spawners/spawners_mobs/api.lua

476 lines
14 KiB
Lua

-- main tables
spawners_mobs = {}
spawners_mobs.mob_tables = {}
local max_obj_per_mapblock = tonumber(minetest.settings:get("max_objects_per_block"))
local enable_particles = minetest.settings:get_bool("enable_particles")
local tick_max = 20
local tick_short_max = 20
-- check if mods exists and build tables
for k, mob_mod in ipairs(ENABLED_MODS) do
local modpath = minetest.get_modpath(mob_mod)
-- list of mobs and their info
if (modpath) then
for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
local mob_egg = nil
-- disabled extra check for mobs redo due to incompatibility with Lua 5.1, this method is available from Lua 5.2
-- if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end
table.insert(spawners_mobs.mob_tables,
{
name = mob.name,
mod_prefix = mob_mod,
egg_name_custom = mob.egg_name_custom,
dummy_size = mob.dummy_size,
dummy_offset = mob.dummy_offset,
dummy_mesh = mob.dummy_mesh,
dummy_texture = mob.dummy_texture,
night_only = mob.night_only,
sound_custom = mob.sound_custom
}
)
-- use custom egg or create a default egg
if mob.egg_name_custom ~= "" then
mob_egg = mob.egg_name_custom
else
mob_egg = mob_mod..":"..mob.name
end
-- recipes
minetest.register_craft({
output = "spawners_mobs:"..mob_mod.."_"..mob.name.."_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", mob_egg, "xpanes:bar_flat"},
{"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"},
}
})
-- ::continue::
end
end
end
--
-- Particles
--
function spawners_mobs.cloud_booom(pos)
if not enable_particles then return end
minetest.add_particlespawner({
amount = 5,
time = 2,
minpos = vector.subtract({x=pos.x-0.3, y=pos.y, z=pos.z-0.3}, 0.3),
maxpos = vector.add({x=pos.x+0.3, y=pos.y, z=pos.z+0.3}, 0.3),
minvel = {x=0.1, y=0.1, z=0.1},
maxvel = {x=0.2, y=0.2, z=0.2},
minacc = vector.new({x=-0.1, y=0.3, z=-0.1}),
maxacc = vector.new({x=0.1, y=0.6, z=0.1}),
minexptime = 2,
maxexptime = 3,
minsize = 4,
maxsize = 12,
texture = "spawners_mobs_smoke_particle_2.png^[transform"..math.random(0,3),
})
end
function spawners_mobs.add_flame_effects(pos)
if not enable_particles then return end
local id = minetest.add_particlespawner({
amount = 6,
time = 0,
minpos = vector.subtract({x=pos.x-0.001, y=pos.y-0.001, z=pos.z-0.001}, 0.5),
maxpos = vector.add({x=pos.x+0.001, y=pos.y+0.001, z=pos.z+0.001}, 0.5),
minvel = {x=-0.1, y=-0.1, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 5,
minsize = .5,
maxsize = 2.5,
texture = "spawners_mobs_flame_particle_2.png",
})
return id
end
function spawners_mobs.add_smoke_effects(pos)
if not enable_particles then return end
local id = minetest.add_particlespawner({
amount = 1,
time = 0,
minpos = vector.subtract({x=pos.x-0.001, y=pos.y-0.001, z=pos.z-0.001}, 0.5),
maxpos = vector.add({x=pos.x+0.001, y=pos.y+0.001, z=pos.z+0.001}, 0.5),
minvel = {x=-0.5, y=0.5, z=-0.5},
maxvel = {x=0.5, y=1.5, z=0.5},
minacc = vector.new({x=-0.1, y=0.1, z=-0.1}),
maxacc = vector.new({x=0.1, y=0.3, z=0.1}),
minexptime = .5,
maxexptime = 2,
minsize = .5,
maxsize = 2,
texture = "spawners_mobs_smoke_particle.png^[transform"..math.random(0,3),
})
return id
end
--
-- Timers
--
-- how often node timers for spawners will tick, +/- some random value
function spawners_mobs.tick(pos)
local meta = minetest.get_meta(pos)
local tick_counter = meta:get_int("tick")
local owner = meta:get_string("owner")
tick_counter = tick_counter + 1
-- print("tick_counter: "..tick_counter)
if owner ~= "ADMIN" then
meta:set_int("tick", tick_counter)
end
-- rusty spawner
if tick_counter >= tick_max then
spawners_mobs.set_status(pos, "rusty")
return
end
minetest.get_node_timer(pos):start(math.random(166, 286))
-- minetest.get_node_timer(pos):start(math.random(40, 80))
end
-- how often a spawn failure tick is retried (e.g. too dark)
function spawners_mobs.tick_short(pos)
local meta = minetest.get_meta(pos)
local tick_short_counter = meta:get_int("tick_short")
if tick_short_counter >= tick_short_max then
spawners_mobs.tick(pos)
return
else
tick_short_counter = tick_short_counter + 1
