40 lines
1.1 KiB
Lua
40 lines
1.1 KiB
Lua
-- Place spawners in dungeons
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local function place_spawner(param)
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local tab = param[1]
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local gen_obj = param[2]
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local pos = tab[math.random(1, (#tab or 3))]
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pos.y = pos.y - 1
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local n = minetest.get_node_or_nil(pos)
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if n and n.name ~= "air" then
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pos.y = pos.y + 1
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if gen_obj == "dungeon" then
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minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos))
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minetest.set_node(pos, {name = "spawners:spawners_mummy_spawner_env"})
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else
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minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos))
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minetest.set_node(pos, {name = "spawners:mobs_spider_spawner_env"})
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end
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end
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end
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minetest.set_gen_notify("dungeon")
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minetest.set_gen_notify("temple")
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local ntf = minetest.get_mapgen_object("gennotify")
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if ntf and ntf.dungeon then
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minetest.after(3, place_spawner, {table.copy(ntf.dungeon), "dungeon"})
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end
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if ntf and ntf.temple then
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minetest.after(3, place_spawner, {table.copy(ntf.temple), "temple"})
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end
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end) |