mobs:register_mob('spawners_mobs:mummy', mummy_def)
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mobs:spawn({
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name = 'spawners_mobs:mummy',
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nodes = { 'default:desert_sand', 'default:sand' },
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chance = 7000,
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min_light = 0,
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max_light = 14,
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active_object_count = 1,
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day_toggle = false,
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})
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mobs:register_egg('spawners_mobs:mummy', 'Mummy Monster', 'default_sandstone_brick.png', 1)
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-- black skull shooting
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mobs:register_arrow('spawners_mobs:black_skull', {
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visual = 'sprite',
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visual_size = { x = 1, y = 1 },
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textures = { 'spawners_mobs_black_skull.png' },
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velocity = 7,
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tail = 1,
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tail_texture = 'spawners_mobs_black_skull.png',
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glow = 5,
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-- tail_size = 10,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = { fleshy = 8 },
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = { fleshy = 8 },
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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