spawners/spawners_mobs/mob_uruk_hai.lua
2023-04-24 10:56:28 -04:00

98 lines
3.6 KiB
Lua

--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- uruk_hai
local uruk_hai_def = {
type = 'monster',
docile_by_day = true,
passive = false,
hp_min = 40,
hp_max = 65,
pathfinding = false,
attack_type = 'dogfight',
group_attack = true,
reach = 3,
damage = 6,
armor = 100,
collisionbox = { -0.3, -1.0, -0.3, 0.3, 0.8, 0.3 },
visual = 'mesh',
mesh = 'spawners_mobs_character.b3d',
drawtype = 'front',
textures = {
{ 'spawners_mobs_uruk_hai.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
{ 'spawners_mobs_uruk_hai_1.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
{ 'spawners_mobs_uruk_hai_2.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
{ 'spawners_mobs_uruk_hai_3.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
},
makes_footstep_sound = true,
sounds = {
random = 'spawners_mobs_uruk_hai_neutral',
death = 'spawners_mobs_uruk_hai_death',
attack = 'spawners_mobs_uruk_hai_attack',
damage = 'spawners_mobs_uruk_hai_hit',
distance = 15
},
walk_velocity = 2,
run_velocity = 4,
view_range = 10,
jump = true,
floats = 1,
drops = {
{name = 'default:apple', chance = 3, min = 1, max = 2 },
{name = 'default:wood', chance = 4, min = 1, max = 2 },
{name = 'default:stick', chance = 2, min = 1, max = 2 },
{name = 'default:torch', chance = 3, min = 1, max = 2 },
{name = 'default:sword_bronze', chance = 5, min = 1, max = 1 },
{name = 'default:sword_mese', chance = 6, min = 1, max = 1 },
{name = 'obsidianmese:sword_engraved', chance = 20, min = 1, max = 1 },
{name = 'bones:bones', chance = 5, min = 1, max = 1 },
{name = 'spawners_mobs:uruk_hai', chance = 20, min = 1, max = 1 },
},
water_damage = 5,
lava_damage = 10,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 189,
punch_end = 198,
},
}
mobs:register_mob('spawners_mobs:uruk_hai', uruk_hai_def)
-- mobs:spawn({
-- name = 'spawners_mobs:uruk_hai',
-- nodes = { 'default:desert_sand', 'default:desert_stone', 'default:sand', 'default:sandstone', 'default:silver_sand' },
-- min_light = 0,
-- max_light = 20,
-- chance = 2000,
-- active_object_count = 2,
-- day_toggle = false,
-- })
mobs:register_egg('spawners_mobs:uruk_hai', 'uruk_hai', 'spawners_mobs_uruk_hai_egg.png', 0, true)