summer/pietra.lua

195 lines
5.5 KiB
Lua

--ROCCIA
minetest.register_alias("desert_roccia_1", "desert_roccia")
minetest.register_alias("roccia_1", "roccia")
minetest.register_node("summer:roccia_1", {
description = "Roccia",
drawtype = "mesh",
mesh = "roccia.obj",
tiles = { "roccia.png" },
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = { cracky = 3, stone = 1 },
drop = '"summer:pietra" 5',
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.1, 0.5 },
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("summer:roccia_" .. math.random(1, 2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("summer:roccia_1 " .. itemstack:get_count() - (1 - ret:get_count()))
end, --legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("summer:desert_roccia_1", {
description = "Desert Roccia",
drawtype = "mesh",
mesh = "desert_roccia.obj",
tiles = { "desert_roccia.png" },
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = { cracky = 3, stone = 1 },
drop = '"summer:desert_pietra" 5',
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.1, 0.5 },
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("summer:desert_roccia_" .. math.random(1, 2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("summer:desert_roccia_1 " .. itemstack:get_count() - (1 - ret:get_count()))
end,
--legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("summer:roccia_2", {
description = "Roccia",
drawtype = "mesh",
mesh = "roccia.obj",
tiles = { "roccia.png" },
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = { cracky = 3, stone = 1, not_in_creative_inventory = 1 },
drop = '"summer:pietra" 5',
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.1, 0.5 },
},
--legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("summer:desert_roccia_2", {
description = "Desert Roccia",
drawtype = "mesh",
mesh = "desert_roccia.obj",
tiles = { "desert_roccia.png" },
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = { cracky = 3, stone = 1, not_in_creative_inventory = 1 },
drop = '"summer:desert_pietra" 5',
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.1, 0.5 },
},
--legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
--MAPGEN
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= 2 and minp.y <= 0 then
-- Generate roccias
local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 16
local divs = (maxp.x - minp.x) / divlen + 1;
for divx = 0, divs - 1 do
for divz = 0, divs - 1 do
local x0 = minp.x + math.floor((divx + 0) * divlen)
local z0 = minp.z + math.floor((divz + 0) * divlen)
local x1 = minp.x + math.floor((divx + 1) * divlen)
local z1 = minp.z + math.floor((divz + 1) * divlen)
-- Determine roccia amount from perlin noise
local roccia_amount = math.floor(perlin1:get2d({ x = x0, y = z0 }) ^ 2 * 2)
-- Find random positions for roccias based on this random
local pr = PseudoRandom(seed + 1)
for i = 0, roccia_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
local ground_y = nil
for y = 30, 0, -1 do
if minetest.get_node({ x = x, y = y, z = z }).name ~= "air" then
ground_y = y
break
end
end
if ground_y then
local p = { x = x, y = ground_y + 1, z = z }
local nn = minetest.get_node(p).name
-- Check if the node can be replaced
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
nn = minetest.get_node({ x = x, y = ground_y, z = z }).name
-- If desert sand, add dry shrub
if nn == "default:dirt_with_grass" then
minetest.set_node(p, {
name = "summer:roccia_" .. pr:next(1, 2),
param2 = math.random(0,
3)
})
elseif nn == "default:desert_sand" then
minetest.set_node(p,
{ name = "summer:desert_roccia_" .. pr:next(1, 2), param2 = math.random(0, 3) })
end
end
end
end
end
end
end
end)
--craft PIETRA
minetest.register_craft({
output = '"summer:pietraA" 2',
recipe = {
{ "", "", "" },
{ "", "", "" },
{ "summer:pietra", "summer:desert_pietra", "" },
},
})
minetest.register_craft({
output = '"summer:pietraP" 2',
recipe = {
{ "", "", "" },
{ "", "", "" },
{ "summer:pietraA", "summer:desert_pietra", "" },
},
})
--craftitem PIETRA
minetest.register_craftitem("summer:desert_pietra", {
description = "Desert Pietra",
inventory_image = "desert_pietra.png",
})
minetest.register_craftitem("summer:pietraA", {
description = "pietraA",
inventory_image = "pietraA.png",
})
minetest.register_craftitem("summer:pietra", {
description = "pietra",
inventory_image = "pietra.png",
})
minetest.register_craftitem("summer:pietraP", {
description = "pietraP",
inventory_image = "pietraP.png",
})
-- craftitem MATTONE