123 lines
3.1 KiB
Lua
123 lines
3.1 KiB
Lua
-- modified Sand Monster by PilzAdam with Mummy by BlockMen
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local mummy_def = {
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type = "monster",
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passive = false,
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pathfinding = false,
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attack_type = "dogshoot",
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owner_loyal = true,
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shoot_interval = 2,
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dogshoot_switch = 1,
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dogshoot_count_max = 10,
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arrow = "spawners_mobs:black_skull",
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shoot_offset = 2,
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reach = 3,
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damage = 5,
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hp_min = 60,
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hp_max = 120,
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armor = 100,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "spawners_mobs_mummy.b3d",
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textures = {
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{"spawners_mobs_mummy.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "spawners_mobs_mummy",
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damage = "spawners_mobs_mummy_hit",
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shoot_attack = "spawners_mobs_mummy_shoot",
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},
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walk_velocity = .75,
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run_velocity = 1.5,
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view_range = 15,
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jump = true,
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floats = 1,
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drops = {
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{name = "default:sandstonebrick", chance = 5, min = 1, max = 2},
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{name = "spawners_mobs:deco_stone_eye", chance = 25, min = 1, max = 1},
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{name = "spawners_mobs:deco_stone_men", chance = 25, min = 1, max = 1},
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{name = "spawners_mobs:deco_stone_sun", chance = 25, min = 1, max = 1},
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{name = "spawners_mobs:deco_stone_bird", chance = 25, min = 1, max = 1},
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{name = "default:diamond", chance = 3, min = 1, max = 2},
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{name = "default:mese_crystal", chance = 3, min = 1, max = 2},
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{name = "spawners_mobs:mummy", chance = 25, min = 1, max = 1},
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},
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water_damage = 4,
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lava_damage = 8,
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light_damage = 10,
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fear_height = 4,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 39,
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walk_start = 41,
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walk_end = 72,
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run_start = 74,
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run_end = 105,
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punch_start = 74,
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punch_end = 105,
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},
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follow = {"spawners_mobs:deco_stone_eye","spawners_mobs:deco_stone_men","spawners_mobs:deco_stone_sun","spawners_mobs:deco_stone_bird"},
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on_die = function(self, pos)
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minetest.sound_play("spawners_mobs_mummy_death", {
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object = self.object,
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pos = pos,
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max_hear_distance = 10
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})
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end,
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then
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return
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end
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mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
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end,
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}
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mobs:register_mob("spawners_mobs:mummy", mummy_def)
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mobs:spawn({
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name = "spawners_mobs:mummy",
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nodes = {"default:desert_sand", "default:sand"},
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min_light = 0,
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max_light = 20,
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chance = 7000,
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active_object_count = 2,
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day_toggle = false,
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})
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mobs:register_egg("spawners_mobs:mummy", "Mummy Monster", "default_sandstone_brick.png", 1)
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-- black skull shooting
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mobs:register_arrow("spawners_mobs:black_skull", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"spawners_mobs_black_skull.png"},
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velocity = 7,
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tail = 1,
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tail_texture = "spawners_mobs_black_skull.png",
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glow = 5,
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-- tail_size = 10,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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