207 lines
7.4 KiB
Lua
207 lines
7.4 KiB
Lua
-- modified Sand Monster by PilzAdam with Mummy by BlockMen
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local balrog_def = {
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type = "monster",
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passive = false,
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rotate = 180,
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hp_min = 1000,
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hp_max = 1250,
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pathfinding = false,
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attack_type = "dogshoot",
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shoot_interval = 0.6,
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dogshoot_switch = 1,
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dogshoot_count_max = 10,
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shoot_offset = 1,
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arrow = "spawners_mobs:balrog_firebolt",
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reach = 5,
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damage = 10,
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armor = 100,
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collisionbox = {-0.8, -2.1, -0.8, 0.8, 2.6, 0.8},
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visual_size = {x=2, y=2},
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visual = "mesh",
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mesh = "spawners_mobs_balrog.b3d",
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drawtype = "front",
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textures = {
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{"spawners_mobs_balrog.png"},
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},
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blood_texture = "fire_basic_flame.png",
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makes_footstep_sound = true,
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sounds = {
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death = "spawners_mobs_balrog_death",
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attack = "spawners_mobs_balrog_attack",
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shoot_attack = "spawners_mobs_balrog_fireball",
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damage = "spawners_mobs_balrog_hit",
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random = "spawners_mobs_balrog_neutral",
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distance = 15
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},
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walk_velocity = 3,
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run_velocity = 4,
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view_range = 20,
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jump = true,
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floats = 1,
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drops = {
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{name = "default:diamondblock", chance = 2, min = 1, max = 8},
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{name = "default:diamondblock", chance = 2, min = 1, max = 8},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 8},
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{name = "default:diamond", chance = 2, min = 1, max = 8},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "3d_armor:boots_diamond", chance = 2, min = 1, max = 4},
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{name = "3d_armor:chestplate_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:helmet_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:leggings_diamond", chance = 2, min = 1, max = 1},
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{name = "3d_armor:chestplate_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:helmet_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:leggings_bronze", chance = 2, min = 1, max = 1},
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{name = "3d_armor:chestplate_gold", chance = 2, min = 1, max = 1},
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{name = "3d_armor:helmet_gold", chance = 2, min = 1, max = 1},
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{name = "3d_armor:leggings_gold", chance = 2, min = 1, max = 1},
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{name = "3d_armor:helmet_magma", chance = 10, min = 1, max = 1},
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{name = "3d_armor:chestplate_magma", chance = 10, min = 1, max = 1},
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{name = "3d_armor:leggings_magma", chance = 10, min = 1, max = 1},
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{name = "3d_armor:boots_magma", chance = 10, min = 1, max = 1},
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{name = "obsidianmese:pick", chance = 2, min = 1, max = 1},
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{name = "obsidianmese:sword", chance = 2, min = 1, max = 1},
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{name = "default:pick_diamond", chance = 2, min = 1, max = 1},
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{name = "default:sword_diamond", chance = 2, min = 1, max = 1},
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{name = "default:shovel_diamond", chance = 2, min = 1, max = 1},
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{name = "default:axe_diamond", chance = 2, min = 1, max = 1},
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{name = "default:hoe_diamond", chance = 2, min = 1, max = 1},
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{name = "default:pick_mese", chance = 2, min = 1, max = 1},
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{name = "default:sword_mese", chance = 2, min = 1, max = 1},
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{name = "default:shovel_mese", chance = 2, min = 1, max = 1},
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{name = "default:axe_mese", chance = 2, min = 1, max = 1},
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{name = "default:hoe_mese", chance = 2, min = 1, max = 1},
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{name = "default:pick_bronze", chance = 2, min = 1, max = 1},
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{name = "default:sword_bronze", chance = 2, min = 1, max = 1},
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{name = "default:shovel_bronze", chance = 2, min = 1, max = 1},
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{name = "default:axe_bronze", chance = 2, min = 1, max = 1},
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{name = "default:hoe_bronze", chance = 2, min = 1, max = 1},
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{name = "farming:bread", chance = 2, min = 1, max = 3},
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{name = "farming:bread", chance = 2, min = 1, max = 3},
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{name = "farming:bread", chance = 2, min = 1, max = 3},
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{name = "farming:bread", chance = 2, min = 1, max = 3},
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{name = "farming:bread", chance = 2, min = 1, max = 3},
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{name = "farming:bread", chance = 2, min = 1, max = 3},
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{name = "farming:bread", chance = 2, min = 1, max = 3},
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{name = "farming:bread", chance = 2, min = 1, max = 3},
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{name = "farming:bread", chance = 2, min = 1, max = 3},
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{name = "farming:bread", chance = 2, min = 1, max = 3},
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{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
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{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
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{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
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{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
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{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
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},
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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fear_height = 2,
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animation = {
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stand_start = 0,
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stand_end = 240,
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walk_start = 240,
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walk_end = 300,
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punch_start = 300,
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punch_end = 380,
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speed_normal = 15,
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speed_run = 15,
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},
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_timer = 0,
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_random_trigger = 15,
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do_custom = function(self, dtime)
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if not self._timer then
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self._timer = 0
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end
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if not self._random_trigger then
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self._random_trigger = math.random(15, 30)
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end
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self._timer = self._timer + dtime
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if self._timer > self._random_trigger then
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self._timer = 0
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self._random_trigger = math.random(15, 30)
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local mob_pos = self.object:get_pos()
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local activation_area = minetest.get_objects_inside_radius(mob_pos, 20)
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for k, object in ipairs(activation_area) do
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if object:is_player() then
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local player_pos = object:get_pos()
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local player_hp = object:get_hp()
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-- is in MMO Arena & health check
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if minetest.global_exists('x_default') and x_default:isInMMOArena(player_pos) and player_hp > 0 then
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-- play sound
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minetest.sound_play("spawners_mobs_teleport", {
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object = object,
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gain = 1.0,
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max_hear_distance = 20
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})
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-- teleport player
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object:set_pos(mob_pos)
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end
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end
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end
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end
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end
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}
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mobs:register_mob("spawners_mobs:balrog", balrog_def)
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-- mobs:spawn({
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-- name = "spawners_mobs:balrog",
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-- nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"},
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-- min_light = 0,
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-- max_light = 20,
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-- chance = 2000,
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-- active_object_count = 2,
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-- day_toggle = false,
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-- })
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mobs:register_egg("spawners_mobs:balrog", "balrog", "default_coal_block.png", 1, true)
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-- shooting
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mobs:register_arrow("spawners_mobs:balrog_firebolt", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"spawners_mobs_firebolt.png"},
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velocity = 15,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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-- minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:lava_flowing"})
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end
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})
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