spawners/spawners_env/api.lua
2016-10-12 23:49:57 +02:00

128 lines
3.3 KiB
Lua

-- main tables
spawners_env = {}
spawners_env.mob_tables = {}
-- check if mods exists and build tables
for k, mob_mod in ipairs(ENABLED_MODS) do
local modpath = minetest.get_modpath(mob_mod)
-- list of mobs and their info
if (modpath) then
for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
local mob_egg = nil
table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env})
-- use custom egg or create a default egg
if mob.egg_name_custom ~= "" then
mob_egg = mob.egg_name_custom
else
mob_egg = mob_mod..":"..mob.name
end
end
else
-- print something ?
end
end
-- start spawning mobs
function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
if not (pos or how_many or mob_name) then return end
local sound_name
-- remove 'spawners_env:' from the string
local mob_name = string.sub(mob_name,14)
-- use custom sounds
if sound_custom ~= "" then
sound_name = sound_custom
else
sound_name = mod_prefix.."_"..mob_name
end
-- use random colours for sheeps
if mob_name == "sheep_white" then
local mob_name1 = ""
local sheep_colours = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"}
local random_colour = math.random(1, #sheep_colours)
mob_name1 = string.split(mob_name, "_")
mob_name1 = mob_name1[1]
mob_name = mob_name1.."_"..sheep_colours[random_colour]
end
if how_many == nil then
how_many = math.random(0,4)
end
for i=1,how_many do
pos.y = pos.y+1
local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
if obj then
if sound_name then
minetest.sound_play(sound_name, {
pos = pos,
max_hear_distance = 100,
gain = 5,
})
end
end
end
end
function spawners_env.check_around_radius(pos)
local player_near = false
local radius = 21
local node_ore_pos = nil
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
if obj:is_player() then
player_near = true
end
end
return player_near
end
function spawners_env.check_node_status(pos, mob, night_only)
local player_near = spawners_env.check_around_radius(pos)
if player_near then
local spawn_pos = minetest.find_node_near(pos, 2, {"air"})
local min_node_light = 10
local tod = minetest.get_timeofday() * 24000
local node_light = minetest.get_node_light(pos)
if not node_light then
return false
end
-- check the node above and below the found air node
local node_above = minetest.get_node({x=spawn_pos.x, y=spawn_pos.y+1, z=spawn_pos.z}).name
local node_below = minetest.get_node({x=spawn_pos.x, y=spawn_pos.y-1, z=spawn_pos.z}).name
if not (node_above == "air" or node_below == "air") then
return false
end
if night_only ~= "disable" then
-- spawn only at day
if not night_only and node_light < min_node_light then
return false, true
end
-- spawn only at night
if night_only then
if not (19359 > tod and tod > 5200) or node_light < min_node_light then
return spawn_pos
else
return false, true
end
end
end
return spawn_pos, false
else
return false, true
end
end