98 lines
3.6 KiB
Lua
98 lines
3.6 KiB
Lua
--[[
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Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
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Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it pos the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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-- uruk_hai
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local uruk_hai_def = {
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type = 'monster',
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docile_by_day = true,
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passive = false,
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hp_min = 40,
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hp_max = 65,
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pathfinding = false,
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attack_type = 'dogfight',
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group_attack = true,
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reach = 3,
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damage = 6,
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armor = 100,
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collisionbox = { -0.3, -1.0, -0.3, 0.3, 0.8, 0.3 },
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visual = 'mesh',
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mesh = 'spawners_mobs_character.b3d',
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drawtype = 'front',
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textures = {
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{ 'spawners_mobs_uruk_hai.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
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{ 'spawners_mobs_uruk_hai_1.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
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{ 'spawners_mobs_uruk_hai_2.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
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{ 'spawners_mobs_uruk_hai_3.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
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},
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makes_footstep_sound = true,
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sounds = {
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random = 'spawners_mobs_uruk_hai_neutral',
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death = 'spawners_mobs_uruk_hai_death',
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attack = 'spawners_mobs_uruk_hai_attack',
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damage = 'spawners_mobs_uruk_hai_hit',
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distance = 15
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},
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walk_velocity = 2,
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run_velocity = 4,
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view_range = 10,
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jump = true,
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floats = 1,
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drops = {
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{name = 'default:apple', chance = 3, min = 1, max = 2 },
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{name = 'default:wood', chance = 4, min = 1, max = 2 },
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{name = 'default:stick', chance = 2, min = 1, max = 2 },
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{name = 'default:torch', chance = 3, min = 1, max = 2 },
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{name = 'default:sword_bronze', chance = 5, min = 1, max = 1 },
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{name = 'default:sword_mese', chance = 6, min = 1, max = 1 },
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{name = 'obsidianmese:sword_engraved', chance = 20, min = 1, max = 1 },
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{name = 'bones:bones', chance = 5, min = 1, max = 1 },
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{name = 'spawners_mobs:uruk_hai', chance = 20, min = 1, max = 1 },
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},
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water_damage = 5,
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lava_damage = 10,
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light_damage = 0,
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fear_height = 3,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 189,
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punch_end = 198,
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},
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}
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mobs:register_mob('spawners_mobs:uruk_hai', uruk_hai_def)
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-- mobs:spawn({
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-- name = 'spawners_mobs:uruk_hai',
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-- nodes = { 'default:desert_sand', 'default:desert_stone', 'default:sand', 'default:sandstone', 'default:silver_sand' },
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-- min_light = 0,
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-- max_light = 20,
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-- chance = 2000,
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-- active_object_count = 2,
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-- day_toggle = false,
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-- })
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mobs:register_egg('spawners_mobs:uruk_hai', 'uruk_hai', 'spawners_mobs_uruk_hai_egg.png', 0, true)
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