50 lines
1.3 KiB
Lua
50 lines
1.3 KiB
Lua
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--_swap tool____________
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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pos.y = pos.y
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local name = minetest.get_node(pos).name
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if name ~= "default:sand"
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and name ~= "default:silver_sand"
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and name ~= "default:desert_sand" then
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return
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end
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pos.y = pos.y
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if puncher:get_wielded_item():get_name() == "summer:rake"
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then
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minetest.remove_node(pos)
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node.name = "summer:sabbia_mare"
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minetest.set_node(pos, node)
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minetest.sound_play("summer_n_swap", {
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to_player = "",
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gain = 2.0,})
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end
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end )
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--SABBIA
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minetest.register_node("summer:sabbia_mare", {
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description = "Sabbiamare",
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tiles = {"sabbia_mare_2.png"},
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--groups = {crumbly = 2, falling_node = 1},
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--groups = {cracky = 3, stone = 1},
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drop = 'summer:sabbia_mare',
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--legacy_mineral = true,
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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--sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_tool("summer:rake", {
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description = "rake",
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inventory_image = "rake.png",
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[[on_place = function(itemstack, user, pointed_thing)
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minetest.sound_play("summer_n_swap_2", {
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to_player = user:get_player_name() ,
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gain = 2.0
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})]]
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})
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