spawners/spawners_env/spawners_gen.lua
2023-04-24 23:16:05 -04:00

72 lines
2.6 KiB
Lua

--[[
Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons and Temples. They are dropping a real mob spawner by change (small chance).
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- Place spawners in dungeons
local function place_spawner(param)
local skip = math.random(0, 1)
-- skip spawner
if skip == 1 then
return
end
local tab = param[1]
local gen_obj = param[2]
local pos = tab[math.random(1, (#tab or 4))]
pos.y = pos.y - 1
local n = minetest.get_node_or_nil(pos)
local n2 = minetest.get_node_or_nil({ x = pos.x, y = pos.y + 1, z = pos.z })
if n and n.name ~= 'air' then
pos.y = pos.y + 1
-- pos the same as chest, putting spawner above the chest
if n2 and n2.name == 'default:chest' then
-- print('pos the same as chest, putting spawner above the chest')
pos.y = pos.y + 1
end
local spawner_name = spawners_env.registered_spawners_names[math.random(1, #spawners_mobs.registered_spawners_names)]
if gen_obj == 'dungeon' then
minetest.set_node(pos, { name = spawner_name })
minetest.log('action', '[Spawners] dungeon spawner ' .. spawner_name .. ' placed at: ' .. minetest.pos_to_string(pos))
else
minetest.set_node(pos, { name = spawner_name })
minetest.log('action', '[Spawners] temple spawner ' .. spawner_name .. ' placed at: ' .. minetest.pos_to_string(pos))
end
end
end
minetest.set_gen_notify('dungeon')
minetest.set_gen_notify('temple')
minetest.register_on_generated(function(minp, maxp, blockseed)
local notify = minetest.get_mapgen_object('gennotify')
if notify and notify.dungeon then
minetest.after(3, place_spawner, { table.copy(notify.dungeon), 'dungeon' })
end
if notify and notify.temple then
minetest.after(3, place_spawner, { table.copy(notify.temple), 'temple' })
end
end)