spawners/spawners_mobs/mob_mummy.lua
2023-04-24 11:20:01 -04:00

195 lines
6.0 KiB
Lua

--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- modified Sand Monster by PilzAdam with Mummy by BlockMen
local mummy_def = {
type = 'monster',
passive = false,
pathfinding = false,
attack_type = 'dogshoot',
-- owner_loyal = true,
shoot_interval = 2,
dogshoot_switch = 1,
dogshoot_count_max = 10,
arrow = 'spawners_mobs:black_skull',
shoot_offset = 2,
reach = 3,
damage = 5,
hp_min = 60,
hp_max = 120,
armor = 100,
collisionbox = { -0.4, -1, -0.4, 0.4, 0.8, 0.4 },
visual = 'mesh',
mesh = 'spawners_mobs_mummy.b3d',
textures = {
{ 'spawners_mobs_mummy.png' },
},
makes_footstep_sound = true,
sounds = {
random = 'spawners_mobs_mummy_neutral',
damage = 'spawners_mobs_mummy_hit',
shoot_attack = 'spawners_mobs_mummy_spell',
attack = 'spawners_mobs_mummy_attack',
death = 'spawners_mobs_mummy_death',
distance = 15
},
walk_velocity = .75,
run_velocity = 1.5,
view_range = 16,
jump = true,
floats = 1,
drops = {
{name = 'default:sandstonebrick', chance = 5, min = 1, max = 2 },
{name = 'spawners_mobs:deco_stone_eye', chance = 25, min = 1, max = 1 },
{name = 'spawners_mobs:deco_stone_men', chance = 25, min = 1, max = 1 },
{name = 'spawners_mobs:deco_stone_sun', chance = 25, min = 1, max = 1 },
{name = 'spawners_mobs:deco_stone_bird', chance = 25, min = 1, max = 1 },
{name = 'default:diamond', chance = 3, min = 1, max = 2 },
{name = 'default:mese_crystal', chance = 3, min = 1, max = 2 },
{name = 'spawners_mobs:mummy', chance = 25, min = 1, max = 1 },
},
water_damage = 5,
lava_damage = 10,
light_damage = 10,
fear_height = 3,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
-- follow = { 'spawners_mobs:deco_stone_eye','spawners_mobs:deco_stone_men','spawners_mobs:deco_stone_sun','spawners_mobs:deco_stone_bird' },
on_die = function(self, pos)
minetest.sound_play('spawners_mobs_mummy_death', {
object = self.object,
pos = pos,
max_hear_distance = 8
})
end,
_timer = 0,
_random_trigger = 5,
do_custom = function(self, dtime)
if not self._timer then
self._timer = 0
end
if not self._random_trigger then
self._random_trigger = math.random(5, 15)
end
self._timer = self._timer + dtime
if self._timer > self._random_trigger then
self._timer = 0
self._random_trigger = math.random(5, 15)
if not self.attack then
return
end
local mob_pos = self.object:get_pos()
local player_pos = self.attack:get_pos()
local distance = vector.distance(mob_pos, player_pos)
-- don't teleport when closer than 'reach' distance in mod def
if distance <= 3 then
return
end
if self.attack:is_player() then
-- health check
if self.attack:get_hp() > 0 then
-- play sound
minetest.sound_play('spawners_mobs_teleport', {
object = self.object,
gain = 1.0,
max_hear_distance = 20
})
local player_look_dir = self.attack:get_look_dir()
player_look_dir.y = 1
local to_pos = vector.add(player_pos, player_look_dir)
-- teleport to player
self.object:set_pos(to_pos)
end
end
end
end,
-- on_rightclick = function(self, clicker)
-- if mobs:feed_tame(self, clicker, 8, true, true) then
-- return
-- end
-- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
-- end,
}
mobs:register_mob('spawners_mobs:mummy', mummy_def)
mobs:spawn({
name = 'spawners_mobs:mummy',
nodes = { 'default:desert_sand', 'default:sand' },
chance = 7000,
min_light = 0,
max_light = 14,
active_object_count = 1,
day_toggle = false,
})
mobs:register_egg('spawners_mobs:mummy', 'Mummy Monster', 'default_sandstone_brick.png', 1)
-- black skull shooting
mobs:register_arrow('spawners_mobs:black_skull', {
visual = 'sprite',
visual_size = { x = 1, y = 1 },
textures = { 'spawners_mobs_black_skull.png' },
velocity = 7,
tail = 1,
tail_texture = 'spawners_mobs_black_skull.png',
glow = 5,
-- tail_size = 10,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = { fleshy = 8 },
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = { fleshy = 8 },
}, nil)
end,
hit_node = function(self, pos, node)
end
})