spawners/spawners_mobs/mob_mummy.lua
2018-11-18 22:49:18 -05:00

177 lines
4.3 KiB
Lua

-- modified Sand Monster by PilzAdam with Mummy by BlockMen
local mummy_def = {
type = "monster",
passive = false,
pathfinding = false,
attack_type = "dogshoot",
-- owner_loyal = true,
shoot_interval = 2,
dogshoot_switch = 1,
dogshoot_count_max = 10,
arrow = "spawners_mobs:black_skull",
shoot_offset = 2,
reach = 3,
damage = 5,
hp_min = 60,
hp_max = 120,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "spawners_mobs_mummy.b3d",
textures = {
{"spawners_mobs_mummy.png"},
},
makes_footstep_sound = true,
sounds = {
random = "spawners_mobs_mummy_neutral",
damage = "spawners_mobs_mummy_hit",
shoot_attack = "spawners_mobs_mummy_spell",
attack = "spawners_mobs_mummy_attack",
death = "spawners_mobs_mummy_death",
distance = 15
},
walk_velocity = .75,
run_velocity = 1.5,
view_range = 16,
jump = true,
floats = 1,
drops = {
{name = "default:sandstonebrick", chance = 5, min = 1, max = 2},
{name = "spawners_mobs:deco_stone_eye", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_men", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_sun", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_bird", chance = 25, min = 1, max = 1},
{name = "default:diamond", chance = 3, min = 1, max = 2},
{name = "default:mese_crystal", chance = 3, min = 1, max = 2},
{name = "spawners_mobs:mummy", chance = 25, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 10,
light_damage = 10,
fear_height = 3,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
-- follow = {"spawners_mobs:deco_stone_eye","spawners_mobs:deco_stone_men","spawners_mobs:deco_stone_sun","spawners_mobs:deco_stone_bird"},
on_die = function(self, pos)
minetest.sound_play("spawners_mobs_mummy_death", {
object = self.object,
pos = pos,
max_hear_distance = 8
})
end,
_timer = 0,
_random_trigger = 5,
do_custom = function(self, dtime)
if not self._timer then
self._timer = 0
end
if not self._random_trigger then
self._random_trigger = math.random(5, 20)
end
self._timer = self._timer + dtime
if self._timer > self._random_trigger then
self._timer = 0
self._random_trigger = math.random(5, 20)
if not self.attack then
return
end
local mob_pos = self.object:get_pos()
local player_pos = self.attack:get_pos()
local distance = vector.distance(mob_pos, player_pos)
-- don't teleport when closer than 'reach' distance in mod def
if distance <= 3 then
return
end
if self.attack:is_player() then
-- health check
if self.attack:get_hp() > 0 then
-- play sound
minetest.sound_play("spawners_mobs_teleport", {
object = self.object,
gain = 1.0,
max_hear_distance = 20
})
local player_look_dir = self.attack:get_look_dir()
player_look_dir.y = 1
local to_pos = vector.add(player_pos, player_look_dir)
-- teleport player
self.object:set_pos(to_pos)
end
end
end
end,
-- on_rightclick = function(self, clicker)
-- if mobs:feed_tame(self, clicker, 8, true, true) then
-- return
-- end
-- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
-- end,
}
mobs:register_mob("spawners_mobs:mummy", mummy_def)
mobs:spawn({
name = "spawners_mobs:mummy",
nodes = {"default:desert_sand", "default:sand"},
chance = 7000,
min_light = 0,
max_light = 14,
active_object_count = 1,
day_toggle = false,
})
mobs:register_egg("spawners_mobs:mummy", "Mummy Monster", "default_sandstone_brick.png", 1)
-- black skull shooting
mobs:register_arrow("spawners_mobs:black_skull", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"spawners_mobs_black_skull.png"},
velocity = 7,
tail = 1,
tail_texture = "spawners_mobs_black_skull.png",
glow = 5,
-- tail_size = 10,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
end
})