spawners/spawners_env/config.lua
2018-01-06 23:31:21 -05:00

238 lines
6.5 KiB
Lua

-- * [name : string] - Name of the mob used in the mod.
-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'.
-- * [dummy_size : table] - Size of the rotating dummy inside the node.
-- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node.
-- * [dummy_mesh : string] - Filename of the model used fot he mob.
-- * [dummy_texture : table] - Textures used for the mob.
-- * [night_only : boolean : string] - If true mobs will spawn "only" during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day)
-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'.
-- [*] -> MANDATORY - has to be filled in!
-- mods what should be enabled and loded, remove/add the one you want to load
ENABLED_MODS = {"mobs", "creatures"}
-- mobs properties - setup all you mobs here
MOBS_PROPS = {
["mobs"] = { -- MOBS REDO CONFIG
{
name = "sheep_white",
egg_name_custom = "",
dummy_size = {x = 0.52, y = 0.52},
dummy_offset = 0.2,
dummy_mesh = "mobs_sheep.b3d",
dummy_texture = {"mobs_sheep_wool.png^mobs_sheep_base.png"},
night_only = false,
sound_custom = "mobs_sheep"
},
{
name = "cow",
egg_name_custom = "",
dummy_size = {x = 0.3, y = 0.3},
dummy_offset = -0.3,
dummy_mesh = "mobs_cow.x",
dummy_texture = {"mobs_cow.png"},
night_only = false,
sound_custom = ""
},
{
name = "chicken",
egg_name_custom = "",
dummy_size = {x = 0.9, y = 0.9},
dummy_offset = 0.2,
dummy_mesh = "mobs_chicken.x",
dummy_texture = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
night_only = false,
sound_custom = ""
},
{
name = "pumba",
egg_name_custom = "",
dummy_size = {x = 0.62, y = 0.62},
dummy_offset = -0.3,
dummy_mesh = "mobs_pumba.x",
dummy_texture = {"mobs_pumba.png"},
night_only = false,
sound_custom = "mobs_pig"
},
-- {
-- name = "bunny",
-- egg_name_custom = "",
-- dummy_size = {x = 1, y = 1},
-- dummy_offset = 0.2,
-- dummy_mesh = "mobs_bunny.b3d",
-- dummy_texture = {"mobs_bunny_brown.png"},
-- night_only = false,
-- sound_custom = "spawners_mobs_bunny"
-- },
-- {
-- name = "kitten",
-- egg_name_custom = "",
-- dummy_size = {x = 0.32, y = 0.32},
-- dummy_offset = 0,
-- dummy_mesh = "mobs_kitten.b3d",
-- dummy_texture = {"mobs_kitten_ginger.png"},
-- night_only = false,
-- sound_custom = ""
-- },
{
name = "spider",
egg_name_custom = "",
dummy_size = {x = 2, y = 2},
dummy_offset = -0.2,
dummy_mesh = "mobs_spider.x",
dummy_texture = {"mobs_spider.png"},
night_only = true,
sound_custom = "",
env = true
},
{
name = "stone_monster",
egg_name_custom = "",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = 0.05,
dummy_mesh = "mobs_stone_monster.b3d",
dummy_texture = {"mobs_stone_monster.png"},
night_only = true,
sound_custom = "mobs_stonemonster"
},
{
name = "oerkki",
egg_name_custom = "",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = 0.05,
dummy_mesh = "mobs_oerkki.b3d",
dummy_texture = {"mobs_oerkki.png"},
night_only = true,
sound_custom = ""
},
{
name = "tree_monster",
egg_name_custom = "",
dummy_size = {x = 0.4, y = 0.4},
dummy_offset = 0.05,
dummy_mesh = "mobs_tree_monster.b3d",
dummy_texture = {"mobs_tree_monster.png"},
night_only = true,
sound_custom = "mobs_treemonster"
}
},
["creatures"] = { -- CREATURES MOD CONFIG
{
name = "chicken",
egg_name_custom = "creatures:chicken_spawn_egg",
dummy_size = {x = 0.9, y = 0.9},
dummy_offset = -0.3,
dummy_mesh = "creatures_chicken.b3d",
dummy_texture = {"creatures_chicken.png"},
night_only = false,
sound_custom = ""
},
{
name = "ghost",
egg_name_custom = "creatures:ghost_spawn_egg",
dummy_size = {x = 0.7, y = 0.7},
dummy_offset = -0.5,
dummy_mesh = "creatures_ghost.b3d",
dummy_texture = {"creatures_ghost.png"},
night_only = true,
sound_custom = ""
},
{
name = "sheep",
egg_name_custom = "creatures:sheep_spawn_egg",
dummy_size = {x = 0.6, y = 0.6},
dummy_offset = -0.3,
dummy_mesh = "creatures_sheep.b3d",
dummy_texture = {"creatures_sheep.png^creatures_sheep_white.png"},
night_only = false,
sound_custom = ""
},
{
name = "zombie",
egg_name_custom = "creatures:zombie_spawn_egg",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = -0.5,
dummy_mesh = "creatures_zombie.b3d",
dummy_texture = {"creatures_zombie.png"},
night_only = false,
sound_custom = ""
},
{
name = "oerrki",
egg_name_custom = "creatures:oerrki_spawn_egg",
dummy_size = {x = 0.4, y = 0.4},
dummy_offset = -0.5,
dummy_mesh = "creatures_oerrki.b3d",
dummy_texture = {"creatures_oerrki.png"},
night_only = false,
sound_custom = "creatures_oerrki_idle"
}
}
}
--
-- check for 3rd party dependencies
--
-- include mummy mobs redo addon (spawner)
if minetest.get_modpath("mobs") ~= nil then
-- enable spawner
table.insert(ENABLED_MODS, "spawners_mobs")
-- configure spawner
MOBS_PROPS["spawners_mobs"] = {
{
name = "mummy",
egg_name_custom = "",
dummy_size = {x = 0.4, y = 0.4},
dummy_offset = 0,
dummy_mesh = "spawners_mobs_mummy.b3d",
dummy_texture = {"spawners_mobs_mummy.png"},
night_only = true,
sound_custom = "spawners_mobs_mummy"
},
{
name = "bunny_evil",
egg_name_custom = "",
dummy_size = {x = 1, y = 1},
dummy_offset = 0.2,
dummy_mesh = "spawners_mobs_evil_bunny.b3d",
dummy_texture = {"spawners_mobs_evil_bunny.png"},
night_only = true,
sound_custom = "spawners_mobs_bunny"
},
{
name = "uruk_hai",
egg_name_custom = "",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = 0,
dummy_mesh = "spawners_mobs_character.b3d",
dummy_texture = {"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
night_only = true,
sound_custom = "spawners_mobs_barbarian_yell2",
env = true
},
{
name = "balrog",
egg_name_custom = "",
dummy_size = {x = 0.2, y = 0.2},
dummy_offset = 0,
dummy_mesh = "spawners_mobs_balrog.b3d",
dummy_texture = {"spawners_mobs_balrog.png"},
night_only = "disable",
sound_custom = "spawners_mobs_howl",
env = true,
boss = true
}
}
end