meta:set_int("tick_short", tick_short_counter)
-- print("tick_short_counter: "..tick_short_counter)
end
minetest.get_node_timer(pos):start(math.random(40, 80))
-- minetest.get_node_timer(pos):start(math.random(20, 40))
end
--
-- Core Functions
--
-- start spawning mobs
function spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom)
if not (spawn_area_random_pos or how_many or mob_name) then return end
local sound_name = mod_prefix.."_"..mob_name
-- use custom sounds
if sound_custom ~= "" then
sound_name = sound_custom
end
-- use random colors for sheeps
if mob_name == "sheep_white" then
local sheep_colors = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"}
mob_name = "sheep_"..sheep_colors[math.random(#sheep_colors)]
end
for i = 1, #spawn_area_random_pos do
-- spawn a bit more above the block - prevent spawning inside the block
spawn_area_random_pos[i].y = spawn_area_random_pos[i].y + 0.5
spawners_mobs.cloud_booom(spawn_area_random_pos[i])
minetest.after(1, function()
-- minetest.set_node(spawn_area_random_pos[i], {name = "default:apple"})
local obj = minetest.add_entity(spawn_area_random_pos[i], mod_prefix..":"..mob_name)
if obj then
if sound_name then
minetest.sound_play(sound_name, {
pos = spawn_area_random_pos[i],
max_hear_distance = 8,
gain = 0.5
})
end
end
end)
end
end
function spawners_mobs.on_timer(pos, elapsed)
local meta = minetest.get_meta(pos)
local idx = meta:get_int("idx") or nil
local mob_table = spawners_mobs.mob_tables[idx] or false
if not mob_table then return end
local posmin = { x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }
local posmax = { x = pos.x + 4, y = pos.y + 1, z = pos.z + 4 }
local player_near = false
local entities_near = 0
local entities_max = 6
local node_light_min = 13
local owner = meta:get_string("owner") or ""
local mod_prefix = mob_table.mod_prefix
local mob_name = mob_table.name
local sound_custom = mob_table.sound_custom
local night_only = mob_table.night_only
local max_objects = max_obj_per_mapblock / 4
-- check spawner light
local node_light = minetest.get_node_light(pos)
-- dark
if (not node_light or node_light < node_light_min) and not night_only then
-- print("Too dark for mob ( "..mob_name.." ) to spawn. Waiting for day...")
spawners_mobs.set_status(pos, "waiting")
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo dark for mob to spawn. Waiting for day...")
spawners_mobs.tick_short(pos)
return
-- light
elseif node_light >= node_light_min and night_only then
-- print("Too much light for mob ( "..mob_name.." ) to spawn. Waiting for night...")
spawners_mobs.set_status(pos, "waiting")
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo much light for mob to spawn. Waiting for night...")
spawners_mobs.tick_short(pos)
return
end
-- positions where mobs can spawn
local spawn_area_pos = minetest.find_nodes_in_area(posmin, posmax, "air")
-- check if there is enough place to spawn mob
if #spawn_area_pos < 1 then
spawners_mobs.set_status(pos, "waiting")
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nNot enough place to spawn mob. Find more space!")
spawners_mobs.tick(pos)
return
end
-- spawn 2 mobs on 2 different positions by chance
local how_many = math.random(2)
local spawn_area_random_pos = {}
-- get random spawn position from spawn area
for i = 1, how_many do
while #spawn_area_random_pos < how_many and #spawn_area_pos > 0 do
local random_pos = spawn_area_pos[math.random(#spawn_area_pos)]
local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name
if random_pos_above == "air" and not minetest.is_protected(random_pos, owner) then
table.insert(spawn_area_random_pos, random_pos)
-- print("spawn_area_random_pos: "..#spawn_area_random_pos)
else
table.remove(spawn_area_pos, i)
-- print("spawn_area_pos: "..#spawn_area_pos)
end
end
end
-- print(dump(spawn_area_random_pos))
-- check if there is still enough place to spawn mob
if #spawn_area_random_pos < 1 then
spawners_mobs.set_status(pos, "waiting")
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nNot enough place to spawn mob. Searching for new location...")
