80 lines
2.4 KiB
Lua
80 lines
2.4 KiB
Lua
-- uruk_hai
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local uruk_hai_def = {
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type = "monster",
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docile_by_day = true,
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passive = false,
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hp_min = 40,
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hp_max = 65,
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pathfinding = false,
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attack_type = "dogfight",
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group_attack = true,
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reach = 2,
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damage = 4,
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armor = 100,
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collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
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visual = "mesh",
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mesh = "spawners_mobs_character.b3d",
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drawtype = "front",
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textures = {
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{"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
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{"spawners_mobs_uruk_hai_1.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
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{"spawners_mobs_uruk_hai_2.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
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{"spawners_mobs_uruk_hai_3.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "spawners_mobs_uruk_hai_neutral",
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death = "spawners_mobs_uruk_hai_death",
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attack = "spawners_mobs_uruk_hai_attack",
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damage = "spawners_mobs_uruk_hai_hit",
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distance = 15
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},
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walk_velocity = 1,
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run_velocity = 3,
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view_range = 10,
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jump = true,
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floats = 1,
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drops = {
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{name = "default:apple", chance = 3, min = 1, max = 2},
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{name = "default:wood", chance = 4, min = 1, max = 2},
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{name = "default:stick", chance = 2, min = 1, max = 2},
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{name = "default:torch", chance = 3, min = 1, max = 2},
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{name = "default:sword_bronze", chance = 5, min = 1, max = 1},
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{name = "default:sword_mese", chance = 6, min = 1, max = 1},
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{name = "obsidianmese:sword_engraved", chance = 20, min = 1, max = 1},
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{name = "bones:bones", chance = 5, min = 1, max = 1},
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{name = "spawners_mobs:uruk_hai", chance = 20, min = 1, max = 1},
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},
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water_damage = 5,
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lava_damage = 10,
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light_damage = 0,
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fear_height = 3,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 189,
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punch_end = 198,
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},
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}
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mobs:register_mob("spawners_mobs:uruk_hai", uruk_hai_def)
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-- mobs:spawn({
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-- name = "spawners_mobs:uruk_hai",
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-- nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"},
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-- min_light = 0,
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-- max_light = 20,
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-- chance = 2000,
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-- active_object_count = 2,
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-- day_toggle = false,
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-- })
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mobs:register_egg("spawners_mobs:uruk_hai", "uruk_hai", "spawners_mobs_uruk_hai_egg.png", 0, true)
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