summer/ombrellone.lua

69 lines
2.3 KiB
Lua

local Ombrellone_list = {
{ "Red Ombrellone", "red" },
{ "White Ombrellone", "white" },
{ "Orange Ombrellone", "orange" },
{ "Black Ombrellone", "black" },
{ "Yellow Ombrellone", "yellow" },
{ "Green Ombrellone", "green" },
{ "Blue Ombrellone", "blue" },
{ "Violet Ombrellone", "violet" },
}
for i in ipairs(Ombrellone_list) do
local ombrellonedesc = Ombrellone_list[i][1]
local colour = Ombrellone_list[i][2]
minetest.register_node("summer:ombrellone_" .. colour .. "", {
description = ombrellonedesc .. "",
drawtype = "mesh",
mesh = "omb_o.obj",
tiles = { "ball_" .. colour .. ".png",
},
inventory_image = "ombo_" .. colour .. "_q.png",
wield_image = "ombo_" .. colour .. "_q.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
},
groups = { snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, not_in_creative_inventory = 0 },
--sounds = default.node_sound_glass_defaults(),
drop = "summer:ombrellone_" .. colour .. "_ch",
on_rightclick = function(pos, node, clicker)
node.name = "summer:ombrellone_" .. colour .. "_ch"
minetest.set_node(pos, node)
end,
})
minetest.register_node("summer:ombrellone_" .. colour .. "_ch", {
description = ombrellonedesc .. " ch",
drawtype = "mesh",
mesh = "omb_c.obj",
tiles = { "ball_" .. colour .. ".png",
},
inventory_image = "ombc_" .. colour .. "_q.png",
wield_image = "ombc_" .. colour .. "_q.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
},
groups = { snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, not_in_creative_inventory = 0 },
--sounds = default.node_sound_glass_defaults(),
drop = "summer:ombrellone_" .. colour,
on_rightclick = function(pos, node, clicker)
node.name = "summer:ombrellone_" .. colour .. ""
minetest.set_node(pos, node)
end,
})
end