fixed some issues with sunbeds

This commit is contained in:
Vitaliy Olkhin 2024-10-13 15:43:39 +05:00
parent b6521c992e
commit a656298d7c

View File

@ -12,59 +12,7 @@
for i in ipairs(sdraia_list) do for i in ipairs(sdraia_list) do
local sdraiadesc = sdraia_list[i][1] local sdraiadesc = sdraia_list[i][1]
local colour = sdraia_list[i][2] local colour = sdraia_list[i][2]
local sleep_in_sdraia = function( pos, node, clicker, itemstack, pointed_thing )
minetest.register_node("summer:sdraia_"..colour.."", {
description = sdraiadesc.."",
drawtype = "mesh",
mesh = "sdraia.obj",
tiles = {"sdraia_"..colour..".png",
},
inventory_image = "sdraia_"..colour.."_inv.png",
wield_image = "sdraia_"..colour..".png" ,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { 0.4, 0.1,1.0, -0.4,-0.49, -1.0 },
},
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=0},
--sounds = default.node_sound_wood_defaults(),
drop = "summer:sdraia_"..colour.."",
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return minetest.sleep_in_sdraia( pos, node, clicker, itemstack, pointed_thing );
end
})
minetest.allow_sit = function( player )
-- no check possible
if( not( player.get_player_velocity )) then
return true;
end
local velo = player:get_player_velocity();
if( not( velo )) then
return false;
end
local max_velo = 0.0010;
if( math.abs(velo.x) < max_velo
and math.abs(velo.y) < max_velo
and math.abs(velo.z) < max_velo ) then
return true;
end
return false;
end
minetest.sleep_in_sdraia = function( pos, node, clicker, itemstack, pointed_thing )
if( not( clicker ) or not( node ) or not( node.name ) or not( pos ) or not( minetest.allow_sit( clicker))) then if( not( clicker ) or not( node ) or not( node.name ) or not( pos ) or not( minetest.allow_sit( clicker))) then
return; return;
end end
@ -172,6 +120,7 @@ minetest.sleep_in_sdraia = function( pos, node, clicker, itemstack, pointed_thin
end end
end end
minetest.chat_send_player( pname, 'Состояние ' .. new_animation);
if( default.player_attached[pname] and animation.animation=="sit") then if( default.player_attached[pname] and animation.animation=="sit") then
-- just changing the animation... -- just changing the animation...
if( allow_sleep==true ) then if( allow_sleep==true ) then
@ -192,10 +141,10 @@ minetest.sleep_in_sdraia = function( pos, node, clicker, itemstack, pointed_thin
end end
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) clicker:set_eye_offset({x=0,y=3,z=2}, {x=0,y=10,z=0})
clicker:setpos( p ); clicker:setpos( p );
default.player_set_animation(clicker, new_animation, 30) default.player_set_animation(clicker, new_animation, 30)
clicker:set_physics_override(0, 0, 0) clicker:set_physics_override()
default.player_attached[pname] = true default.player_attached[pname] = true
@ -203,4 +152,54 @@ end
minetest.register_node("summer:sdraia_"..colour.."", {
description = sdraiadesc.."",
drawtype = "mesh",
mesh = "sdraia.obj",
tiles = {"sdraia_"..colour..".png",
},
inventory_image = "sdraia_"..colour.."_inv.png",
wield_image = "sdraia_"..colour..".png" ,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { 0.4, 0.1,1.0, -0.4,-0.49, -1.0 },
},
collision_box = {
type = "fixed",
fixed = {
{0.4, 0.1,1.0, -0.4,-0.49, -1.0},
},
},
is_ground_content = false,
groups = {cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=0},
--sounds = default.node_sound_wood_defaults(),
drop = "summer:sdraia_"..colour.."",
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return sleep_in_sdraia( pos, node, clicker, itemstack, pointed_thing );
end
})
minetest.allow_sit = function( player )
-- no check possible
if( not( player.get_player_velocity )) then
return true;
end
local velo = player:get_player_velocity();
if( not( velo )) then
return false;
end
local max_velo = 0.0010;
if( math.abs(velo.x) < max_velo
and math.abs(velo.y) < max_velo
and math.abs(velo.z) < max_velo ) then
return true;
end
return false;
end
end end