spawners_mobs.tick_short(pos)
return
end
-- area where player and entity count will be detected
local activation_area = minetest.get_objects_inside_radius(pos, 16)
-- prevent object clutter on the map
if #activation_area > max_objects then
spawners_mobs.set_status(pos, "waiting")
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo many objects in the area ("..#activation_area.."/"..max_objects.."), clean-up dropped objects first!")
spawners_mobs.tick_short(pos)
return
end
for k, object in ipairs(activation_area) do
-- find player inside activation area
if object:is_player() then
player_near = true
-- print("found player: "..object:get_player_name())
end
-- find entities inside activation area
if not object:is_player() and
object:get_luaentity() and
object:get_luaentity().name ~= "__builtin:item" then
local tmp_mob_name = string.split(object:get_luaentity().name, ":")[2]
if tmp_mob_name ~= nil then
-- sheeps have colors in names
if string.find(tmp_mob_name, "sheep") and string.find(mob_name, "sheep") and not string.find(tmp_mob_name, "dummy") then
-- print("found entity: "..tmp_mob_name)
entities_near = entities_near + 1
elseif tmp_mob_name == mob_name then
-- print("found entity: "..tmp_mob_name)
entities_near = entities_near + 1
end
else
minetest.log("warning", "[spawners_mobs] tmp_mob_name was nil, luaentity name was: "..object:get_luaentity().name)
end
end
-- stop looping when met all conditions
if entities_near >= entities_max and player_near then
-- print("max entities reached "..entities_max.." and player_near found, breaking..")
break
end
end
-- don't do anything and try again later when player not near or max entities reached
if entities_near >= entities_max or not player_near then
spawners_mobs.set_status(pos, "waiting")
-- sheeps have color in the name
local name = mob_name
if string.find(mob_name, "sheep") then
name = "sheep"
end
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nmax mobs reached: "..entities_near.."/"..entities_max) -- or player not near
spawners_mobs.tick_short(pos)
return
end
-- start spawning
spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom)
spawners_mobs.set_status(pos, "active")
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nspawner is active reached: "..entities_near.."/"..entities_max)
meta:set_int("tick", 0)
meta:set_int("tick_short", 0)
spawners_mobs.tick(pos)
end
--
-- Status Manager
--
function spawners_mobs.set_status(pos, set_status)
local meta = minetest.get_meta(pos)
local idx = meta:get_int("idx")
local mob_table = spawners_mobs.mob_tables[idx] or false
if not mob_table then return end
local mod_prefix = mob_table.mod_prefix
local mob_name = mob_table.name
local offset = mob_table.dummy_offset
-- get meta
local owner = meta:get_string("owner")
local meta_status = meta:get_string("status")
local id_flame = meta:get_int("id_flame")
local id_smoke = meta:get_int("id_smoke")
--
-- active
--
if set_status == "active" then
-- remove particles and add them again - keeps particles after server restart
-- delete particles
-- print("id_flame: "..id_flame)
-- print("id_smoke: "..id_smoke)
if id_flame and id_smoke then
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
end
-- add particles
id_flame = spawners_mobs.add_flame_effects(pos)
id_smoke = spawners_mobs.add_smoke_effects(pos)
meta:set_int("id_flame", id_flame)
meta:set_int("id_smoke", id_smoke)
if meta_status ~= set_status then
-- add dummy entity
minetest.add_entity({ x = pos.x, y = pos.y + offset, z = pos.z },"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name)
meta:set_string("status", "active")
minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"})
end
--
-- waiting
--
elseif set_status == "waiting" and meta_status ~= set_status then
-- delete particles
if id_flame and id_smoke then
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
end
-- remove dummy
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "spawners_mobs:dummy_"..mod_prefix.."_"..mob_name then
obj:remove()
end
end
end
meta:set_string("status", "waiting")
minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
--
-- rusty
--
elseif set_status == "rusty" and meta_status ~= set_status then
-- delete particles
if id_flame and id_smoke then
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
end
-- remove dummy
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "spawners_mobs:dummy_"..mod_prefix.."_"..mob_name then
obj:remove()
end
end
end
meta:set_string("status", "rusty")
minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_rusty"})
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nSpawner was searching for too long and got rusted! Dig up the spawner and place it again.")
return
end
end