spawners/spawners_mobs/spawners_mobs.lua
2023-04-24 23:16:05 -04:00

166 lines
5.8 KiB
Lua

--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--
-- CREATE ALL SPAWNERS NODES
--
function spawners_mobs.create(mob_table, idx)
local mob_name = mob_table.name
local mod_prefix = mob_table.mod_prefix
local size = mob_table.dummy_size
local mesh = mob_table.dummy_mesh
local texture = mob_table.dummy_texture
--
-- DUMMY INSIDE THE SPAWNER
--
minetest.register_entity('spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name, {
hp_max = 1,
visual = 'mesh',
visual_size = size,
collisionbox = { 0, 0, 0, 0, 0, 0 },
mesh = mesh,
textures = texture,
physical = false,
makes_footstep_sound = false,
automatic_rotate = math.pi * -3,
static_save = false,
on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity({ x = 0, y = 0, z = 0 })
self.object:set_acceleration({ x = 0, y = 0, z = 0 })
self.object:set_armor_groups({ immortal = 1 })
end
})
--
-- DEFAULT SPAWNER
--
minetest.register_node('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner', {
description = mod_prefix .. '_' .. mob_name .. ' spawner',
paramtype = 'light',
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = { 'spawners_mobs_spawner_16.png' },
is_ground_content = false,
groups = { cracky = 1, level = 2 },
stack_max = 1,
light_source = 6,
on_timer = spawners_mobs.on_timer,
on_construct = function(pos)
-- set meta
local meta = minetest.get_meta(pos)
meta:set_int('idx', idx)
meta:set_int('tick', 0)
meta:set_int('tick_short', 0)
spawners_mobs.set_status(pos, 'active')
spawners_mobs.tick_short(pos)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
meta:set_string('owner', placer:get_player_name())
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. placer:get_player_name() .. '\nspawner is active')
end,
on_destruct = function(pos)
-- delete particles and remove dummy
spawners_mobs.set_status(pos, 'waiting')
end
})
table.insert(spawners_mobs.registered_spawners_names, 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner')
--
-- WAITING SPAWNER
--
minetest.register_node('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting', {
description = mod_prefix .. '_' .. mob_name .. ' spawner waiting',
paramtype = 'light',
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
sounds = default.node_sound_metal_defaults(),
walkable = true,
sunlight_propagates = true,
tiles = {
{
name = 'spawners_mobs_spawner_waiting_animated_16.png',
animation = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = false,
groups = { cracky = 1, level = 2, not_in_creative_inventory = 1 },
light_source = 4,
drop = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner',
on_timer = spawners_mobs.on_timer
})
--
-- RUSTY SPAWNER
--
minetest.register_node('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_rusty', {
description = mod_prefix .. '_' .. mob_name .. ' spawner rusty',
paramtype = 'light',
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
sounds = default.node_sound_metal_defaults(),
walkable = true,
sunlight_propagates = true,
tiles = { 'spawners_mobs_spawner_rusty.png' },
is_ground_content = false,
groups = { cracky = 1, level = 2, not_in_creative_inventory = 1 },
drop = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner'
})
--
-- replacement LBM for pre-nodetimer spawners
--
minetest.register_lbm({
name = 'spawners_mobs:start_nodetimer_' .. mod_prefix .. '_' .. mob_name .. '_spawner',
nodenames = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner',
action = function(pos)
spawners_mobs.tick_short(pos)
end,
})
--
-- COMPATIBILITY
--
minetest.register_alias('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_active', 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner')
end
--
-- INIT 'CREATE' FOR ALL SPAWNERS
--
for i, mob_table in ipairs(spawners_mobs.mob_tables) do
spawners_mobs.create(mob_table, i)
end