spawners/mob_mummy.lua

75 lines
1.8 KiB
Lua

-- modified Sand Monster by PilzAdam with Mummy by BlockMen
local mummy_def = {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 4,
hp_min = 40,
hp_max = 40,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "spawners_mob_mummy.b3d",
textures = {
{"spawners_mob_mummy.png"},
},
makes_footstep_sound = true,
sounds = {
random = "spawners_mob_mummy",
},
walk_velocity = .75,
run_velocity = 1.5,
view_range = 8,
jump = true,
floats = 0,
drops = {},
water_damage = 4,
lava_damage = 8,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
on_die = function(self, pos)
minetest.sound_play("spawners_mob_mummy_death", {
object = self.object,
pos = pos,
max_hear_distance = 10
})
end,
}
-- drop mod specific blocks if the mod is found
if minetest.get_modpath("pyramids") then
mummy_def["drops"] = {
{name = "default:sandstone", chance = 1, min = 1, max = 3},
{name = "default:sandstonebrick", chance = 2, min = 1, max = 2},
{name = "pyramids:deco_stone1", chance = 15, min = 1, max = 1},
{name = "pyramids:deco_stone2", chance = 15, min = 1, max = 1},
{name = "pyramids:deco_stone3", chance = 15, min = 1, max = 1},
}
else -- default drops
mummy_def["drops"] = {
{name = "default:sandstone", chance = 1, min = 1, max = 3},
{name = "default:sandstonebrick", chance = 2, min = 1, max = 3},
}
end
mobs:register_mob("spawners:mummy", mummy_def)
mobs:register_spawn("spawners:mummy", {"default:desert_sand", "default:desert_stone"}, 20, 0, 7000, 2, 0)
mobs:register_egg("spawners:mummy", "Mummy Monster", "default_sandstone_brick", 1)