59 lines
2.8 KiB
Markdown
59 lines
2.8 KiB
Markdown
# Spawners #
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This MOD for Minetest let the player craft mob Spawner blocks.
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Easy to implement new mob mods, but you must make sure that those mods following the right naming convention and have sounds, textures, models with the right name.
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Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.php?id=7063), [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638).
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![spawners_promo.jpg](https://bitbucket.org/repo/y69Me7/images/3793257566-spawners_promo.jpg)
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![spawner_waiting_medium.gif](https://bitbucket.org/repo/y69Me7/images/246761582-spawner_waiting_medium.gif) ![spawner_animated_medium.gif](https://bitbucket.org/repo/y69Me7/images/1359872529-spawner_animated_medium.gif)
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## YouTube video ##
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[Minetest - spawners MOD](https://youtu.be/TlaMVl0ZDtw)
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## Mod dependencies ##
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* default
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* mobs?
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* fake_fire?
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* xpanes?
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* creatures?
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mobs redo, creatures are supported mods
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fake_fire, xpanes for recipes
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## Links ##
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[Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=10&t=13727) - try this MOD on this server
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[G+ Collection](https://plus.google.com/collection/06fEx)
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[G+ Community](https://plus.google.com/communities/105201070842404099845)
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## License ##
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WTFPL
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## Changelog ##
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### 0.2 ###
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* support pyramids mod - mummy
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* support creatures mod
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* shorten the code - more effecient
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### 0.1 ###
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* Initial Release
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* detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
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* always picks random side from where the mob will spawn
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* detects for light and time of day - spawn mobs only at night if 'only_night' set to true
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* status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
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* status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
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* status 'active' when spawner is active and is spawning mobs
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* status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
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* easy to configure, add and remove MODs for mobs
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* only [Mobs Redo](https://github.com/tenplus1/mobs) from tenplus1 is added for now
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* added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
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* almost everything is done dynamically
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* spawners emit small amount of light
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* active and overheated spawner can cause fire to flammable nodes around it
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* spawners are active only if player is in radius (21)
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* spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy
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* mobs play sound when spawned
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* animated textures |