spawners/spawners_mobs/mob_bunny_evil.lua
2023-04-24 11:20:01 -04:00

88 lines
2.5 KiB
Lua

--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- Evil Bunny by ExeterDad
local bunny_evil_def = {
type = 'monster',
passive = false,
attack_type = 'dogfight',
group_attack = true,
pathfinding = false,
reach = 3,
damage = 3,
hp_min = 35,
hp_max = 65,
armor = 100,
collisionbox = { -0.268, -0.5, -0.268, 0.268, 0.167, 0.268 },
visual = 'mesh',
mesh = 'spawners_mobs_evil_bunny.b3d',
rotate = 0,
textures = {
{ 'spawners_mobs_evil_bunny.png' },
},
sounds = {
random = 'spawners_mobs_bunny',
},
makes_footstep_sound = false,
walk_velocity = 1.5,
run_velocity = 4,
view_range = 10,
jump = true,
floats = 1,
drops = {
{ name = 'mobs:meat_raw', chance = 5, min = 1, max = 1 },
},
water_damage = 5,
lava_damage = 10,
light_damage = 10,
fear_height = 3,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 15,
walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
},
-- follow = {'mobs:lava_orb'},
-- on_rightclick = function(self, clicker)
-- if mobs:feed_tame(self, clicker, 3, true, true) then
-- return
-- end
-- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
-- end,
}
mobs:register_mob('spawners_mobs:bunny_evil', bunny_evil_def)
mobs:spawn({
name = 'spawners_mobs:bunny_evil',
nodes = { 'default:snowblock', 'default:dirt_with_snow', 'default:ice' },
chance = 7000,
min_light = 0,
max_light = 14,
active_object_count = 1,
day_toggle = false,
})
mobs:register_egg('spawners_mobs:bunny_evil', 'Evil Bunny', 'spawners_mobs_evil_bunny_egg.png', 0)