local Porta_list = { { "Red Door", "red" }, { "Orange Door", "orange" }, { "Black Door", "black" }, { "Yellow Door", "yellow" }, { "Green Door", "green" }, { "Blue Door", "blue" }, { "Violet Door", "violet" }, } --[[ { S("Red Door"), "red"}, { S("Orange Door"), "orange"}, { S("Black Door"), "black"}, { S("Yellow Door"), "yellow"}, { S("Green Door"), "green"}, { S("Blue Door"), "blue"}, { S("Violet Door"), "violet"}, }]] for i in ipairs(Porta_list) do local portadesc = Porta_list[i][1] local colour = Porta_list[i][2] minetest.register_node("summer:porta_" .. colour .. "", { description = portadesc .. "", drawtype = "mesh", mesh = "porta_2.obj", tiles = { "porta_" .. colour .. ".png", }, inventory_image = "summer_p_" .. colour .. ".png", wield_image = "summer_p_" .. colour .. ".png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = true, selection_box = { type = "fixed", fixed = { -0.40, -0.5, -0.5, -0.5, 1.5, 0.5 }, }, collision_box = { type = "fixed", fixed = { -0.40, -0.5, -0.5, -0.5, 1.5, 0.5 }, }, groups = { snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1 }, sounds = default.node_sound_wood_defaults(), --sound_close="summer_porta_ch", drop = "summer:porta_" .. colour .. "_ch", on_rightclick = function(pos, node, clicker) node.name = "summer:porta_" .. colour .. "_ch" minetest.set_node(pos, node) minetest.sound_play("summer_porta_ch", { to_player = "", gain = 0.1, pos = pos, max_hear_distance = 16, }) end, }) minetest.register_node("summer:porta_" .. colour .. "_ch", { description = portadesc .. " ch", drawtype = "mesh", mesh = "porta.obj", tiles = { "porta_" .. colour .. ".png", }, inventory_image = "summer_p_" .. colour .. ".png", wield_image = "summer_p_" .. colour .. ".png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = true, selection_box = { type = "fixed", fixed = { -0.5, -0.5, 0.40, 0.5, 1.5, 0.5 }, }, collision_box = { type = "fixed", fixed = { -0.5, -0.5, 0.40, 0.5, 1.5, 0.5 }, }, groups = { snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, not_in_creative_inventory = 0 }, sounds = default.node_sound_wood_defaults(), drop = "summer:porta_" .. colour .. "_ch", on_rightclick = function(pos, node, clicker) node.name = "summer:porta_" .. colour .. "" minetest.set_node(pos, node) minetest.sound_play("summer_porta_op", { to_player = "", gain = 0.1, pos = pos, max_hear_distance = 16, }) end, }) end