spawners/README.md
2016-02-03 21:30:26 +00:00

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# Spawners #
This MOD for Minetest let the player craft mob Spawner blocks. Mobs are spawning randomly in a short intervals.
Easy to implement new mob mods just look in to config.lua.
Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.php?id=7063), [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638).
![spawners_promo.jpg](https://bitbucket.org/repo/y69Me7/images/3793257566-spawners_promo.jpg)
![spawner_waiting_medium.gif](https://bitbucket.org/repo/y69Me7/images/246761582-spawner_waiting_medium.gif) ![spawner_animated_medium.gif](https://bitbucket.org/repo/y69Me7/images/1359872529-spawner_animated_medium.gif)
## YouTube video ##
[Minetest - spawners MOD v0.1](https://youtu.be/TlaMVl0ZDtw)
## Mod dependencies ##
* default
* fake_fire?
* xpanes?
* mobs?
* creatures?
* pyramids?
mobs redo, creatures are supported mods
fake_fire, xpanes for recipes
## Links ##
[Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=10&t=13727) - try this MOD on this server
[G+ Collection](https://plus.google.com/collection/06fEx)
[G+ Community](https://plus.google.com/communities/105201070842404099845)
## License ##
WTFPL
## Changelog ##
### 0.4 ###
### 0.3 ###
* new folder and file structure
* more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
* added sound for bunny
* fixed sound for pyramids:mummy
* added footsteps and dug sounds for the spawners
* shorter and more effective code, easier to read, fixed variable namings
* ABM tweak - longer delay to trigger but bigger chance for spawn entity
* disabled ABM catch_up
* added normal map texture for default spawner
### 0.2 ###
* support pyramids mod - mummy
* support creatures mod
* shorten the code - more effecient
### 0.1 ###
* Initial Release
* detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
* always picks random side from where the mob will spawn
* detects for light and time of day - spawn mobs only at night if 'only_night' set to true
* status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
* status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
* status 'active' when spawner is active and is spawning mobs
* status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
* easy to configure, add and remove MODs for mobs
* only [Mobs Redo](https://github.com/tenplus1/mobs) from tenplus1 is added for now
* added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
* almost everything is done dynamically
* spawners emit small amount of light
* active and overheated spawner can cause fire to flammable nodes around it
* spawners are active only if player is in radius (21)
* spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy
* mobs play sound when spawned
* animated textures