75 lines
1.8 KiB
Lua
75 lines
1.8 KiB
Lua
-- modified Sand Monster by PilzAdam with Mummy by BlockMen
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local mummy_def = {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 2,
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damage = 4,
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hp_min = 40,
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hp_max = 40,
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armor = 100,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "spawners_mob_mummy.b3d",
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textures = {
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{"spawners_mob_mummy.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "spawners_mob_mummy",
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},
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walk_velocity = .75,
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run_velocity = 1.5,
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view_range = 8,
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jump = true,
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floats = 0,
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drops = {},
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water_damage = 4,
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lava_damage = 8,
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light_damage = 0,
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fear_height = 4,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 39,
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walk_start = 41,
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walk_end = 72,
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run_start = 74,
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run_end = 105,
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punch_start = 74,
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punch_end = 105,
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},
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on_die = function(self, pos)
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minetest.sound_play("spawners_mob_mummy_death", {
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object = self.object,
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pos = pos,
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max_hear_distance = 10
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})
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end,
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}
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-- drop mod specific blocks if the mod is found
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if minetest.get_modpath("pyramids") then
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mummy_def["drops"] = {
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{name = "default:sandstone", chance = 1, min = 1, max = 3},
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{name = "default:sandstonebrick", chance = 2, min = 1, max = 2},
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{name = "pyramids:deco_stone1", chance = 15, min = 1, max = 1},
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{name = "pyramids:deco_stone2", chance = 15, min = 1, max = 1},
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{name = "pyramids:deco_stone3", chance = 15, min = 1, max = 1},
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}
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else -- default drops
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mummy_def["drops"] = {
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{name = "default:sandstone", chance = 1, min = 1, max = 3},
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{name = "default:sandstonebrick", chance = 2, min = 1, max = 3},
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}
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end
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mobs:register_mob("spawners:mummy", mummy_def)
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mobs:register_spawn("spawners:mummy", {"default:desert_sand", "default:desert_stone"}, 20, 0, 7000, 2, 0)
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mobs:register_egg("spawners:mummy", "Mummy Monster", "default_sandstone_brick", 1)
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