102 lines
2.7 KiB
Lua
102 lines
2.7 KiB
Lua
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local Porta_list = {
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{ "Red Door", "red"},
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{ "Orange Door", "orange"},
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{ "Black Door", "black"},
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{ "Yellow Door", "yellow"},
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{ "Green Door", "green"},
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{ "Blue Door", "blue"},
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{ "Violet Door", "violet"},
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}
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--[[ { S("Red Door"), "red"},
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{ S("Orange Door"), "orange"},
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{ S("Black Door"), "black"},
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{ S("Yellow Door"), "yellow"},
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{ S("Green Door"), "green"},
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{ S("Blue Door"), "blue"},
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{ S("Violet Door"), "violet"},
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}]]
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for i in ipairs(Porta_list) do
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local portadesc = Porta_list[i][1]
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local colour = Porta_list[i][2]
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minetest.register_node("summer:porta_"..colour.."", {
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description = portadesc.."",
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drawtype = "mesh",
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mesh = "porta_2.obj",
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tiles = {"porta_"..colour..".png",
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},
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inventory_image = "summer_p_"..colour..".png",
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wield_image = {"summer_p_"..colour..".png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.40, -0.5,-0.5,- 0.5,1.5, 0.5 },
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},
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collision_box = {
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type = "fixed",
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fixed = { -0.40, -0.5,-0.5,- 0.5,1.5, 0.5 },
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},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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--sound_close="summer_porta_ch",
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drop = "summer:porta_"..colour.."_ch",
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on_rightclick = function(pos, node, clicker)
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node.name = "summer:porta_"..colour.."_ch"
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minetest.set_node(pos, node)
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minetest.sound_play("summer_porta_ch", {
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to_player = "",
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gain = 2.0,
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})
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end,
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})
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minetest.register_node("summer:porta_"..colour.."_ch", {
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description = portadesc.." ch",
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drawtype = "mesh",
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mesh = "porta.obj",
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tiles = {"porta_"..colour..".png",
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},
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inventory_image = "summer_p_"..colour..".png",
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wield_image = {"summer_p_"..colour..".png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, 0.40, 0.5,1.5, 0.5},
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},
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collision_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, 0.40, 0.5,1.5, 0.5},
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},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=0},
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sounds = default.node_sound_wood_defaults(),
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drop = "summer:porta_"..colour.."_ch",
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on_rightclick = function(pos, node, clicker)
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node.name = "summer:porta_"..colour..""
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minetest.set_node(pos, node)
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minetest.sound_play("summer_porta_op", {
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to_player = "",
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gain = 2.0,
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})
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end,
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})
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end
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